: Survival tips"
+msgstr ""
+
+#: lang/json/help_from_json.py
+msgid ""
+"The first thing to do is checking your starting location for useful items. "
+"Your initial storage is limited, and a backpack, trenchcoat, or other "
+"storage medium will let you carry a lot more. Finding a weapon is important; "
+"frying pans, butcher knives, and more are common in houses; hardware stores "
+"may carry others. Unless you plan on concentrating on melee combat, seek out "
+"gun stores as soon as possible and load up on more than one type."
+msgstr ""
+
+#: lang/json/help_from_json.py
+msgid ""
+"It's also important to carry a few medications; painkillers are a must-have, "
+"and drugs such as cigarettes will make your life easier (but beware of "
+"addiction). Leave the city as soon as you have a good stockpile of "
+"equipment. The high concentration of zombies makes them a deathtrap -- but a "
+"necessary resource of food and ammunition."
+msgstr ""
+
+#: lang/json/help_from_json.py
+msgid ""
+"Combat is much easier if you can fight just one monster at once. Use "
+"doorways as a choke point or stand behind a window and strike as the zombies "
+"slowly climb through. Never be afraid to just run if you can outpace your "
+"enemies. Irregular terrain, like forests, may help you lose monsters."
+msgstr ""
+
+#: lang/json/help_from_json.py
+msgid ""
+"Using firearms is the easiest way to kill an enemy, but the sound will "
+"attract unwanted attention. Save the guns for emergencies, and melee when "
+"you can."
+msgstr ""
+
+#: lang/json/help_from_json.py
+msgid ""
+"If you need to protect yourself from acid, clothing made of cloth < leather "
+"< kevlar < plastic. So while leather and kevlar will protect you from active "
+"enemies, a hazmat suit and rubber boots will make you nigh-immune to acid "
+"damage. Items made of glass, ceramics, diamond or precious metals will be "
+"totally immune to acid."
+msgstr ""
+
+#: lang/json/help_from_json.py
+msgid ""
+"Try to keep your inventory as full as possible without being overloaded. You "
+"never know when you might need an item, most are good to sell, and you can "
+"easily drop unwanted items on the floor."
+msgstr ""
+
+#: lang/json/help_from_json.py
+msgid ""
+"Keep an eye on the weather. Wind and humidity will exacerbate dire "
+"conditions, so seek shelter if you're unable to withstand them. Staying dry "
+"is important, especially if conditions are so low that they would cause "
+"frostbite. If you're having trouble staying warm over night, make a pile of "
+"clothing on the floor to sleep on."
+msgstr ""
+
+#: lang/json/help_from_json.py
+msgid ""
+"Your clothing can sit in one of five layers on your body: next-to-skin, "
+"standard, waist, over, and belted. You can wear one item from each layer on "
+"a body part without incurring an encumbrance penalty for too many worn "
+"items. Any items beyond the first on each layer add the encumbrance of the "
+"additional article(s) of clothing to the body part's encumbrance. The "
+"layering penalty applies a minimum of 2 and a maximum of 10 encumbrance per "
+"article of clothing."
+msgstr ""
+
+#: lang/json/help_from_json.py
+msgid ""
+"For example, on her torso, a character might wear a leather corset (next-to-"
+"skin), a leather touring suit (standard), a trenchcoat (over), and a "
+"survivor's runner pack (belted). Her encumbrance penalty is 0. If she put "
+"on a tank top it would conflict with the leather touring suit and add the "
+"minimum encumbrance penalty of 2."
+msgstr ""
+
+#: lang/json/help_from_json.py
+msgid ": Vehicles and Driving"
+msgstr ""
+
+#: lang/json/help_from_json.py
+msgid ""
+"You control vehicles using the numpad, or vikeys. However, you control their "
+"controls, rather than the vehicle directly."
+msgstr ""
+
+#: lang/json/help_from_json.py
+msgid ""
+"In order to assume control of the vehicle, get to a location with working "
+"\"vehicle controls\" and a \"seat\", then press . "
+"Once you are in control, accelerates, slows or "
+"reverses, & & turn left or right. Diagonals "
+"adjust course and speed. You default to cruise control, so the gas/brake "
+"adjust the speed which the vehicle will attempt to maintain."
+msgstr ""
+
+#: lang/json/help_from_json.py
+msgid ""
+"10-30 MPH, or 16-48 KPH, is a good speed for beginning drivers, who tend to "
+"fumble the controls. As your Driving skill improves, you will fumble less "
+"and less. To simply maintain course and speed, hit ."
+msgstr ""
+
+#: lang/json/help_from_json.py
+msgid ""
+"It's a good idea to pull the handbrake - \"s\" - when parking, just to be "
+"safe. If you want to get out, hit the lights, toggle cruise control, turn "
+"the engine on or off, or otherwise use the vehicle controls, press "
+" to bring up the \"Vehicle Controls\" menu, which has "
+"options for things you'd do from the driver's seat."
+msgstr ""
+
+#: lang/json/help_from_json.py
+msgid ""
+"Examining () a vehicle brings up the vehicle interaction "
+"window. The left pane shows a top-down view of your vehicle and each part "
+"of it. The middle pane shows a summmary of the vehicle's engines, "
+"batteries, storage tanks, weapons, and seating. The right panel is context "
+"sensitive, but normally has descriptions of the vehicle parts in the tile "
+"highlighted in the vehicle view on the left."
+msgstr ""
+
+#: lang/json/help_from_json.py
+msgid ""
+"Across the bottom are a summary of the most important parameters of your "
+"vehicle. Safe speed is how fast you can drive without damaging the engine "
+"and maximum speed is how fast you can drive at the engine's maximum output. "
+"Acceleration is how fast your vehicle can increase speed each turn. Cargo "
+"volume is how much cargo you can store and how much stuff you have in your "
+"vehicle, mass is how much the vehicle weighs, and the Status and Wheels give "
+"a summary of the vehicle condition and wheel condition. There are also fuel "
+"indicators on the lower right that give an estimate of how quickly your fuel "
+"will run out."
+msgstr ""
+
+#: lang/json/help_from_json.py
+msgid ""
+"Air drag, water drag, rolling drag, and static drag are all values that "
+"influence your vehicle's safe and maximum speed. The interaction of drag "
+"and engine power is complicated, but generally speaking, more powerful "
+"engines will make your vehicle go faster but aslo consume fuel faster."
+msgstr ""
+
+#: lang/json/help_from_json.py
+msgid ""
+"Air drag increases as your vehicle gets wider or has more parts that "
+"increase the vehicle's height like full boards, aisles, or turrets. It also "
+"increases as the vehicle has a less aerodynamic profile, such as having "
+"exposed passengers or full boards at the front of the vehicle. Air drag "
+"strongly influences vehicle speed, especially at high speeds."
