You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
In order to alpha blend textures correctly, their color channel needs to be premultiplied by the alpha channel. I believe WebGL supports doing this when loading textures but that feature isn't exposed in this package.
For that reason I think premultiply : Bool should be added as an additional field available when calling WebGL.Texture.loadWith. For WebGL.Texture.load the default value will be False.
The text was updated successfully, but these errors were encountered:
In order to alpha blend textures correctly, their color channel needs to be premultiplied by the alpha channel. I believe WebGL supports doing this when loading textures but that feature isn't exposed in this package.
For that reason I think
premultiply : Bool
should be added as an additional field available when callingWebGL.Texture.loadWith
. ForWebGL.Texture.load
the default value will beFalse
.The text was updated successfully, but these errors were encountered: