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SceneDirector.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClCompile Include="Actor.cpp" />
<ClCompile Include="ActorProp.cpp" />
<ClCompile Include="ActorRecording.cpp" />
<ClCompile Include="Animation.cpp" />
<ClCompile Include="BirdsEyeMode.cpp" />
<ClCompile Include="clipset_movement.cpp" />
<ClCompile Include="driving_mode.cpp" />
<ClCompile Include="GTAObject.cpp" />
<ClCompile Include="keyboard.cpp" />
<ClCompile Include="Ligthing.cpp" />
<ClCompile Include="main.cpp" />
<ClCompile Include="Network.cpp" />
<ClCompile Include="relationship.cpp" />
<ClCompile Include="scenario.cpp" />
<ClCompile Include="script.cpp" />
<ClCompile Include="StageLight.cpp" />
<ClCompile Include="SyncedAnimation.cpp" />
<ClCompile Include="tinyxml2.cpp" />
<ClCompile Include="utils.cpp" />
<ClCompile Include="weather.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\inc\main.h" />
<ClInclude Include="..\..\inc\enums.h" />
<ClInclude Include="..\..\inc\natives.h" />
<ClInclude Include="..\..\inc\types.h" />
<ClInclude Include="Actor.h" />
<ClInclude Include="ActorProp.h" />
<ClInclude Include="ActorRecording.h" />
<ClInclude Include="Animation.h" />
<ClInclude Include="BirdsEyeMode.h" />
<ClInclude Include="clipset_movement.h" />
<ClInclude Include="driving_mode.h" />
<ClInclude Include="GTAObject.h" />
<ClInclude Include="keyboard.h" />
<ClInclude Include="Lighting.h" />
<ClInclude Include="Network.h" />
<ClInclude Include="Prop.h" />
<ClInclude Include="relationship.h" />
<ClInclude Include="scenario.h" />
<ClInclude Include="script.h" />
<ClInclude Include="StageLight.h" />
<ClInclude Include="SyncedAnimation.h" />
<ClInclude Include="tinyxml2.h" />
<ClInclude Include="utils.h" />
<ClInclude Include="weather.h" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{8D82F34A-1D64-465B-84B1-37F89AD3D20B}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>ReadySetAction</RootNamespace>
<ProjectName>SceneDirector</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
<TargetExt>.asi</TargetExt>
<OutDir>bin\$(Configuration)\</OutDir>
<IntDir>tmp\$(Configuration)\</IntDir>
<IncludePath>$(VC_IncludePath);$(WindowsSDK_IncludePath);C:\dev\cpprestsdk\Release\include</IncludePath>
<LibraryPath>$(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64);$(NETFXKitsDir)Lib\um\x64;C:\dev\cpprestsdk\Binaries\x64\Release</LibraryPath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;_NO_ASYNCRTIMP;_NO_PPLXIMP;NativeSpeedo_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FloatingPointModel>Fast</FloatingPointModel>
<MultiProcessorCompilation>false</MultiProcessorCompilation>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>false</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalOptions>..\..\lib\ScriptHookV.lib %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);winhttp.lib;libcpprest140_2_9.lib;Bcrypt.lib;crypt32.lib;</AdditionalDependencies>
</Link>
<PostBuildEvent>
<Command>copy /Y "C:\dev\ScriptHookV_SDK\samples\gtav-mod-scene-director\bin\Release\*.asi" "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V"</Command>
</PostBuildEvent>
<PostBuildEvent>
<Message>Copy to GTA folder</Message>
</PostBuildEvent>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>