+msgstr ""
+
+#: lang/json/help_from_json.py
+msgid ""
+"Rolling drag increases with vehicle weight and wheel count. Rigid wheels "
+"have less rolling drag per wheel than inflatable wheels, but weigh more so "
+"rolling drag may still increase when moving from inflatable wheels to rigid "
+"wheels. Tank treads have enormous rolling resistance and are very heavy, so "
+"tanks have a lot of rolling resistance. Rolling drag influences vehicle "
+"speed, but less than air drag does, especially at high speeds."
+msgstr ""
+
+#: lang/json/help_from_json.py
+msgid ""
+"Vehicles that can move in water have a water drag. Water drag increases "
+"with vehicle width and draft, and draft increases with vehicle weight but is "
+"reduced by adding more boat boards and by widening or lengthening the "
+"vehicle. Water drag has enormous effect on vehicle speed in the water. See "
+"the section on water vehicles for more about draft and water drag."
+msgstr ""
+
+#: lang/json/help_from_json.py
+msgid ""
+"Static drag includes things like plows, and directly reduces your vehicle's "
+"acceleration and top speed."
+msgstr ""
+
+#: lang/json/help_from_json.py
+msgid ""
+"Offroad is a rough estimate of how efficient your vehicle moves when not on "
+"pavement. Your vehicle's safe speed, top speed, and acceleration are "
+"multiplied by roughly the off-road percent when your vehicle is not on "
+"pavement. Off-road percentage decreases as vehicle mass increases and "
+"increases with the size and number of wheels. Tank treads will give your "
+"vehicle an excellent off-road percentage but your vehicle will be slower due "
+"to the treads' very large rolling drag."
+msgstr ""
+
+#: lang/json/help_from_json.py
+msgid ""
+"Skilled survivors can use wrenches, hacksaws, and welding tools to add or "
+"remove parts for a vehicle. You can even create a vehicle from scratch, by "
+"using the Construction () menu to 'Start a New Vehicle' "
+"when they have a frame available. Tuning a vehicle for speed, fuel "
+"consumption, off-road capacity, protection against threats, and cargo "
+"capacity is a complicated process."
+msgstr ""
+
+#: lang/json/help_from_json.py
+msgid "BOATS AND AMPHIBIOUS VEHICLES"
+msgstr ""
+
+#: lang/json/help_from_json.py
+msgid ""
+"If you have the Boats mod installed in a world, you can use boat hull parts "
+"to create boats or amphibious vehicles that can move between water and land."
+msgstr ""
+
+#: lang/json/help_from_json.py
+msgid ""
+"Each boat hull you add to your vehicle increases the height the vehicle's "
+"watertight hull. If the height of the watertight hull is less than the "
+"vehicle's draft, then water will flow into your vehicle and it will sink and "
+"be destroyed if it goes into deep water. If your vehicle's draft is less "
+"than the height of the watertight hull, your vehicle will not take on water "
+"and will not sink in deep water."
+msgstr ""
+
+#: lang/json/help_from_json.py
+msgid ""
+"Draft is determined by length and width of your vehicle, the mass of your "
+"vehicle, and the percentage of the vehicle's underbody covered in boat "
+"hulls. In general, a vehicle should be able to float if it's mass in tons "
+"is less than a quarter of the value of its length and width. A boat that is "
+"5 tiles wide and 9 tiles long has a good chance of floating if all of its "
+"underbody is covered in boat boards and it weighs less than 10 tons."
+msgstr ""
+
+#: lang/json/help_from_json.py
+msgid ""
+"Increased draft increases water drag, and water drag reduces a vehicle's "
+"speed in water. If you want your boat to go fast, make it as light as "
+"possible."
+msgstr ""
+
+#: lang/json/help_from_json.py
+msgid ""
+"Amphibious vehicles have both wheels and boat hulls. As long as your "
+"amphibious vehicle has enough wheels on land and enough boat hulls to not "
+"sink in deep water, you can freely transition from land to water. However, "
+"most amphibious vehicles are much slower in water than they are on land, so "
+"be careful when entering water to not leave your cruise control speed above "
+"your vehicle's safe water speed or you can burn out your engine!"
+msgstr ""
+
+#: lang/json/help_from_json.py
+msgid "<1>: List of item types and data"
+msgstr ""
+
+#: lang/json/help_from_json.py
+#, no-python-format
+msgid ""
+"~ Liquid\n"
+"%% Food\n"
+"! Medication\n"
+"These are all consumed by using . They provide a certain amount "
+"of nutrition, quench your thirst, may be a stimulant or a depressant, and "
+"may provide morale. There may also be more subtle effects."
+msgstr ""
+
+#: lang/json/help_from_json.py
+msgid ""
+"/ Large weapon\n"
+"; Small weapon or tool\n"
+", Tiny item\n"
+"These are all generic items, useful only to be wielded as a weapon. However, "
+"some have special uses; they will show up under the TOOLS section in your "
+"inventory. Press to use these."
+msgstr ""
+
+#: lang/json/help_from_json.py
+msgid ""
+") Container\n"
+"These items may hold other items. Some are passable weapons. Many will be "
+"listed with their contents, e.g. \"plastic bottle of water\". Those "
+"containing comestibles may be eaten with ; this may leave an "
+"empty container."
+msgstr ""
+
+#: lang/json/help_from_json.py
+msgid ""
+"[ Clothing\n"
+"This may be worn with the key or removed with the "
+" key. It may cover one or more body parts; you can wear "
+"multiple articles of clothing on any given body part, but this will encumber "
+"you severely. Each article of clothing may provide storage space, warmth, "
+"encumbrance, and a resistance to bashing and/or cutting attacks. Some may "
+"protect against environmental effects."
+msgstr ""
+
+#: lang/json/help_from_json.py
+msgid ""
+"( Firearm\n"
+"This weapon may be loaded with ammunition with , unloaded with "
+", and fired with . Some have automatic fire, which "
+"may be used with at a penalty to accuracy. The "
+"color refers to the type; handguns are gray, shotguns are red, submachine "
+"guns are cyan, rifles are brown, assault rifles are blue, and heavy machine "
+"guns are light red. Each has a dispersion rating, a bonus to damage, a rate "
+"of fire, and a maximum load. Note that most firearms load fully in one "
+"action, while shotguns must be loaded one shell at a time."
+msgstr ""
+
+#: lang/json/help_from_json.py
+msgid ""
+"= Ammunition\n"
+"Ammunition is worthless without a gun to load it into. Generally, there are "
+"several variants for any particular caliber. Ammunition has damage, "
+"dispersion, and range ratings, and an armor-piercing quality."
