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Or maybe have a copying access level, which can be set to "never".
I used to think this was unnecessary -- the world's copyable flag was sufficient. I've changed my mind. One can imagine puzzle situations where some of the world is copyable (say, the entry area) but specific areas are restricted to puzzle solutions.
Be sure to test ordinary portlists, focussed portlists, publicly editable portlists.
The text was updated successfully, but these errors were encountered:
Or maybe have a copying access level, which can be set to "never".
I used to think this was unnecessary -- the world's copyable flag was sufficient. I've changed my mind. One can imagine puzzle situations where some of the world is copyable (say, the entry area) but specific areas are restricted to puzzle solutions.
Be sure to test ordinary portlists, focussed portlists, publicly editable portlists.
The text was updated successfully, but these errors were encountered: