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webgl2 (glsl 300 es) support #11
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With Safari enabling WebGL2 by default on new versions, this becomes more relevant. How hard would it be to implement this and @evanw would you be open to a PR? The number of syntax changes with Most changes are:
Ideally, it would be possible to output both GLSL ES 300 shaders and GLSL ES 100 shaders, so long as WebGL2-only features aren't used (such as |
Now that Safari with WebGL2 enabled by default has shipped, is there any interest to support this in glslx @evanw ? |
No I don't have any interest in this right now, sorry. I'm not using this library at the moment and I also have no need for WebGL2 features myself. |
Thank you for taking the time to respond, I somehow thought Figma would use this library 😅 |
Figma does use it, we just don’t use WebGL2 since Figma needs to work everywhere and we could do without it. |
Any update on this? Nowadays many bigger libraries have GLSL1 deprecated |
@evanw Any updates on this? I like this library and would contribute, but it uses a custom programming language I have no experience with. |
At the moment only glsl
version 100
appears to compile correctly. webgl2 uses glsl withversion 300 es
, which does not compile with glslx.Here is a fragment shader example:
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