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Attached is a file that demonstrates the issues with both 'make-body-from-vertices' and with the display code that causes a segmentation fault.
Simply fire up 'irteusgl' and tell it '(load "struto.l")'.
The file will create a list of 87618 face triangles, then call 'make-body-from-vertices' on this list, and then call '(objects mybody)' on the resulting body.
On a standard EusLisp, the 'make-body-from-vertices' will take perhaps 30 minutes, and the call to 'objects' will then crash.
With the modified 'make-body-from-vertices' and the modified 'remove-duplicates' (see my previous messages), the 'make-body-from-vertices' should take perhaps 40 seconds, and the call to 'objects' will crash.
I don't know what the problem is with the system crashing.
The text was updated successfully, but these errors were encountered:
This is originally posted http://sourceforge.net/p/jskeus/mailman/jskeus-users/thread/E1V1qiy-0007ol-0C%40elasmtp-dupuy.atl.sa.earthlink.net/#msg31221389
Attached is a file that demonstrates the issues with both 'make-body-from-vertices' and with the display code that causes a segmentation fault.
Simply fire up 'irteusgl' and tell it '(load "struto.l")'.
The file will create a list of 87618 face triangles, then call 'make-body-from-vertices' on this list, and then call '(objects mybody)' on the resulting body.
On a standard EusLisp, the 'make-body-from-vertices' will take perhaps 30 minutes, and the call to 'objects' will then crash.
With the modified 'make-body-from-vertices' and the modified 'remove-duplicates' (see my previous messages), the 'make-body-from-vertices' should take perhaps 40 seconds, and the call to 'objects' will crash.
I don't know what the problem is with the system crashing.
The text was updated successfully, but these errors were encountered: