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Releases: elringus/sprite-glow

v1.8

24 Jan 11:47
98939bf
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Package compatible with Unity 2019.3 and higher

Changes:

  • Updated project to work with Unity 2019.3 and URP
  • Updated sprite outline shader for better compatibility with Unity 2019.3

v1.7

21 Jul 17:24
2c05207
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Package compatible with Unity 2019.1 and higher

Changes:

  • Added assembly definition and package.json files.
  • Changed package layout to comply with Unity's guidelines.

v1.6

01 Oct 10:28
44d782a
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Package compatible with Unity 2017.3 and higher

Changelog:

  • Fixed HDR blending issue #30

v1.5

05 Aug 15:20
80d5eb0
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Package compatible with Unity 2017.3 and higher

Changelog:

  • Fixed LWRP compatibility issues;
  • Fixed naming convention and code formatting;
  • Optimized memory usage;
  • Removed copyright notices from source code;
  • Added license file to the package.

v1.4

05 Aug 15:09
b8cd80d
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Package compatible with Unity 2017.3 and higher

Changelog:

  • Fixed GC allocation when updating glow parameters;
  • Added UI example.

v1.3

05 Aug 15:07
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Package compatible with Unity 2017.3 and higher

Changelog:

  • Updated outline shader to work with Unity 2017.3;
  • Fixed shader loop unrolling;
  • Exposed outline material params;
  • Added tilemap example.

v1.2

05 Aug 15:06
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Package compatible with Unity 5.6 and higher

GPU Instancing

Changelog:

  • Added Glow Brightness property;
  • Added GPU instancing support;
  • Added Unity animation support;
  • Added stereo rendering support;
  • Fixed GLES 2.0 compilation issue.

v1.1

05 Aug 15:04
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Target Unity version: 5.6.2f1

Changelog:

  • Added option to draw outline outside of sprite borders;
  • Added option to set custom alpha threshold (used to detect the borders);
  • Added functionality tests;
  • Optimized editor performance ;
  • Updated performance tests;
  • Editor version updated to Unity 5.6.2f1.

v1.0

05 Aug 15:02
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Target Unity version: 5.6.0f1

Changes:

  • Outline material will now be auto created and assigned to the renderer when attaching SpriteGlow component;
  • Added option to set a custom outline material;
  • Replaced deprecated image effects with the new Post Processing Stack;
  • Improved script and shader performance; added performance testing scene;
  • Fixed the issue when outline wasn't drawing at the sprite borders;
  • Fixed the issue when the effect wasn't visible in the scene view;
  • Fixed Unity 5.6 deprecated API warnings.