diff --git a/EOLib/Domain/Character/WalkValidationActions.cs b/EOLib/Domain/Character/WalkValidationActions.cs index 0800a1752..4fb477786 100644 --- a/EOLib/Domain/Character/WalkValidationActions.cs +++ b/EOLib/Domain/Character/WalkValidationActions.cs @@ -114,7 +114,9 @@ private static bool IsTileSpecWalkable(TileSpec tileSpec) case TileSpec.None: return true; default: - return false; + // These values were tested with the Vanilla 0.28 client + // TileSpec 10, 12, and 31 are walkable while other unknown values are not + return (int)tileSpec == 10 || (int)tileSpec == 12 || (int)tileSpec == 31; } } } diff --git a/EndlessClient/Rendering/Map/MiniMapRenderer.cs b/EndlessClient/Rendering/Map/MiniMapRenderer.cs index 192716882..d2c093f78 100644 --- a/EndlessClient/Rendering/Map/MiniMapRenderer.cs +++ b/EndlessClient/Rendering/Map/MiniMapRenderer.cs @@ -73,8 +73,8 @@ protected override void OnDrawControl(GameTime gameTime) for (int col = Math.Max(cx - 30, 0); col <= Math.Min(cx + 30, _currentMapProvider.CurrentMap.Properties.Width); ++col) { var loc = GetMiniMapDrawCoordinates(col, row); - var (isEdge, miniMapRectSrc) = GetSourceRectangleForGridSpace(col, row); - DrawGridBox(loc, isEdge, miniMapRectSrc); + var (edgeGfx, miniMapRectSrc) = GetSourceRectangleForGridSpace(col, row); + DrawGridBox(loc, edgeGfx, miniMapRectSrc); } } @@ -83,30 +83,30 @@ protected override void OnDrawControl(GameTime gameTime) base.OnDrawControl(gameTime); } - private (bool IsEdge, Rectangle SourceRect) GetSourceRectangleForGridSpace(int col, int row) + private (MiniMapGfx? EdgeGfx, Rectangle SourceRect) GetSourceRectangleForGridSpace(int col, int row) { + var info = _mapCellStateProvider.GetCellStateAt(col, row); + var (cx, cy) = GetCharacterPos(); if (cx == col && cy == row) { - return (false, GetSourceRect(MiniMapGfx.Orange)); + return (GetEdge(), GetSourceRect(MiniMapGfx.Orange)); } - var info = _mapCellStateProvider.GetCellStateAt(col, row); - if (info.NPC.HasValue) { return info.NPC.Map(x => _enfFileProvider.ENFFile[x.ID].Type) .Map(x => x == NPCType.Aggressive || x == NPCType.Passive ? MiniMapGfx.Red : MiniMapGfx.Purple) - .Match(x => (false, GetSourceRect(x)), () => (false, Rectangle.Empty)); + .Match(x => (GetEdge(), GetSourceRect(x)), () => (GetEdge(), Rectangle.Empty)); } else if (info.Character.HasValue) { - return (false, GetSourceRect(MiniMapGfx.Green)); + return (GetEdge(), GetSourceRect(MiniMapGfx.Green)); } else if (info.Warp.HasValue) { return info.Warp.Map(x => x.DoorType) - .Match(x => (false, GetSourceRect(x != DoorSpec.NoDoor ? MiniMapGfx.Blue : MiniMapGfx.UpLine)), () => (false, Rectangle.Empty)); + .Match(x => (GetEdge(), GetSourceRect(x != DoorSpec.NoDoor ? MiniMapGfx.Blue : MiniMapGfx.UpLine)), () => (GetEdge(), Rectangle.Empty)); } else { @@ -114,7 +114,7 @@ protected override void OnDrawControl(GameTime gameTime) { case TileSpec.Wall: case TileSpec.FakeWall: - return (false, GetSourceRect(MiniMapGfx.Solid)); + return (GetEdge(), GetSourceRect(MiniMapGfx.Solid)); case TileSpec.BankVault: case TileSpec.ChairAll: case TileSpec.ChairDown: @@ -124,25 +124,53 @@ protected override void OnDrawControl(GameTime gameTime) case TileSpec.ChairDownRight: case TileSpec.ChairUpLeft: case TileSpec.Chest: - return (false, GetSourceRect(MiniMapGfx.Blue)); + case TileSpec.JammedDoor: + // Unknown TileSpecs 10-15 have been confirmed in the vanilla client to show a Blue ! on the minimap + case (TileSpec)10: + case (TileSpec)11: + case (TileSpec)12: + case (TileSpec)13: + case (TileSpec)14: + case (TileSpec)15: + return (GetEdge(), GetSourceRect(MiniMapGfx.Blue)); case TileSpec.MapEdge: - return (true, GetSourceRect(MiniMapGfx.UpLine)); + return (null, Rectangle.Empty); } } - return (false, GetSourceRect(MiniMapGfx.UpLine)); + return (GetEdge(), Rectangle.Empty); + + MiniMapGfx? GetEdge() + { + if (info.TileSpec == TileSpec.MapEdge) + return null; + + var w = _currentMapProvider.CurrentMap.Properties.Width; + var h = _currentMapProvider.CurrentMap.Properties.Height; + var tiles = _currentMapProvider.CurrentMap.Tiles; + + if (col - 1 >= 0 && tiles[row, col - 1] == TileSpec.MapEdge && + row - 1 >= 0 && tiles[row - 1, col] == TileSpec.MapEdge) + return null; + else if (col == 0 || (col - 1 >= 0 && tiles[row, col - 1] == TileSpec.MapEdge)) + return MiniMapGfx.UpLine; + else if (row == 0 || (row - 1 >= 0 && tiles[row - 1, col] == TileSpec.MapEdge)) + return MiniMapGfx.LeftLine; + else + return MiniMapGfx.Corner; + } } - private void DrawGridBox(Vector2 loc, bool isEdge, Rectangle gridSpaceSourceRect) + private void DrawGridBox(Vector2 loc, MiniMapGfx? edgeGfx, Rectangle gridSpaceSourceRect) { - if (!isEdge) + if (edgeGfx != null) { - // draw grid lines on each grid space if it isn't an edge space - _spriteBatch.Draw(_miniMapTexture, loc, - new Rectangle((int)MiniMapGfx.UpLine * gridSpaceSourceRect.Width, 0, gridSpaceSourceRect.Width, gridSpaceSourceRect.Height), - Color.FromNonPremultiplied(255, 255, 255, 128)); + var src = gridSpaceSourceRect.Equals(Rectangle.Empty) + ? GetSourceRect(MiniMapGfx.UpLine) + : gridSpaceSourceRect; + _spriteBatch.Draw(_miniMapTexture, loc, - new Rectangle((int)MiniMapGfx.LeftLine * gridSpaceSourceRect.Width, 0, gridSpaceSourceRect.Width, gridSpaceSourceRect.Height), + new Rectangle((int)edgeGfx * src.Width, 0, src.Width, src.Height), Color.FromNonPremultiplied(255, 255, 255, 128)); }