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I'm watching this code to implement dual contouring.
I added qef.cginc in my unity project, but something wrong when I use this file.
I found that Tiny_Number variable is not static.
After I change it static and test, It looks strange either.
So I search some references and changed Tiny_Number bigger, like 1, it works well.
But number 1 is pretty big.
Is there any bug in this ported code?
The text was updated successfully, but these errors were encountered:
Hello,
Firstly, thank you for porting qef to hlsl.
I'm watching this code to implement dual contouring.
I added qef.cginc in my unity project, but something wrong when I use this file.
I found that Tiny_Number variable is not static.
After I change it static and test, It looks strange either.
So I search some references and changed Tiny_Number bigger, like 1, it works well.
But number 1 is pretty big.
Is there any bug in this ported code?
The text was updated successfully, but these errors were encountered: