Releases: elringus/sprite-glow
Releases · elringus/sprite-glow
v1.8
v1.7
Package compatible with Unity 2019.1 and higher
Changes:
- Added assembly definition and package.json files.
- Changed package layout to comply with Unity's guidelines.
v1.6
v1.5
Package compatible with Unity 2017.3 and higher
Changelog:
- Fixed LWRP compatibility issues;
- Fixed naming convention and code formatting;
- Optimized memory usage;
- Removed copyright notices from source code;
- Added license file to the package.
v1.4
v1.3
Package compatible with Unity 2017.3 and higher
Changelog:
- Updated outline shader to work with Unity 2017.3;
- Fixed shader loop unrolling;
- Exposed outline material params;
- Added tilemap example.
v1.2
v1.1
Target Unity version: 5.6.2f1
Changelog:
- Added option to draw outline outside of sprite borders;
- Added option to set custom alpha threshold (used to detect the borders);
- Added functionality tests;
- Optimized editor performance ;
- Updated performance tests;
- Editor version updated to Unity 5.6.2f1.
v1.0
Target Unity version: 5.6.0f1
Changes:
- Outline material will now be auto created and assigned to the renderer when attaching SpriteGlow component;
- Added option to set a custom outline material;
- Replaced deprecated image effects with the new Post Processing Stack;
- Improved script and shader performance; added performance testing scene;
- Fixed the issue when outline wasn't drawing at the sprite borders;
- Fixed the issue when the effect wasn't visible in the scene view;
- Fixed Unity 5.6 deprecated API warnings.