+msgstr ""
+
+#: lang/json/help_from_json.py
+msgid ""
+"* Thrown weapon; simple projectile or grenade\n"
+"These items are suited for throwing, and many are only useful when thrown, "
+"such as grenades, Molotov cocktails, or tear gas. Once activated be certain "
+"to throw these items by pressing , then the letter of the item "
+"to throw."
+msgstr ""
+
+#: lang/json/help_from_json.py
+msgid ""
+"? Book or magazine\n"
+"This can be read for training or entertainment by pressing . "
+"Most require a basic level of intelligence; some require some base knowledge "
+"in the relevant subject. Some books may contain useful crafting recipes."
+msgstr ""
+
+#: lang/json/help_from_json.py
+msgid "<2>: Description of map symbols"
+msgstr ""
+
+#: lang/json/help_from_json.py
+msgid "MAP SYMBOLS:"
+msgstr ""
+
+#: lang/json/help_from_json.py
+msgid ""
+". Field - Empty grassland, occasional wild "
+"fruit."
+msgstr ""
+
+#: lang/json/help_from_json.py
+msgid ""
+"F Forest - May be dense or sparse. Slow "
+"moving; foragable food."
+msgstr ""
+
+#: lang/json/help_from_json.py
+msgid ""
+"│─└┌┐┘├┴┤┬┼ Road - Safe from burrowing animals."
+msgstr ""
+
+#: lang/json/help_from_json.py
+msgid ""
+"H= Highway - Like roads, but lined with "
+"guard rails."
+msgstr ""
+
+#: lang/json/help_from_json.py
+msgid "|- Bridge - Helps you cross rivers."
+msgstr ""
+
+#: lang/json/help_from_json.py
+msgid ""
+"R River - Most creatures can not swim across "
+"them, but you may."
+msgstr ""
+
+#: lang/json/help_from_json.py
+msgid ""
+"O Parking lot - Empty lot, few items. "
+"Mostly useless."
+msgstr ""
+
+#: lang/json/help_from_json.py
+msgid ""
+"^>v< House - Filled with a variety of "
+"items. Good place to sleep."
+msgstr ""
+
+#: lang/json/help_from_json.py
+msgid ""
+"^>v< Gas station - A good place to collect "
+"gasoline. Risk of explosion."
+msgstr ""
+
+#: lang/json/help_from_json.py
+msgid ""
+"^>v< Pharmacy - The best source for vital "
+"medications."
+msgstr ""
+
+#: lang/json/help_from_json.py
+msgid ""
+"^>v< Grocery store - A good source of canned "
+"food and other supplies."
+msgstr ""
+
+#: lang/json/help_from_json.py
+msgid ""
+"^>v< Hardware store - Home to tools, melee "
+"weapons and crafting goods."
+msgstr ""
+
+#: lang/json/help_from_json.py
+msgid ""
+"^>v< Sporting Goods store - Several "
+"survival tools and melee weapons."
+msgstr ""
+
+#: lang/json/help_from_json.py
+msgid ""
+"^>v< Liquor store - Alcohol is good for "
+"crafting Molotov cocktails."
+msgstr ""
+
+#: lang/json/help_from_json.py
+msgid ""
+"^>v< Gun store - Firearms and ammunition are very "
+"valuable."
+msgstr ""
+
+#: lang/json/help_from_json.py
+msgid ""
+"^>v< Clothing store - High-capacity clothing, "
+"some light armor."
+msgstr ""
+
+#: lang/json/help_from_json.py
+msgid ""
+"^>v< Library - Home to books, both entertaining "
+"and informative."
+msgstr ""
+
+#: lang/json/help_from_json.py
+msgid ""
+"^>v< Man-made buildings - The pointed side "
+"indicates the front door."
+msgstr ""
+
+#: lang/json/help_from_json.py
+msgid " There are many others out there... search for them!"
+msgstr ""
+
+#: lang/json/help_from_json.py
+msgid ""
+msgstr ""
+
+#: lang/json/help_from_json.py
+msgid "<3>: Description of gun types"
+msgstr ""
+
+#: lang/json/help_from_json.py
+msgid ""
+"( Handguns\n"
+"Handguns are small weapons held in one or both hands. They are much more "
+"difficult to aim and control than larger firearms, and this is reflected in "
+"their poor accuracy. However, their small size makes them appropriate for "
+"short-range combat. They are also relatively quick to reload and use a very "
+"wide selection of ammunition. Their small size and low weight make it "
+"possible to carry several loaded handguns, switching from one to the next "
+"once their ammo is spent."
+msgstr ""
+
+#: lang/json/help_from_json.py
+msgid ""
+"( Crossbows\n"
+"The best feature of crossbows is their silence. The bolts they fire are only "
+"rarely destroyed; if you pick up the bolts after firing them, your "
+"ammunition supply will last much longer. Crossbows suffer from a short range "
+"and a very long reload time (modified by your strength); plus, most only "
+"hold a single round. \n"
+"For this reason, it is advisable to carry a few loaded crossbows. Crossbows "
+"can be very difficult to find; however, it is possible to craft one given "
+"enough Mechanics skill. Likewise, it is possible to make wooden bolts from "
+"any number of wooden objects, though these are much less effective than "
+"steel bolts. Crossbows use the handgun skill."
+msgstr ""
+
+#: lang/json/help_from_json.py
+msgid ""
+"( Bows\n"
+"Silent, deadly, easy to make, and the arrows are reusable. Bows have been "
+"used forever. Bows are two handed and require the user to have a certain "
+"strength level. If you do not have enough strength to draw the string back, "
+"you will fire at a reduced effectiveness. This reduces the reload and fire "
+"speeds and decreases the range of the arrows fired. \n"
+"Most normal bows require strength of at least 8, others require an above "
+"average strength of 10, or a significant strength of 12. Bows use the "
+"archery skill."
+msgstr ""
+
+#: lang/json/help_from_json.py
+msgid ""
+"( Shotguns\n"
+"Shotguns are some of the most powerful weapons in the game, capable of "
+"taking out almost any enemy with a single hit. Birdshot and 00 shot spread, "
+"making it very easy to hit nearby monsters. However, they are very "
+"ineffective against armor, and some armored monsters might shrug off 00 shot "
+"completely. Shotgun slugs are the answer to this problem; they also offer "
+"much better range than shot.\n"
+"The biggest drawback to shotguns is their noisiness. They are very loud, "
+"and impossible to silence. A shot that kills one zombie might attract three "
+"more! Beware of that."
+msgstr ""
+
+#: lang/json/help_from_json.py
+msgid ""
+"( Submachine Guns\n"
+"Submachine guns are small weapons (some are barely larger than a handgun), "
+"designed for relatively close combat and the ability to spray large amounts "
+"of bullets. However, they are more effective when firing single shots, so "
+"use discretion. They mainly use the 9mm and .45 ammunition; however, other "
+"SMGs exist. They reload moderately quickly, and are suitable for close or "
+"medium-long range combat."
+msgstr ""
+
+#: lang/json/help_from_json.py
+msgid ""
+"( Sniper and Marksman Rifles\n"
+"Sniper and marksman rifles are popular for their superior range and "
+"accuracy. What's more, their scopes or sights make shots fired at targets "
+"at very long range as accurate as those with a shorter range. Unlike "
+"assault rifles, sniper and marksman rifles usually have no automatic fire. "
+"They are also may be slow to reload and fire, so when facing a large group "
+"of nearby enemies, they are not the best pick."
+msgstr ""
+
+#: lang/json/help_from_json.py
+msgid ""
+"( Assault Rifles\n"
+"Assault rifles are similar to hunting rifles in many ways; they are also "
+"suited for long range combat, with similar bonuses and penalties. Unlike "
+"hunting rifles, assault rifles are capable of automatic fire. Assault rifles "
+"are less accurate than hunting rifles, and this is worsened under automatic "
+"fire, so save it for when you're highly skilled. \n"
+"Assault rifles are an excellent choice for medium or long range combat, or "
+"even close-range bursts again a large number of enemies. They are difficult "
+"to use, and are best saved for skilled riflemen."
+msgstr ""
+
+#: lang/json/help_from_json.py
+msgid ""
+"( Machine Guns\n"
+"Machine guns are one of the most powerful firearms available. They are even "
+"larger than assault rifles; however, they are capable of holding 100 or more "
+"rounds of highly-damaging ammunition. They are not built for accuracy, and "
+"firing single rounds is not very effective. However, they also possess a "
+"very high rate of fire and somewhat low recoil, making them very good at "
+"clearing out large numbers of enemies."
+msgstr ""
+
+#: lang/json/help_from_json.py
+msgid ""
+"( Energy Weapons\n"
+"Energy weapons is an umbrella term used to describe a variety of rifles and "
+"handguns which fire lasers, plasma, or energy attacks. They started to "
+"appear in military use just prior to the start of the apocalypse, and as "
+"such are very difficult to find.\n"
+"Energy weapons have no recoil at all; they are nearly silent, have a long "
+"range, and are fairly damaging. The biggest drawback to energy weapons is "
+"scarcity of ammunition; it is wise to reserve the precious ammo for when you "
+"really need it."
+msgstr ""
+
+#: lang/json/help_from_json.py
+msgid "<4>: FAQ (contains spoilers!)"
+msgstr ""
+
+#: lang/json/help_from_json.py
+msgid ""
+"Q: What is Safe Mode, and why does it prevent me from moving?\n"
+"A: Safe Mode is a way to guarantee that you won't die by holding a movement "
+"key down. When a monster comes into view, your movement will be ignored "
+"until Safe Mode is turned off with the ! key. This ensures that the sudden "
+"appearance of a monster won't catch you off guard."
+msgstr ""
+
+#: lang/json/help_from_json.py
+msgid ""
+"Q: It seems like everything I eat makes me sick! What's wrong?\n"
+"A: Lots of the food found in towns is perishable and will only last a few "
+"days after the start of a new game. The electricity went out several days "
+"ago so fruit, milk and others are the first to go bad. After the first "
+"couple of days, you should switch to canned food, jerky, and hunting. Also, "
+"you should make sure to cook any food and purify any water you hunt up as it "
+"may contain parasites or otherwise be unsafe."
+msgstr ""
+
+#: lang/json/help_from_json.py
+msgid ""
+"Q: How can I remove boards from boarded-up windows and doors?\n"
+"A: Use a hammer and choose the direction of the boarded-up window or door to "
+"remove the boards."
+msgstr ""
+
+#: lang/json/help_from_json.py
+msgid ""
+"Q: The game just told me to quit, and other weird stuff is happening.\n"
+"A: You have the Schizophrenic trait, which might make the game seem buggy."
+msgstr ""
+
+#: lang/json/help_from_json.py
+msgid ""
+"Q: How can I prevent monsters from attacking while I sleep?\n"
+"A: Find a safe place to sleep, for example in a cleared building far from "
+"the front door. Set traps if you have them, or build a fire."
+msgstr ""
+
+#: lang/json/help_from_json.py
+msgid ""
+"Q: Why do I always sink when I try to swim?\n"
+"A: Your swimming ability is reduced greatly by the weight you are carrying, "
+"and is also adversely affected by the clothing you wear. Until you reach a "
+"high level of the swimming skill, you'll need to drop your equipment and "
+"remove your clothing to swim, making it a last-ditch escape plan."
+msgstr ""
+
+#: lang/json/help_from_json.py
+msgid ""
+"Q: How can I cure a fungal infection?\n"
+"A: Royal jelly, the Blood Filter bionic, and some antifungal chemicals can "
+"cure fungal infection. You can find royal jelly in the bee hives which dot "
+"forests. Antifungal chemicals to cure the fungal infection can either be "
+"found as random loot or made from other ingredients."
+msgstr ""
+
+#: lang/json/help_from_json.py
+msgid ""
+"Q: How do I get into science labs?\n"
+"A: You can enter the front door if you have an ID card by examining "
+"() the keypad. If you are skilled in computers and have an "
+"electrohack, it is possible to hack the keypad. An EMP blast has a chance to "
+"force the doors open, but it's more likely to break them. You can also sneak "
+"in through the sewers sometimes, or try to smash through the walls with "
+"explosions."
+msgstr ""
+
+#: lang/json/help_from_json.py
+msgid ""
+"Q: Why does my crafting fail so often?\n"
+"A: Check the difficulty of the recipe, and the primary skill used; your "
+"skill level should be around one and a half times the difficulty to be "
+"confident that it will succeed."
+msgstr ""
+
+#: lang/json/help_from_json.py
+msgid ""
+"Q: Why can't I carry anything?\n"
+"A: At the start of the game you only have the space in your pockets. A good "
+"first goal of many survivors is to find a backpack or pouch to store things "
+"in. (The shelter basement is a good place to check first!)"
+msgstr ""
+
+#: lang/json/help_from_json.py
+msgid ""
+"Q: Help! I started a fire and now my house is burning down!\n"
+"A: Fires will spread to nearby flammable tiles if they are able. Lighting a "
+"fire in a set-up brazier, stove, wood stove, stone fireplace, or pit will "
+"stop it from spreading. Fire extinguishers can put out fires that get out of "
+"control."
