-
Notifications
You must be signed in to change notification settings - Fork 8
/
DiscerningBot.py
49 lines (39 loc) · 1.63 KB
/
DiscerningBot.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
import hlt
from hlt import NORTH, EAST, SOUTH, WEST, STILL, Move, Square
import random
myID, game_map = hlt.get_init()
hlt.send_init("DiscerningBot")
def find_nearest_enemy_direction(square):
direction = NORTH
max_distance = min(game_map.width, game_map.height) / 2
for d in (NORTH, EAST, SOUTH, WEST):
distance = 0
current = square
while current.owner == myID and distance < max_distance:
distance += 1
current = game_map.get_target(current, d)
if distance < max_distance:
direction = d
max_distance = distance
return direction
def heuristic(square):
return square.production / square.strength if square.strength else square.production
def get_move(square):
target, direction = max(((neighbor, direction) for direction, neighbor in enumerate(game_map.neighbors(square))
if neighbor.owner != myID),
default = (None, None),
key = lambda t: heuristic(t[0]))
if target is not None and target.strength < square.strength:
return Move(square, direction)
elif square.strength < square.production * 5:
return Move(square, STILL)
border = any(neighbor.owner != myID for neighbor in game_map.neighbors(square))
if not border:
return Move(square, find_nearest_enemy_direction(square))
else:
#wait until we are strong enough to attack
return Move(square, STILL)
while True:
game_map.get_frame()
moves = [get_move(square) for square in game_map if square.owner == myID]
hlt.send_frame(moves)