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gal_endonround_change behaviour #77
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To disable the countdown you need to configure this cvar: // Indicates the end map type at the last seconds. The flags are additive.
// A value of 0 will do not nothing special/different.
//
// 1 - show a countdown from 5 until 1
//
// 2 - To drop the player weapons
//
// 4 - freeze all the players speed
//
// 8 - give grenades
//
// 16 - to set mp_friendlyfire to 1 so players can bombard each other
// with grenades just before change level.
//
// For example, if you want to use the options 1 and 2, use 1 + 2:
// gal_endonround_countdown 3
//
// Instead of:
// gal_endonround_countdown 0
//
// Default: 0
gal_endonround_countdown 31 Setting it to |
I will test and let you know. |
I have set |
Hi evandro, Let me know if you need additional testing from me. Thanks |
What is the value of the cvar |
I had gal_endonround 1, I've seen the new descrption and set it to 2. |
I have set gal_endonround to 2 but the map still changes at the end of the last round. |
Oh, I don't have the latest version installed. I will update and report back. |
I have checked and the map still changes at the end of the round and not after the start of a new round even if gal_endonround is 2 |
I am using the last version of the plugin from git and I see that the behavior of gal_endonround_change 0 has changed.
Before the map changed at the start of the new round almost immediately. Now I see that there is a 6 seconds delay and a message printed to the chat. I don't like the delay and there already is a message that the map will change after the last round.
Could implement an option to have the old behavior back please with no delay and no message printed?
Thank you
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