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ReplaceRules.txt
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ReplaceRules.txt
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# p| means <property></property>)
# v| means >value<
# s| means just string-replace
# [pv or s]i| means inform about stuff that needs changing manually
p|apparelAllowHeadwearChance|apparelAllowHeadgearChance
#p|expandingIconTexture|factionIconPath
p|canFlee
p|homeIconPath|settlementTexturePath
#p|Medicine|MedicineIndustrial
p|Component|ComponentIndustrial
p|AdvancedComponent|ComponentSpacer
p|baseSelectionWeight|settlementGenerationWeight
p|baseNameMaker|settlementNameMaker
#p|ThingDefs|Defs
p|ThingCategoryDefs|Defs
p|GameData|Defs
p|DefPackage-SoundDef|Defs
p|HerbalMedicine|MedicineHerbal
p|GlitterworldMedicine|MedicineUltratech
p|DiplomacyPower|NegotiationAbility
p|WorkGivers|Defs
p|RecipeDefs|Defs
p|FactionDefs|Defs
p|PawnKindDefs|Defs
p|NameMakerDefs|Defs
p|BodyPartDefs|Defs
p|Resources|Defs
p|DefPackage-TraderKindDef|Defs
p|isSolid|solid
p|isBionic|betterThanNatural
p|artificialBodyPartsMoney|techHediffsMoney
p|artificialBodyPartsTags|techHediffsTags
p|artificialBodyPartsChance|techHediffsChance
p|ShootingAccuracy|ShootingAccuracyPawn
p|Speed|speed
p|DamageAmountBase|damageAmountBase
p|worngraphicPath|wornGraphicPath
p|turretBurstwarmupTime|turretBurstWarmupTime
p|pointsCost|combatPower
p|DefName|defName
p|ThingClass|thingClass
p|Description|description
p|CostList|costList
p|AltitudeLayer|altitudeLayer
p|EdgeType|edgeType
p|RenderPrecedence|renderPrecedence
p|drawsize|drawSize
p|DrawGUIOverlay|drawGUIOverlay
p|PathCost|pathCost
p|warmupTicks|warmupTime
p|Size|size
p|TickerType|tickerType
p|DesignationCategory|designationCategory
p|Passability|passability
p|exceptedThingDefs|disallowedThingDefs
p|specialshadowData|specialShadowData
p|MaleGenderProbability|maleGenderProbability
p|TownTrader|Town_Trader
p|TribalWarrior|Tribal_Warrior
p|itemGeneratorTags|thingSetMakerTags
p|TribalArcher|Tribal_Archer
p|TribalHunter|Tribal_Hunter
p|TribalHeavyArcher|Tribal_HeavyArcher
p|TribalBerserker|Tribal_Berserker
p|front|south
p|back|north
p|side|east
p|ImmuneToAge|immuneToAge
p|invFoodCount|invNutrition
p|hatcherDaysToHatch|hatcherDaystoHatch
p|disallowedSpecialFilters|specialFiltersToDisallow
p|exceptedCategories|disallowedCategories
p|BaseTraderKinds|baseTraderKinds
p|basehealthScale|baseHealthScale
p|BaseNameMaker|settlementNameMaker
p|PawnsSpecificBackstories|pawnsSpecificBackstories
p|ForcedRaceTraitEntries|forcedRaceTraitEntries
p|designationHotkey|designationHotKey
p|EntertainmentStrengthFactor|JoyGainFactor
p|isBodyPartOrImplant|isTechHediff
p|averagePainPerSeverityOld|averagePainPerSeverityPermanent
p|targetTypes|targetTags
p|HasHair|hasHair
p|defname|defName
p|SoundCast|soundCast
p|UseGenderedHeads|useGenderedHeads
p|RecipeUsers|recipeUsers
p|GetsGreyAt|getsGreyAt
p|preventDeterioration|preventDeteriorationOnTop
p|ArmorRating_Electric
p|appreciative
p|homeIconColor
p|spreadOut
p|raidCommonality
p|startElectricalFires
p|pawnsSpecificBackstories
p|acceptTerrainSourceFilth
p|GlitterworldMedicine|MedicineUltratech
p|projectileDef|defaultProjectile
p|RecruitPrisonerChance|NegotiationAbility
p|oldInjuryBaseChance|permanentInjuryChanceFactor
p|bleedingRateMultiplier|bleedRate
p|wildSpawn_EcoSystemWeight|ecoSystemWeight
p|wildSpawn_GroupSizeRange|wildGroupSize
p|isAlive|alive
p|oldLabel|permanentLabel
p|GrizzlyBear|Bear_Grizzly
p|attractionFactor|romanceChanceFactor
p|wounds|genericWounds
p|optimalityOffset|optimalityOffsetHumanlikes
p|wildSpawn_spawnWild
p|reproduceRadius
p|isFlesh
p|reproduceMtbDays
p|Weapon_Bulk
p|workSpeedPenaltyOutdoors
p|workSpeedPenaltyTemperature
p|wildCommonalityMaxFraction
p|wildClusterSizeRange
p|trainableIntelligence|trainability
p|explosionDamage|defaultDamage
p|BaseSelectionWeight|settlementGenerationWeight
p|factionBaseSelectionWeight|settlementSelectionWeight
p|MeleeWeapon_Cooldown|MeleeWeapon_CooldownMultiplier
p|SmithingSpeed|GeneralLaborSpeed
p|SculptingSpeed|GeneralLaborSpeed
p|SmeltingSpeed|GeneralLaborSpeed
p|TailoringSpeed|GeneralLaborSpeed
p|UnskilledLaborSpeed|GeneralLaborSpeed
s|<def>LeftAntennae</def>|<def>Antenna</def><customLabel>left antenna</customLabel>
s|<def>RightAntennae</def>|<def>Antenna</def><customLabel>right antenna</customLabel>
s|<def>LeftAntenna</def>|<def>Antenna</def><customLabel>left antenna</customLabel>
s|<def>RightAntenna</def>|<def>Antenna</def><customLabel>right antenna</customLabel>
s|<def>LeftEye</def>|<def>Eye</def><customLabel>left eye</customLabel>
s|<def>RightEye</def>|<def>Eye</def><customLabel>right eye</customLabel>
s|<def>LeftEar</def>|<def>Ear</def><customLabel>left ear</customLabel>
s|<def>RightEar</def>|<def>Ear</def><customLabel>right ear</customLabel>
s|<def>LeftHand</def>|<def>Hand</def><customLabel>left hand</customLabel>
s|<def>RightHand</def>|<def>Hand</def><customLabel>right hand</customLabel>
s|<def>LeftLung</def>|<def>Lung</def><customLabel>left lung</customLabel>
s|<def>RightLung</def>|<def>Lung</def><customLabel>right lung</customLabel>
s|<def>LeftKidney</def>|<def>Kidney</def><customLabel>left kidney</customLabel>
s|<def>RightKidney</def>|<def>Kidney</def><customLabel>right kidney</customLabel>
s|<def>LeftShoulder</def>|<def>Shoulder</def><customLabel>left shoulder</customLabel>
s|<def>RightShoulder</def>|<def>Shoulder</def><customLabel>right shoulder</customLabel>
s|<def>LeftLeg</def>|<def>Leg</def><customLabel>left leg</customLabel>
s|<def>RightLeg</def>|<def>Leg</def><customLabel>right leg</customLabel>
s|<def>LeftArm</def>|<def>Arm</def><customLabel>left arm</customLabel>
s|<def>RightArm</def>|<def>Arm</def><customLabel>right arm</customLabel>
s|<def>LeftFoot</def>|<def>Foot</def><customLabel>left foot</customLabel>
s|<def>RightFoot</def>|<def>Foot</def><customLabel>right foot</customLabel>
s|<def>LeftClavicle</def>|<def>Clavicle</def><customLabel>left clavicle</customLabel>
s|<def>RightClavicle</def>|<def>Clavicle</def><customLabel>right clavicle</customLabel>
s|<def>LeftRadius</def>|<def>Radius</def><customLabel>left radius</customLabel>
s|<def>RightRadius</def>|<def>Radius</def><customLabel>right radius</customLabel>
s|<def>LeftFemur</def>|<def>Femur</def><customLabel>left femur</customLabel>
s|<def>RightFemur</def>|<def>Femur</def><customLabel>right femur</customLabel>
s|<def>LeftTibia</def>|<def>Tibia</def><customLabel>left tibia</customLabel>
s|<def>RightTibia</def>|<def>Tibia</def><customLabel>right tibia</customLabel>
s|<def>LeftHumerus</def>|<def>Humerus</def><customLabel>left humerus</customLabel>
s|<def>RightHumerus</def>|<def>Humerus</def><customLabel>right humerus</customLabel>
s|<def>LeftHandPinky</def>|<def>Finger</def><customLabel>left hand pinky</customLabel>
s|<def>RightHandPinky</def>|<def>Finger</def><customLabel>right hand pinky</customLabel>
s|<def>LeftHandRingFinger</def>|<def>Finger</def><customLabel>left hand ring finger</customLabel>
s|<def>RightHandRingFinger</def>|<def>Finger</def><customLabel>right hand ring finger</customLabel>
s|<def>LeftHandMiddleFinger</def>|<def>Finger</def><customLabel>left hand middle finger</customLabel>
s|<def>RightHandMiddleFinger</def>|<def>Finger</def><customLabel>right hand middle finger</customLabel>
s|<def>LeftHandIndexFinger</def>|<def>Finger</def><customLabel>left hand index finger</customLabel>
s|<def>RightHandIndexFinger</def>|<def>Finger</def><customLabel>right hand index finger</customLabel>
s|<def>LeftHandThumb</def>|<def>Finger</def><customLabel>left hand thumb</customLabel>
s|<def>RightHandThumb</def>|<def>Finger</def><customLabel>right hand thumb</customLabel>
s|<def>LeftFootLittleToe</def>|<def>Toe</def><customLabel>left foot little toe</customLabel>
s|<def>RightFootLittleToe</def>|<def>Toe</def><customLabel>right foot little toe</customLabel>
s|<def>LeftFootFourthToe</def>|<def>Toe</def><customLabel>left foot fourth toe</customLabel>
s|<def>RightFootFourthToe</def>|<def>Toe</def><customLabel>right foot fourth toe</customLabel>
s|<def>LeftFootMiddleToe</def>|<def>Toe</def><customLabel>left foot middle toe</customLabel>
s|<def>RightFootMiddleToe</def>|<def>Toe</def><customLabel>right foot middle toe</customLabel>
s|<def>LeftFootSecondToe</def>|<def>Toe</def><customLabel>left foot second toe</customLabel>
s|<def>RightFootSecondToe</def>|<def>Toe</def><customLabel>right foot second toe</customLabel>
s|<def>LeftFootBigToe</def>|<def>Toe</def><customLabel>left foot big toe</customLabel>
s|<def>RightFootBigToe</def>|<def>Toe</def><customLabel>right foot big toe</customLabel>
s|<def>LeftAntenna</def>|<def>Antenna</def><customLabel>left antenna</customLabel>
s|<def>RightAntenna</def>|<def>Antenna</def><customLabel>right antenna</customLabel>
s|<def>FrontLeftInsectLeg</def>|<def>InsectLeg</def><customLabel>front left leg</customLabel>
s|<def>FrontRightInsectLeg</def>|<def>InsectLeg</def><customLabel>front right leg</customLabel>
s|<def>MiddleLeftInsectLeg</def>|<def>InsectLeg</def><customLabel>middle left leg</customLabel>
s|<def>MiddleRightInsectLeg</def>|<def>InsectLeg</def><customLabel>middle right leg</customLabel>
s|<def>RearLeftInsectLeg</def>|<def>InsectLeg</def><customLabel>rear left leg</customLabel>
s|<def>RearRightInsectLeg</def>|<def>InsectLeg</def><customLabel>rear right leg</customLabel>
s|<def>FrontLeftLeg</def>|<def>Leg</def><customLabel>front left leg</customLabel>
s|<def>FrontRightLeg</def>|<def>Leg</def><customLabel>front right leg</customLabel>
s|<def>RearLeftLeg</def>|<def>Leg</def><customLabel>rear left leg</customLabel>
s|<def>RearRightLeg</def>|<def>Leg</def><customLabel>rear right leg</customLabel>
s|<def>LeftElytra</def>|<def>Elytra</def><customLabel>left elytra</customLabel>
s|<def>RightElytra</def>|<def>Elytra</def><customLabel>right elytra</customLabel>
s|<canBeSpawningInventory>false</canBeSpawningInventory>|<generateCommonality>0</generateCommonality>
v|SmithingSpeed|GeneralLaborSpeed
v|SculptingSpeed|GeneralLaborSpeed
v|SmeltingSpeed|GeneralLaborSpeed
v|TailoringSpeed|GeneralLaborSpeed
v|UnskilledLaborSpeed|GeneralLaborSpeed
v|DrugProductionSpeed|DrugSynthesisSpeed
v|BrewingSpeed|DrugCookingSpeed
v|GamingDexterity|Gaming_Dexterity
v|GlitterworldMedicine|MedicineUltratech
v|HerbalMedicine|MedicineHerbal
v|Component|ComponentIndustrial
v|AdvancedComponent|ComponentSpacer
v|Gun_Pistol|Gun_Autopistol
v|Puddle_Fuel|Filth_Fuel
v|FilthFireFoam|Filth_FireFoam
v|FilthVomit|Filth_Vomit
v|MortarShell|Shell_HighExplosive
v|TurretMortarBase|TurretMortar_Base
v|InteractPistol|Interact_Autopistol
v|InteractAutopistol|Interact_Autopistol
v|InteractMolotovCocktail|Interact_MolotovCocktail
v|InteractRevolver|Interact_Revolver
v|InteractRifle|Interact_Rifle
v|InteractShotgun|Interact_Shotgun
v|ShotSniperRifle|Shot_SniperRifle
v|ShotRevolver|Shot_Revolver
v|ShotAutopistol|Shot_Autopistol
v|InteractSMG|Interact_SMG
v|ShotShotgun|Shot_Shotgun
v|ShotAssaultRifle|Shot_AssaultRifle
v|ShotSurvivalRifle|Shot_BoltActionRifle
v|ShotHeavySMG|Shot_HeavySMG
v|ShotBoltActionRifle|Shot_BoltActionRifle
v|ShotMinigun|Shot_Minigun
v|PlantPotato|Plant_Potato
v|BulletImpactFlesh|BulletImpact_Flesh
v|BulletImpactMetal|BulletImpact_Metal
v|BulletImpactGround|BulletImpact_Ground
v|CryptosleepCasketEject|CryptosleepCasket_Eject
v|ShotIncendiaryLauncher|Shot_IncendiaryLauncher
v|InteractChargeRifle|Interact_ChargeRifle
v|ShotChargeRifle|Shot_ChargeRifle
v|PowerOnSmall|Power_OnSmall
v|PowerOffSmall|Power_OffSmall
v|FilthBloodInsect|Filth_BloodInsect
v|RockRubble|Filth_RubbleRock
v|FilthSlime|Filth_Slime
v|ArtName_Sculpture|NamerArtSculpture
v|Apparel_PersonalShield|Apparel_ShieldBelt
v|ArtName_Furniture|NamerArtFurniture
v|MinifiedFurniture|MinifiedThing
v|Stockable|Buyable
v|MapPlayerHome|Map_PlayerHome
v|ArtilleryHitThickRoof|Artillery_HitThickRoof
v|InteractGrenade|Interact_Grenade
v|BulletImpactWood|BulletImpact_Wood
v|DoorOpenPowered|Door_OpenPowered
v|DoorClosePowered|Door_ClosePowered
v|DoorOpenManual|Door_OpenManual
v|DoorCloseManual|Door_CloseManual
v|Raider|Pirate
v|SpecialReward|RewardStandardQualitySuper
v|Civil|Outlander
v|ITab_TransporterContents|ITab_ContentsTransporter
v|LeftEye|Eye
v|LeftEar|Ear
#v|LeftHand|Hand
v|LeftLung|Lung
v|LeftKidney|Kidney
v|LeftShoulder|Shoulder
v|LeftLeg|Leg
v|LeftFoot|Foot
v|LeftHandPinky|Finger
v|LeftFootLittleToe|Toe
v|BadassAnimal|AnimalFighter
v|ArtName_WeaponGun|NamerArtWeaponGun
v|ArtName_WeaponMelee|NamerArtWeaponMelee
v|BuildingRubble|Filth_RubbleBuilding
v|Human_Meat|Meat_Human
v|SmoothHard|SmoothableStone
v|ChemicalDamageBrain|ChemicalDamageSevere
v|BingingDrugExtreme|Binging_DrugMajor
v|WanderPsychotic|Wander_Psychotic
v|FilthFuel|Filth_Fuel
v|Human_Corpse|Corpse_Human
v|CabinFever|NeedOutdoors
v|Things/Item/Health/HealthItemBionic|Things/Item/Health/HealthItem
v|Things/Item/Health/HealthItemNatural|Things/Item/Health/HealthItem
v|World/FactionHomes/DefaultHome|World/WorldObjects/DefaultSettlement
v|ScenPart_StartingThing_Defined|StartingThing_Defined
v|World/WorldObjects/TribalFactionBase|World/WorldObjects/TribalSettlement
s|<li Class="StockGenerator_BuyWeirdOrganic" />
s|<li Class="StockGenerator_BuyArt" />
s|<kindDef>Normal</kindDef>|<kindDef>Combat</kindDef>
s|<thingClass>PersonalShield</thingClass>|<thingClass>ShieldBelt</thingClass>
s|<kindDef>FactionBase</kindDef>|<kindDef>Settlement</kindDef>
s|<thingDef>Medicine</thingDef>|<thingDef>MedicineIndustrial</thingDef>
s|<thingDef>GlitterworldMedicine</thingDef>|<thingDef>MedicineUltratech</thingDef>
s|<tradeability>Never</tradeability>|<tradeability>None</tradeability>
s|<li>LeftHandRingFinger</li>
s|<li>LeftHandMiddleFinger</li>
s|<li>LeftHandIndexFinger</li>
s|<li>LeftHandThumb</li>
s|<li>RightHandPinky</li>
s|<li>RightHandRingFinger</li>
s|<li>RightHandMiddleFinger</li>
s|<li>RightHandIndexFinger</li>
s|<li>RightHandThumb</li>
s|<li>LeftFootFourthToe</li>
s|<li>LeftFootMiddleToe</li>
s|<li>LeftFootSecondToe</li>
s|<li>LeftFootBigToe</li>
s|<li>RightFootLittleToe</li>
s|<li>RightFootFourthToe</li>
s|<li>RightFootMiddleToe</li>
s|<li>RightFootSecondToe</li>
s|<li>RightFootBigToe</li>
s|<li>RightEye</li>
s|<li>RightLung</li>
s|<li>RightKidney</li>
s|<li>RightShoulder</li>
s|<li>RightLeg</li>
#s|<li>RightHand</li>
s|<li>RightFoot</li>
s|<li>RightEar</li>
s|<li>InstallScytherBlade</li>
s|<def>FrontLeftPaw|<def>Paw
s|<def>FrontRightPaw|<def>Paw
s|<def>RearLeftPaw|<def>Paw
s|<def>RearRightPaw|<def>Paw
s|<acceptFilth>false</acceptFilth>|<filthAcceptanceMask><li>None</li></filthAcceptanceMask>
s|<li Class="Rule_PersonName">|<li Class="Rule_NamePerson">
s|Class="CompProperties_BiocodableApparel"|Class="CompProperties_Biocodable"
s|<soldThought>SoldMyLovedOne</soldThought>|<soldThoughts><li>SoldMyLovedOne</li></soldThoughts>
s|<armorCategory>Electric</armorCategory>
s| </description>|</description>
s|<description> |<description>
s|>NamerFactionBase|>NamerSettlement
s|HediffCompProperties_HealOldWounds|HediffCompProperties_HealPermanentWounds
s|<Insulation_Cold>-|<Insulation_Cold>
s|<backstoryCategory>|<backstoryFilters><li><categories><li>
s|</backstoryCategory>|</li></categories></li></backstoryFilters>
s|<li>StandardAnimal</li>|<li>AnimalCommon</li>
s|<parent>BodyPartsArtificial</parent>|<parent>BodyPartsBionic</parent>
s|<dontSuggestAmputation>true</dontSuggestAmputation>|<canSuggestAmputation>false</canSuggestAmputation>
s|<dontSuggestAmputation>false</dontSuggestAmputation>|<canSuggestAmputation>true</canSuggestAmputation>
s|<defName>Growing</defName>|<defName>Plants</defName>
s|<acceptFilth>true</acceptFilth>|<filthAcceptanceMask><li>Unnatural</li></filthAcceptanceMask>
s|<acceptFilth>true</acceptFilth>
s|"BodyPartArtificialBase"|"BodyPartBionicBase"
s|"HediffCompProperties_GetsOld"|"HediffCompProperties_GetsPermanent"
s|ParentName="MealRottable"|ParentName="MealCooked"
s|<useSkinColor>true</useSkinColor>|<colorChannel>skin</colorChannel>
s|ParentName="BaseHumanGun"|ParentName="BaseHumanMakeableGun"
s|<diet>Omnivorous</diet>|<foodType>OmnivoreHuman</foodType>
s|<menuHidden>true</menuHidden>
s|<menuHidden>True</menuHidden>
s|<soundInteract>BowLarge</soundInteract>|<soundInteract>Bow_Large</soundInteract>
s|<soundInteract>BowGreat</soundInteract>|<soundInteract>Bow_Large</soundInteract>
s|<soundInteract>BowSmall</soundInteract>|<soundInteract>Bow_Small</soundInteract>
s|<soundCast>BowGreat</soundCast>|<soundCast>Bow_Large</soundCast>
s|<soundCast>BowLarge</soundCast>|<soundCast>Bow_Large</soundCast>
s|<soundCast>BowSmall</soundCast>|<soundCast>Bow_Small</soundCast>
s|<combatLogRules>Maneuver_Slash</combatLogRules>|<combatLogRulesHit>Maneuver_Slash_MeleeHit</combatLogRulesHit><combatLogRulesDeflect>Maneuver_Slash_MeleeDeflect</combatLogRulesDeflect><combatLogRulesMiss>Maneuver_Slash_MeleeMiss</combatLogRulesMiss><combatLogRulesDodge>Maneuver_Slash_MeleeDodge</combatLogRulesDodge>
s|<combatLogRules>Maneuver_Stab</combatLogRules>|<combatLogRulesHit>Maneuver_Stab_MeleeHit</combatLogRulesHit><combatLogRulesDeflect>Maneuver_Stab_MeleeDeflect</combatLogRulesDeflect><combatLogRulesMiss>Maneuver_Stab_MeleeMiss</combatLogRulesMiss><combatLogRulesDodge>Maneuver_Stab_MeleeDodge</combatLogRulesDodge>
s|<combatLogRules>Maneuver_Smash</combatLogRules>|<combatLogRulesHit>Maneuver_Smash_MeleeHit</combatLogRulesHit><combatLogRulesDeflect>Maneuver_Smash_MeleeDeflect</combatLogRulesDeflect><combatLogRulesMiss>Maneuver_Smash_MeleeMiss</combatLogRulesMiss><combatLogRulesDodge>Maneuver_Smash_MeleeDodge</combatLogRulesDodge>
s|<combatLogRules>Maneuver_Bite</combatLogRules>|<combatLogRulesHit>Maneuver_Bite_MeleeHit</combatLogRulesHit><combatLogRulesDeflect>Maneuver_Bite_MeleeDeflect</combatLogRulesDeflect><combatLogRulesMiss>Maneuver_Bite_MeleeMiss</combatLogRulesMiss><combatLogRulesDodge>Maneuver_Bite_MeleeDodge</combatLogRulesDodge>
s|<combatLogRules>Maneuver_Scratch</combatLogRules>|<combatLogRulesHit>Maneuver_Scratch_MeleeHit</combatLogRulesHit><combatLogRulesDeflect>Maneuver_Scratch_MeleeDeflect</combatLogRulesDeflect><combatLogRulesMiss>Maneuver_Scratch_MeleeMiss</combatLogRulesMiss><combatLogRulesDodge>Maneuver_Scratch_MeleeDodge</combatLogRulesDodge>
s|<combatLogRules>Maneuver_Poke</combatLogRules>|<combatLogRulesHit>Maneuver_Poke_MeleeHit</combatLogRulesHit><combatLogRulesDeflect>Maneuver_Poke_MeleeDeflect</combatLogRulesDeflect><combatLogRulesMiss>Maneuver_Poke_MeleeMiss</combatLogRulesMiss><combatLogRulesDodge>Maneuver_Poke_MeleeDodge</combatLogRulesDodge>
s|<texPath>Things/Pawn/Humanlike/Apparel/PersonalShield/PersonalShield</texPath>|<texPath>Things/Pawn/Humanlike/Apparel/ShieldBelt/ShieldBelt</texPath>
s|<thinkTree>Humanlike</thinkTree>|<thinkTreeMain>Humanlike</thinkTreeMain><thinkTreeConstant>HumanlikeConstant</thinkTreeConstant>
s|<startWickOnDamageTaken>Flame</startWickOnDamageTaken>|<startWickOnDamageTaken><li>Flame</li></startWickOnDamageTaken>
si|<ingestHoldOffsetStanding>\(|Sould be replaced with#n<ingestHoldOffsetStanding>#n<northDefault>#n<offset>(value)</offset>#n</northDefault>#n</ingestHoldOffsetStanding>
pi|useOnlyPawnkindBackstories|This is in vanilla as the property <backstoryCategory> under PawnKindDefs
#pi|tradeTags|Should problably be replaced with the following:#n<tradeTagsSell>#n<li>AnimalFarm</li>#n<li>AnimalPet</li>#n</tradeTagsSell>#n<tradeTagsBuy>#n<li>AnimalUncommon</li>#n<li>AnimalExotic</li>#n</tradeTagsBuy>
vi|Rib|Ribs are now replaced by Ribcage: #n<li>#n<def>Ribcage</def>#n<coverage>0.036</coverage>#n<depth>Inside</depth>#n<groups>#n<li>Torso</li>#n</groups>#n</li>
pi|expandingIconTexture|This should probably be replaced with factionIconPath if its in a FactionDef