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"call ended" events cause an unread notification in the systray although all messages in the room have been read #7941
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We have multiple instances of this - how tractable is it to knock non-message events counting towards unread state/message counts/whatever on the head once and for all? |
For what it is worth, I think this affects all platforms not just the web client. On my girlfriends iPhone, there are notification badges which cannot be cleared. |
Can confirm that this affects multiple platforms. Can reproduce with Riot 1.2.1 on Firefox and Electron on ArchLinux, as well as 0.8.28a on Android installed via F-Droid. |
Yes, it affects Riot Desktop on Ubuntu and Riot on Android 6.0 at least. |
The only proper solution here is to use to-device messages as proposed by matrix-org/matrix-spec-proposals#3401 |
Maybe this, but maybe not quite? Steps to reproduce
OutcomeReally this should count as 1 if there is only 1 event in the timeline (the call thingy in missed call state). I wonder if it should be a "ping" event (red) or something else. However I don't have a problem with "stuck" notifications badges in either systray nor room list. The confusing part about this is that you expect to see 5 unread messages, that is the call plus 4 before that, however there are not 4. |
Closing in favour of element-hq/element-meta#1001 |
Description
If the last event in a room is a "call ended" event, there is an unread notification in the systray icon that won't go away until other events are received and read in that room.
Steps to reproduce
I expect: No unread notification
Actual: Unread notificatin in systray icon
Log: Sent
Version information
Possibly related: #6617
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