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ViewController.swift
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import UIKit
extension Notification.Name {
static let ViewControllerReset = Notification.Name(rawValue: "ViewControllerReset")
}
class ViewController: UIViewController {
@IBOutlet private var viewUpdateController: ViewUpdateController!
@IBOutlet private var gameController: GameController!
@IBOutlet private var boardView: BoardView!
@IBOutlet private var messageDiskView: DiskView!
@IBOutlet private var messageLabel: UILabel!
@IBOutlet private var messageDiskSizeConstraint: NSLayoutConstraint!
/// Storyboard 上で設定されたサイズを保管します。
/// 引き分けの際は `messageDiskView` の表示が必要ないため、
/// `messageDiskSizeConstraint.constant` を `0` に設定します。
/// その後、新しいゲームが開始されたときに `messageDiskSize` を
/// 元のサイズで表示する必要があり、
/// その際に `messageDiskSize` に保管された値を使います。
private var messageDiskSize: CGFloat!
@IBOutlet private var playerControls: [UISegmentedControl]!
@IBOutlet private var countLabels: [UILabel]!
@IBOutlet private var playerActivityIndicators: [UIActivityIndicatorView]!
override func viewDidLoad() {
super.viewDidLoad()
messageDiskSize = messageDiskSizeConstraint.constant
do {
try gameController.loadGame()
}
catch _ {
gameController.newGame()
}
}
private var viewHasAppeared: Bool = false
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
if viewHasAppeared { return }
viewHasAppeared = true
gameController.startGame()
}
}
// MARK: Views
extension ViewController : ViewUpdateControllerDelegate {
func viewUpdateController(_ controller: ViewUpdateController, updateSquare state: Square.State, location: Location, animated: Bool) {
boardView.set(square: state, location: location, animated: true)
}
func viewUpdateController(_ controller: ViewUpdateController, updateBoard board: Board, animated: Bool) {
boardView.set(board: board, animated: true)
}
}
extension ViewController {
/// 盤面を一括で更新します。
func updateBoard(_ board: Board) {
viewUpdateController.request(.board(board: board))
}
/// 各プレイヤーの獲得したディスクの枚数を表示します。
func updateCountLabels(of board: Board) {
for side in Disk.sides {
countLabels[segmentIndex(of: side)].text = "\(board.count(of: side))"
}
}
/// 勝敗を表示します。
func updateTurnMessage(winner side: Disk?) {
switch side {
case .some(let winner):
messageDiskSizeConstraint.constant = messageDiskSize
messageDiskView.disk = winner
messageLabel.text = " won"
case .none:
messageDiskSizeConstraint.constant = 0
messageLabel.text = "Tied"
}
}
/// 現在のターン情報を表示します。
func updateTurnMessage(turn side: Disk) {
messageDiskSizeConstraint.constant = messageDiskSize
messageDiskView.disk = side
messageLabel.text = "'s turn"
}
}
// MARK: Inputs
extension ViewController {
/// リセットボタンが押された場合に呼ばれるハンドラーです。
/// アラートを表示して、ゲームを初期化して良いか確認し、
/// "OK" が選択された場合ゲームを初期化します。
@IBAction func pressResetButton(_ sender: UIButton) {
let alertController = UIAlertController(
title: "Confirmation",
message: "Do you really want to reset the game?",
preferredStyle: .alert
)
alertController.addAction(UIAlertAction(title: "Cancel", style: .cancel))
alertController.addAction(UIAlertAction(title: "OK", style: .default) { [unowned self] _ in
self.gameController.newGame()
self.gameController.startGame()
NotificationCenter.default.post(name: .ViewControllerReset, object: self)
})
present(alertController, animated: true)
}
/// プレイヤーのモードが変更された場合に呼ばれるハンドラーです。
@IBAction func changePlayerControlSegment(_ sender: UISegmentedControl) {
let side: Disk = self.side(of: sender)
let mode = PlayerMode(rawValue: sender.selectedSegmentIndex)!
gameController.changePlayerMode(mode, of: side)
}
}
extension ViewController: BoardViewDelegate {
/// `boardView` の `location` で指定されるセルがタップされたときに呼ばれます。
/// - Parameter boardView: セルをタップされた `BoardView` インスタンスです。
/// - Parameter location: セルの位置です。
func boardView(_ boardView: BoardView, didSelectCellAt location: Location) {
// try? because doing nothing when an error occurs
do {
try gameController.select(location, animated: true, switchToNextTurn: true)
}
catch _ {
}
}
}
// MARK: File-private extensions
private extension ViewController {
func segmentIndex(of side: Disk) -> Int {
return side.rawValue
}
func side(of segmentControl: UISegmentedControl) -> Disk {
let index = playerControls.firstIndex(of: segmentControl)!
guard let side = Disk(rawValue: index) else {
fatalError("Invalid index: \(index)")
}
return side
}
}
extension ViewController : GameControllerDelegate {
func gameController(_ controller: GameController, gameDidStartWithBoard board: Board, turn side: Disk, players: Players) {
viewUpdateController.resetRequests()
updateBoard(board)
updateCountLabels(of: board)
updateTurnMessage(turn: side)
for side in Disk.sides {
playerControls[segmentIndex(of: side)].selectedSegmentIndex = players[of: side].type.rawValue
}
}
func gameController(_ controller: GameController, setSquare state: Square.State, location: Location, animationDuration duration: Double) {
viewUpdateController.request(.square(state: state, location: location))
viewUpdateController.request(.sleep(interval: duration))
}
func gameController(_ controller: GameController, boardChanged board: Board, moves: [Location], animationDuration duration: Double) {
for side in Disk.sides {
countLabels[segmentIndex(of: side)].text = "\(board.count(of: side))"
}
}
func gameController(_ controller: GameController, thinkingWillStartBySide side: Disk, player: Player) {
if player.type == .computer {
playerActivityIndicators[segmentIndex(of: side)].startAnimating()
}
}
func gameController(_ controller: GameController, thinkingDidEndBySide side: Disk, player: Player) {
playerActivityIndicators[segmentIndex(of: side)].stopAnimating()
}
func gameController(_ controller: GameController, turnChanged side: Disk) {
updateTurnMessage(turn: side)
}
func gameController(_ controller: GameController, cannotMoveAnyware side: Disk) {
let alertController = UIAlertController(
title: "Pass",
message: "Cannot place a disk.",
preferredStyle: .alert
)
alertController.addAction(UIAlertAction(title: "Dismiss", style: .default) { _ in
controller.nextTurn(withReason: .passed)
})
present(alertController, animated: true)
}
func gameController(_ controller: GameController, gameOverWithWinner record: GameRecord, board: Board) {
updateBoard(board)
updateCountLabels(of: board)
updateTurnMessage(winner: record.winner)
}
}