+msgstr ""
+
+#: lang/json/help_from_json.py
+msgid ""
+"Q: I'm cold and can't sleep at night!\n"
+"A: Gather some clothes and put them in the place you use to sleep in. Being "
+"hungry, thirsty, wet, or injured can also make you feel the cold more, so "
+"try to avoid these effects before you go to sleep."
+msgstr ""
+
+#: lang/json/help_from_json.py
+msgid ""
+"Q: There are too many calibers and guns. It confuses me - I don't usually "
+"understand what is compatible with what.\n"
+"A: Try to remember few usual calibers: \n"
+"9x19 (or simply 9mm) - fits most basic pistols (Glock, for example) and "
+"SMGs, quite easy to find and gets job done versus usual zombies;\n"
+" 00 buckshot - for most shotguns. Very powerful against unarmored target at "
+"closer ranges;\n"
+" .223 (5.56) - for rifles. Good long range option.\n"
+" .308 (7.62) - for even more powerful rifles. Also good long range option.\n"
+" It should be enough in the beginning. Or even just grab any shotgun, fill "
+"it with buckshot and give them hell!"
+msgstr ""
+
+#: lang/json/help_from_json.py
+msgid ""
+"Q: I have a question that's not addressed here. How can I get an answer?\n"
+"A: Ask the helpful people on the forum at discourse.cataclysmdda.org or at "
+"the IRC channel #CataclysmDDA on freenode."
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Repair cotton/leather/wool/Nomex/fur"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Repair metal/plastic/kevlar"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Modify Clothing"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Start a fire quickly"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Pull out nails"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Pick a lock"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Deploy item"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Pry crate, window or door"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Upturn earth"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Dig water channel here"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Dig through rock"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Burrow through rock"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Use geiger counter"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Cut metal"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Cut bolts or wires"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Heat up food (with it)"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Repair wood/paper/bone/chitin"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Attach as toolmod"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Attach as gunmod"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Repair a gun"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Create a moving hologram"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Extract data from memory banks"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Hack a robot"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Smoke/snort meth"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Taze something"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Take anticonvulsant"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Cut a log into planks"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Remove tool mods"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Cut up an item"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Write on an item"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Cauterize a wound"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Create a zombie slave"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Start countdown"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Learn spell"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Cast spell"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Use holster"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Saw down barrel"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Inject"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+#: lang/json/item_action_from_json.py src/handle_action.cpp
+msgid "Drink"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Take"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Use"
+msgstr ""
+
+#: lang/json/item_action_from_json.py src/artifact.cpp
+msgid "Ring"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Attach"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Consume"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Use camera"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Pour out"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Capture/place"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Place"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Chew"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Clear rubble"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Flip"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Snort coke"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Apply"
+msgstr ""
+
+#: lang/json/item_action_from_json.py lang/json/keybinding_from_json.py
+msgid "Eat"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Dig pit here"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Find direction"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Blow"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Make it talk"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgctxt "ECIG"
+msgid "Smoke"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Take off"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Spray"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Fill pit / tamp ground"
+msgstr ""
+
+#. ~ Mutation class name
+#: lang/json/item_action_from_json.py
+#: lang/json/mutation_category_from_json.py
+msgid "Fish"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Set"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Detach gunmods"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Trim the hair"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Heat up food (in it)"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Inhale"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Drill"
+msgstr ""
+
+#: lang/json/item_action_from_json.py src/options.cpp
+msgid "Ask"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+#: lang/json/item_action_from_json.py lang/json/keybinding_from_json.py
+#: src/game_inventory.cpp
+msgid "Read"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Meditate"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Mop"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Play music"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Turn off music"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Roll die"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Prepare to use"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Use regulator"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Unfold"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Fold"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Cook"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Cut up metal"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Pack an item"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Squeeze"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgctxt "PORTABLE_GAME"
+msgid "Play"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Put up"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Measure radiation"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+#: lang/json/mission_def_from_json.py lang/json/talk_topic_from_json.py
+#: lang/json/talk_topic_from_json.py
+#: lang/json/talk_topic_from_json.py src/game_inventory.cpp
+msgid "..."
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Control an RC car"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Modify an item"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Control a vehicle"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Shave"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Siphon"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgctxt "SMOKING"
+msgid "Smoke"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Write something"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Teleport yourself"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Extinguish a fire"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Dry/clean yourself"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Unpack"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Draw some blood"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Recharge a battery"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Well, you know"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Wash clothes"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Purify some water"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Check weather information"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Reload"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Store/unload ammo"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Make some noise"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgctxt "musical_instrument"
+msgid "Play"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Activate/deactivate"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Install bionic"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Chop down a tree"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Chop a Tree Trunk into logs"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Break stick"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Get content"
+msgstr ""
+
+#: lang/json/item_action_from_json.py src/iexamine.cpp
+msgid "Work on craft"
+msgstr ""
+
+#: lang/json/item_action_from_json.py
+msgid "Take a magnesium tablet"
+msgstr ""
+
+#. ~ Please leave anything in unchanged.
+#: lang/json/json_flag_from_json.py
+msgid ""
+"This gear has cloaking tech that will make you invisible"
+"good> when active, at the cost of power from a UPS."
+msgstr ""
+
+#. ~ Please leave anything in unchanged.
+#: lang/json/json_flag_from_json.py
+msgid "This gear has an alarm clock feature."
+msgstr ""
+
+#. ~ Please leave anything in unchanged.
+#: lang/json/json_flag_from_json.py
+msgid ""
+"This clothing won't hinder special attacks that involve mutated "
+"anatomy."
+msgstr ""
+
+#. ~ Please leave anything in unchanged.
+#: lang/json/json_flag_from_json.py
+msgid ""
+"This item can be activated or reloaded from adjacent tile without picking it "
+"up."
+msgstr ""
+
+#: lang/json/json_flag_from_json.py
+msgid ""
+"This gear is equipped with an accurate barometer (which is used to measure "
+"atmospheric pressure)."
+msgstr ""
+
+#: lang/json/json_flag_from_json.py
+msgid ""
+"This item can be clipped on to a belt loop of the appropriate "
+"size."
+msgstr ""
+
+#: lang/json/json_flag_from_json.py
+msgid "Layer for backpacks and things worn over outerwear."
+msgstr ""
+
+#. ~ Please leave anything in unchanged.
+#: lang/json/json_flag_from_json.py
+msgid "This gear is strapped onto you."
+msgstr ""
+
+#. ~ Please leave anything in unchanged.
+#: lang/json/json_flag_from_json.py
+msgid ""
+"A follower could make use of this CBM if installed "
+"properly."
+msgstr ""
+
+#: lang/json/json_flag_from_json.py
+msgid ""
+"Blinds the wearer while worn, and provides nominal protection vs flashbang "
+"flashes."
+msgstr ""
+
+#. ~ Please leave anything in unchanged.
+#: lang/json/json_flag_from_json.py
+msgid "This gear prevents you from seeing anything."
+msgstr ""
+
+#. ~ Please leave anything in unchanged.
+#: lang/json/json_flag_from_json.py
+msgid "This item can be used to block attacks when worn."
+msgstr ""
+
+#. ~ Please leave anything in unchanged.
+#: lang/json/json_flag_from_json.py
+msgid ""
+"This item is a Compact Bionic Module. You'll need to use specialized "
+"machinery or ask a surgeon to install it into your body."
+msgstr ""
+
+#. ~ Please leave anything in unchanged.
+#: lang/json/json_flag_from_json.py
+msgid ""
+"This piece of clothing has built-in or attached climate control"
+"info>, keeping you at a comfortable temperature."
+msgstr ""
+
+#. ~ Please leave anything in unchanged.
+#: lang/json/json_flag_from_json.py
+msgid ""
+"This piece of clothing has a wide collar that can keep your "
+"mouth warm if it is unencumbered."
+msgstr ""
+
+#. ~ Please leave anything in unchanged.
+#: lang/json/json_flag_from_json.py
+msgid "This gear prevents you from hearing any sounds."
+msgstr ""
+
+#. ~ Please leave anything in unchanged.
+#: lang/json/json_flag_from_json.py
+msgid ""
+"This item has a diamond coating improving its cutting or "
+"piercing damage."
+msgstr ""
+
+#. ~ Please leave anything in unchanged.
+#: lang/json/json_flag_from_json.py
+msgid ""
+"While wielded, this item allows you to mine through rocks and other hard "
+"obstacles by moving into tiles with them. Note that automatic mining option "
+"should be set to true for this to work."
+msgstr ""
+
+#. ~ Please leave anything in unchanged.
+#: lang/json/json_flag_from_json.py
+msgid ""
+"As a weapon, this item is well-made and will withstand "
+"the punishment of combat."
+msgstr ""
+
+#. ~ Please leave anything in unchanged.
+#: lang/json/json_flag_from_json.py
+msgid "This tastes better while cold."
+msgstr ""
+
+#. ~ Please leave anything in unchanged.
+#: lang/json/json_flag_from_json.py
+msgid "This tastes better while hot."
+msgstr ""
+
+#. ~ Please leave anything in unchanged.
+#: lang/json/json_flag_from_json.py
+msgid ""
+"This gear completely protects you from electric "
+"discharges."
+msgstr ""
+
+#. ~ Please leave anything in unchanged.
+#: lang/json/json_flag_from_json.py
+msgid ""
+"This item disappears as soon as its timer runs out whether it is food or not."
+msgstr ""
+
+#. ~ Please leave anything in unchanged.
+#: lang/json/json_flag_from_json.py
+msgid "You can wear only one."
+msgstr ""
+
+#: lang/json/json_flag_from_json.py
+msgid ""
+"Wearing this clothing gives a morale bonus if the player has the Stylish "
+"trait."
+msgstr ""
+
+#. ~ Please leave anything in unchanged.
+#: lang/json/json_flag_from_json.py
+msgid "This piece of clothing is fancy."
+msgstr ""
+
+#. ~ Please leave anything in unchanged.
+#: lang/json/json_flag_from_json.py
+msgid "This item counts as fire for crafting purposes."
+msgstr ""
+
+#. ~ Please leave anything in unchanged.
+#: lang/json/json_flag_from_json.py
+msgid "This item can start fire."
+msgstr ""
+
+#. ~ Please leave anything in unchanged.
+#: lang/json/json_flag_from_json.py
+msgid "This item can serve as a firewood."
+msgstr ""
+
+#. ~ Please leave anything in unchanged.
+#: lang/json/json_flag_from_json.py
+msgid "This gear corrects farsightedness."
+msgstr ""
+
+#. ~ Please leave anything in unchanged.
+#: lang/json/json_flag_from_json.py
+msgid "This gear corrects nearsightedness."
+msgstr ""
+
+#: lang/json/json_flag_from_json.py
+msgid ""
+"Zombie-dropped clothing giving various penalties if Filthy mod is active."
+msgstr ""
+
+#. ~ Please leave anything in unchanged.
+#: lang/json/json_flag_from_json.py
+msgid "This piece of clothing is filthy."
+msgstr ""
+
+#: lang/json/json_flag_from_json.py
+msgid "Used for eyes protection from flashbang."
+msgstr ""
+
+#. ~ Please leave anything in unchanged.
+#: lang/json/json_flag_from_json.py
+msgid ""
+"This clothing prevents going underwater including both "
+"drowning and diving."
+msgstr ""
+
+#. ~ Please leave anything in unchanged.
+#: lang/json/json_flag_from_json.py
+msgid ""
+"This gear is fragile and won't protect you for long."
+msgstr ""
+
+#. ~ Please leave anything in unchanged.
+#: lang/json/json_flag_from_json.py
+msgid ""
+"As a weapon, this item is flimsy and won't last long in "
+"combat before breaking apart."
+msgstr ""
+
+#. ~ Please leave anything in unchanged.
+#: lang/json/json_flag_from_json.py
+msgid ""
+"This gear completely protects you from any gas."
+msgstr ""
+
+#. ~ Please leave anything in unchanged.
+#: lang/json/json_flag_from_json.py
+msgid ""
+"This piece of clothing has a hood to keep your head warm if "
+"your head is unencumbered."
+msgstr ""
+
+#: lang/json/json_flag_from_json.py
+msgid ""
+"This gear is equipped with an accurate hygrometer (which is used to measure "
+"humidity)."
+msgstr ""
+
+#: lang/json/json_flag_from_json.py
+msgid ""
+"This item is a component of the gun it is attached to. It can't be removed "
+"without destroying it."
+msgstr ""
+
+#: lang/json/json_flag_from_json.py
+msgid "Item can never be used with a CVD machine."
+msgstr ""
+
+#: lang/json/json_flag_from_json.py
+msgid ""
+"Don't offer to draw items from this holster when the fire key is pressed "
+"whilst the player's hands are empty."
+msgstr ""
+
+#: lang/json/json_flag_from_json.py
+msgid "Prevents repairing of this item even if otherwise suitable tools exist."
+msgstr ""
+
+#: lang/json/json_flag_from_json.py
+msgid ""
+"forces calories and vitamins to be the ones defined in the json, instead of "
+"inheriting from ingredients"
+msgstr ""
+
+#. ~ Please leave anything in unchanged.
+#: lang/json/json_flag_from_json.py
+msgid "You could probably plant these."
+msgstr ""
+
+#. ~ Please leave anything in unchanged.
+#: lang/json/json_flag_from_json.py
+msgid ""
+"This food melts when not in a very cold climate, and "
+"tastes much better when frozen."
+msgstr ""
+
+#: lang/json/json_flag_from_json.py
+msgid "Outer garment layer."
+msgstr ""
+
+#. ~ Please leave anything in unchanged.
+#: lang/json/json_flag_from_json.py
+msgid "This gear is generally worn over clothing."
+msgstr ""
+
+#: lang/json/json_flag_from_json.py
+msgid ""
+"Can always be worn no matter encumbrance/mutations/bionics/etc., but "
+"prevents any other clothing being worn over this."
+msgstr ""
+
+#. ~ Please leave anything in unchanged.
+#: lang/json/json_flag_from_json.py
+msgid ""
+"This clothing is large enough to accommodate abnormally large mutated "
+"anatomy."
+msgstr ""
+
+#: lang/json/json_flag_from_json.py
+msgid ""
+"Can be worn comfortably by mutants with Tiny or Unassuming. Too small for "
+"anyone else."
+msgstr ""
+
+#. ~ Please leave anything in unchanged.
+#: lang/json/json_flag_from_json.py
+msgid ""
+"This gear reduces the volume of sounds to a safe "
+"level."
+msgstr ""
+
+#: lang/json/json_flag_from_json.py
+msgid ""
+"Increases warmth for hands if the player's hands are cold and the player is "
+"wielding nothing."
+msgstr ""
+
+#. ~ Please leave anything in unchanged.
+#: lang/json/json_flag_from_json.py
+msgid ""
+"This clothing has pockets to warm your hands when you are "
+"wielding nothing."
+msgstr ""
+
+#: lang/json/json_flag_from_json.py
+msgid ""
+"If turned ON, it uses its own source of power, instead of relying on power "
+"of the user."
+msgstr ""
+
+#: lang/json/json_flag_from_json.py
+#, no-python-format
+msgid "25% chance to protect against fear_paralyze monster attack."
+msgstr ""
+
+#. ~ Please leave anything in unchanged.
+#: lang/json/json_flag_from_json.py
+msgid "This gear keeps out the mind control rays."
+msgstr ""
+
+#. ~ Please leave anything in unchanged.
+#: lang/json/json_flag_from_json.py
+msgid ""
+"This clothing completely protects you from radiation"
+"info>."
+msgstr ""
+
+#. ~ Please leave anything in unchanged.
+#: lang/json/json_flag_from_json.py
+msgid ""
+"This clothing partially protects you from radiation"
+"info>."
+msgstr ""
+
+#. ~ Please leave anything in unchanged.
+#: lang/json/json_flag_from_json.py
+msgid ""
+"This gear requires careful balance to use. Being hit while wearing it could "
+"make you fall down."
+msgstr ""
+
+#. ~ Please leave anything in unchanged.
+#: lang/json/json_flag_from_json.py
+msgid "This item can be used to communicate with radio waves."
+msgstr ""
+
+#: lang/json/json_flag_from_json.py
+msgid "Prevents the covered body-part(s) from getting wet in the rain."
+msgstr ""
+
+#. ~ Please leave anything in unchanged.
+#: lang/json/json_flag_from_json.py
+msgid ""
+"This piece of clothing is designed to keep you dry in the rain."
+msgstr ""
+
+#: lang/json/json_flag_from_json.py
+msgid ""
+"Prevents the player from wielding a weapon two-handed, forcing one-handed "
+"use if the weapon permits it."
+msgstr ""
+
+#: lang/json/json_flag_from_json.py
+msgid "This item can be stored in a sheath of the appropriate size."
+msgstr ""
+
+#: lang/json/json_flag_from_json.py
+msgid "This item can be stored in a scabbard of the appropriate size."
+msgstr ""
+
+#: lang/json/json_flag_from_json.py
+msgid "This item can be stored in a sling of the appropriate size."
+msgstr ""
+
+#: lang/json/json_flag_from_json.py
+msgid "This item can be stored in a bag of the appropriate size."
+msgstr ""
+
+#: lang/json/json_flag_from_json.py
+msgid "Undergarment layer."
+msgstr ""
+
+#. ~ Please leave anything in unchanged.
+#: lang/json/json_flag_from_json.py
+msgid "This clothing lies close to the skin."
+msgstr ""
+
+#. ~ Please leave anything in unchanged.
+#: lang/json/json_flag_from_json.py
+msgid "This clothing is restrictive and slows your movement speed."
+msgstr ""
+
+#. ~ Please leave anything in unchanged.
+#: lang/json/json_flag_from_json.py
+msgid "This clothing slows your thirst by reducing moisture loss."
+msgstr ""
+
+#. ~ Please leave anything in unchanged.
+#: lang/json/json_flag_from_json.py
+msgid ""
+"This clothing will protect you from harm and withstand a "
+"lot of abuse."
+msgstr ""
+
+#: lang/json/json_flag_from_json.py
+msgid "Prevents glaring when in sunlight."
+msgstr ""
+
+#. ~ Please leave anything in unchanged.
+#: lang/json/json_flag_from_json.py
+msgid "This clothing keeps the glare out of your eyes."
+msgstr ""
+
+#: lang/json/json_flag_from_json.py
+msgid ""
+"Gives an additional moral bonus over FANCY if the player has the Stylish "
+"trait."
+msgstr ""
+
+#. ~ Please leave anything in unchanged.
+#: lang/json/json_flag_from_json.py
+msgid "This clothing is very fancy."
+msgstr ""
+
+#: lang/json/json_flag_from_json.py
+msgid "Allows you to see much further under water."
+msgstr ""
+
+#. ~ Please leave anything in unchanged.
+#: lang/json/json_flag_from_json.py
+msgid ""
+"This clothing allows you to see much further under water"
+"info>."
+msgstr ""
+
+#: lang/json/json_flag_from_json.py
+msgid ""
+"This gear is equipped with an accurate thermometer (which is used to measure "
+"temperature)."
+msgstr ""
+
+#. ~ Please leave anything in unchanged.
+#: lang/json/json_flag_from_json.py
+msgid "This gear is equipped with an accurate thermometer."
+msgstr ""
+
+#: lang/json/json_flag_from_json.py
+msgid "Can be made to fit via tailoring."
