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If an onenter hook invokes panic(), the player might get seriously stuck. (If they are foolish enough to set home to a trap room.)
It's valid for a room to panic you out when you enter. (A non-solo-instanced lava room, for example.) I suppose we'd have to set an explicit "panicking" flag, and any further panic in that context would throw you to the Surface rather than your home.
The text was updated successfully, but these errors were encountered:
If an onenter hook invokes panic(), the player might get seriously stuck. (If they are foolish enough to set home to a trap room.)
It's valid for a room to panic you out when you enter. (A non-solo-instanced lava room, for example.) I suppose we'd have to set an explicit "panicking" flag, and any further panic in that context would throw you to the Surface rather than your home.
The text was updated successfully, but these errors were encountered: