Lights are used to illuminate the scene. There are 6 types of lights supported in Framer Form:
Pointlight
Directional Light
Hemisphere Light
Spotlight
Ambient Light
Rectangle Area Light
new Light
parent: scene
type: 'point'
y: 300
z: 400
type
- String - Specifies what type of lightpoint
directional
hemisphere
spot
ambient
rectarea
parent
- Object - Specifies the light parent. Usually a scene. Default isnull
intensity
- Number - Specifies the light intensity. Default is 1.x
- Number - Specifies the light x position. Default is 0.y
- Number - Specifies the light y position. Default is 0.z
- Number - Specifies the light z position. Default is 0.position
- Vector3 - Get the light position.rotationX
- Number - Specifies the light rotationX position. Default is 0.rotationY
- Number - Specifies the light rotationY position. Default is 0.rotationZ
- Number - Specifies the light rotationZ position. Default is 0.rotation
- Vector3 - Get the light rotation.visible
- Bool - Specifies if the light should render or not. Default istrue
states
- Object - The light states.light
- Light - Returns the native THREE.Light
color
- Color - Specifies color of the light. Should be used withnew THREE.Color
syntax. Default is 0xffffff.- Pointlight
- Directional Light
- Ambient Light
- Spotlight
- Rectangle Area Light
angle
- Number - Maximum extent of the spotlight, in radians, from its direction. Should be no more than Math.PI/2. The default isMath.PI/3
- Spotlight
castShadow
- Bool - Specifies if the light should cast shadows or not. Default istrue
- Spotlight
- Pointlight
- Directional Light
decay
- Number - The amount the light dims along the distance of the light. Default is 1. For physically correct lighting, set this to 2.- Pointlight
- Spotlight
distance
- Number - The distance from the light where the intensity is 0. When set to 0, then the light never stops. Default is 0.- Pointlight
- Spotlight
width
- Number - Specifies the surface-width of the light. Default is 10.- Rectangle Area Light
height
- Number - Specifies the surface-height of the light. Default is 10.- Rectangle Area Light
target
- Object - A target to cast light towards. This should be a model or similar. Default isnew Vector(0, 0, 0)
- Spotlight
TODO: Add documention to more properties
Rotates the light to face the point in world space. Use this within the animationLoop to always face the position regardless of animations or similar.
Animates the light with the specified properties. If the argument is a string instead of an object, Framer Form expects it to be a State-name. Exactly as the regular Framer Animation-API.
options
- Object - If argument is an object, you may specify an options-object with following properties:
time
- Number - Animation length in secondsdelay
- Number - Animation delay in secondscurve
- String - Animation Easing. This does only support the following strings:linear
easeInQuad
easeOutQuad
easeInOutQuad
easeInCubic
easeOutCubic
easeInOutCubic
easeInQuart
easeOutQuart
easeInOutQuart
easeInQuint
easeOutQuint
easeInOutQuint
easeInSine
easeOutSine
easeInOutSine
easeInExpo
easeOutExpo
easeInOutExpo
easeInCirc
easeOutCirc
easeInOutCirc
easeInElastic
easeOutElastic
easeInOutElastic
- Cycles between the specified states. The method takes unlimited amount of arguments.
- If no arguments are specified, this method will cycle through all available states.
Instantly applies the specified state's properties.