+msgstr ""
+
+#: lang/json/json_flag_from_json.py
+msgid "Layer for belts and other things worn on the waist."
+msgstr ""
+
+#. ~ Please leave anything in unchanged.
+#: lang/json/json_flag_from_json.py
+msgid "This gear is worn on or around your waist."
+msgstr ""
+
+#: lang/json/json_flag_from_json.py
+msgid "Acts as a watch and allows the player to see actual time."
+msgstr ""
+
+#. ~ Please leave anything in unchanged.
+#: lang/json/json_flag_from_json.py
+msgid "This gear allows to see actual time."
+msgstr ""
+
+#: lang/json/json_flag_from_json.py
+msgid "Prevents the covered body-part(s) from getting wet in any circumstance."
+msgstr ""
+
+#. ~ Please leave anything in unchanged.
+#: lang/json/json_flag_from_json.py
+msgid ""
+"This clothing won't let water through. Unless you jump in the "
+"river or something like that."
+msgstr ""
+
+#: lang/json/json_flag_from_json.py
+msgid ""
+"Prevents the item from making the body part count as unfriendly to water and "
+"thus causing negative morale from being wet."
+msgstr ""
+
+#. ~ Please leave anything in unchanged.
+#: lang/json/json_flag_from_json.py
+msgid ""
+"This clothing performs well even when soaking wet. "
+"This can feel good."
+msgstr ""
+
+#. ~ Please leave anything in unchanged.
+#: lang/json/json_flag_from_json.py
+msgid ""
+"This clothing has a fur lining sewn into it to increase its "
+"overall warmth."
+msgstr ""
+
+#. ~ Please leave anything in unchanged.
+#: lang/json/json_flag_from_json.py
+msgid ""
+"This gear has Kevlar inserted into strategic locations to increase "
+"protection with some increase to encumbrance."
+msgstr ""
+
+#. ~ Please leave anything in unchanged.
+#: lang/json/json_flag_from_json.py
+msgid ""
+"This gear has certain parts padded with leather to increase "
+"protection with moderate increase to encumbrance."
+msgstr ""
+
+#. ~ Please leave anything in unchanged.
+#: lang/json/json_flag_from_json.py
+msgid ""
+"This clothing has a wool lining sewn into it to increase its "
+"overall warmth."
+msgstr ""
+
+#: lang/json/json_flag_from_json.py
+msgid ""
+"Allows wielding with unarmed fighting styles and trains unarmed when used."
+msgstr ""
+
+#. ~ Please leave anything in unchanged.
+#: lang/json/json_flag_from_json.py
+msgid ""
+"This weapon can be used with unarmed fighting styles"
+"info>."
+msgstr ""
+
+#. ~ Please leave anything in unchanged.
+#: lang/json/json_flag_from_json.py
+msgid "This item contains a nanofabricator recipe."
+msgstr ""
+
+#: lang/json/json_flag_from_json.py
+msgid "This bionic is a faulty bionic."
+msgstr ""
+
+#: lang/json/json_flag_from_json.py
+msgid "This bionic is a power source bionic."
+msgstr ""
+
+#: lang/json/json_flag_from_json.py
+msgid ""
+"This bionic only has a function when activated, else it causes its effect "
+"every turn."
+msgstr ""
+
+#: lang/json/json_flag_from_json.py
+msgid ""
+"This bionic is a gun bionic and activating it will fire it. Prevents all "
+"other activation effects."
+msgstr ""
+
+#: lang/json/json_flag_from_json.py
+msgid ""
+"This bionic is a weapon bionic and activating it will create (or destroy) "
+"bionic's fake_item in user's hands. Prevents all other activation effects."
+msgstr ""
+
+#: lang/json/json_flag_from_json.py
+msgid "This bionic can provide power to powered armor."
+msgstr ""
+
+#. ~ Please leave anything in unchanged.
+#: lang/json/json_flag_from_json.py
+msgid ""
+"An alternator. When mounted on a gasoline or diesel engine and the engine "
+"is on, will produce electrical power that can be stored in a battery."
+msgstr ""
+
+#. ~ Please leave anything in unchanged.
+#: lang/json/json_flag_from_json.py
+msgid "You can move through this vehicle frame without being slowed down."
+msgstr ""
+
+#. ~ Please leave anything in unchanged.
+#: lang/json/json_flag_from_json.py
+msgid "A bright light that illuminates several squares inside the vehicle."
+msgstr ""
+
+#. ~ Please leave anything in unchanged.
+#: lang/json/json_flag_from_json.py
+msgid ""
+"Armor plate. Will partially protect other components on the same frame from "
+"damage."
+msgstr ""
+
+#. ~ Please leave anything in unchanged.
+#: lang/json/json_flag_from_json.py
+msgid "You can sleep here comfortably."
+msgstr ""
+
+#. ~ Please leave anything in unchanged.
+#: lang/json/json_flag_from_json.py
+msgid ""
+"You can install a seat belt or five part harness here to help keep you in "
+"your seat during a collision."
+msgstr ""
+
+#. ~ Please leave anything in unchanged.
+#: lang/json/json_flag_from_json.py
+msgid "You can store items here."
+msgstr ""
+
+#. ~ Please leave anything in unchanged.
+#: lang/json/json_flag_from_json.py
+msgid ""
+"You can 'e'xamine the tile to access the controls, or use the vehicle "
+"control key (default '^')."
+msgstr ""
+
+#. ~ Please leave anything in unchanged.
+#: lang/json/json_flag_from_json.py
+msgid ""
+"With a seat or saddle, you drive from here. You can 'e'xamine the tile to "
+"access the controls, or use the vehicle control key (default '^')."
+msgstr ""
+
+#. ~ Please leave anything in unchanged.
+#: lang/json/json_flag_from_json.py
+msgid "Illuminated items in this space will not illuminate nearby squares."
+msgstr ""
+
+#. ~ Please leave anything in unchanged.
+#: lang/json/json_flag_from_json.py
+msgid ""
+"Closed, it prevents people from seeing through the curtain. A door motor "
+"allows you to remotely open or close it from the vehicle controls."
+msgstr ""
+
+#. ~ Please leave anything in unchanged.
+#: lang/json/json_flag_from_json.py
+msgid ""
+"When open, this part lets you move from inside the vehicle to outside or "
+"vice versa. When closed, it prevents people from entering or leaving the "
+"vehicle."
+msgstr ""
+
+#. ~ Please leave anything in unchanged.
+#: lang/json/json_flag_from_json.py
+msgid "When turned on, this device drains power from the vehicle's batteries."
+msgstr ""
+
+#. ~ Please leave anything in