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* 28af36b Merge entity renderer impl into the entity renderer. * 08f00cd Move entity shaders to their own directory. * e95252f Shorten names of the render target attachment descriptors. * b5ed864 Fixup names of pipeline descriptors. * 531162f Minor fixups to pipeline creation. * a093636 Make pipelines store pipeline descriptors. * 612b54f Start consolidating content rendering. * 2747332 Separate save layer calls into a canvas pass. * 97455db Start wiring up the entity playground. * 778fc11 Allow shader libraries to look at multiple shader dylibs. * 5405b9a Implement texture mapping. * 866045d WIP on stroke rendering. * d35f10a Insert additional padding at the end of the struct if the size of the struct does not satisfy the alignment requirements of all its members. * 41ed619 Fix struct padding calculations. * ac10b79 Rendering of continuous strokes. * ede7645 Cleanup entity API. * 9ce9a81 WIP Add test for clip rendering. * 0570581 Add support for typed commands. * 9c88b09 Give the default render target a stencil buffer. * 60c3b21 Implement stencil-only clips. * 65ffd04 Rework canvas passes in prep for subpasses. * 38d4aba Renderer components no longer need a surface reference to function. * 17d301b WIP on creating utils for creating offscreen render targets. * 9359311 Fix bug in texture usage mask. * 3f41788 Setup aiks for canvas subpasses. * ab16b0b Setup canvas pass hierarchies. * 3a8fb57 Canvas subpasses rendering into their own command buffers. * 398b74f Work towards making canvas subpasses configure postprocessing effects. * bb633ca Fix alpha writes while rendering to texture. * f9a6a2c Fixup ortho calculations and add ostream printers for geometry utils. * 18f8e72 Setup a framework to collapse passes. * d00efdd Move entity pass management to the entity framework. * ead8058 Setup a paint pass delgate. * ed8b78a Allow entity passes to be elided based on their contents. * 026dcd1 Turn on full-screen 4xMSAA by default and additional render target validations. * 603b915 Add render pass and pipeline sample count validation. * 30f28f1 All creation of pipeline variants from a pipeline. * 2b78480 Allow for the on-demand creation and caching of pipeline variants from the prototype. * 723ca3b Add more validation logs instead of FML logs. * 6d87108 Implement Canvas::Skew. * 18399a5 Implement Canvas::SaveLayer with bounds. * 4234b34 Minor: Add Canvas::Transform. * 8e90d38 Rect union and intersection. * 4417fa6 Don't let subpass coverage exceed entity coverage. * a63c047 Remove unused and confusing API in TRect. * 20d22fd Add macOS availability checks. * 05e9f89 Add missing availability check for macOS 10.12. * cb54794 Fix broken test. * e3d4357 Support non-uniform rounding radii. * 10487e3 Stub out a display list dispatcher. * f83a021 Support path fill types. * 66096b5 Add support for path composition in path builder. * d3626cd Implement conversion SkPath to Impeller paths. * 98c18b3 Import the archivist framework. * 147e64f Update translation units for style guide. * 8d7d8e6 Cleanup archive structure. * 89589cc Separate archive_location into its own TU. * 547fc00 Clearer names for primary keys. * 4a6e2d0 Add uncommitted patches from a previous change. * 0c595a9 More use of optionals in archivist. * 5289135 Make primary keys optional. * 7b3ab41 Minor: Rename primary key variable name. * 188890c Support user readable table names. * 94b9bfd Add error message for incorrect member lookup. * 95386ed Remove superfluous auto_key from ArchiveDef. * bf24ff9 Cleanup macros in archive statement. * 85b8a00 Remove remaining C-Style casts. * 4ca5af4 Fix temporary database file deletion. * 84eee26 Fix iOS compilation issues. * a104fa5 Update GN rules for Flutter updates. * a404064 Minor: Rename the Impeller dispatcher to be something sane and prep for sidecar wireup. * 57a0728 Rework the confusingly named renderer subsystem instances. * db3c4a1 Make the Metal drawable wrapping routine from the playground a utility. * 7566d67 Minor: Change the names of the intermediates for the wrapped render target. * 0016e48 Allow resizing the playground. * 64e3b29 Holy size savings Batman! * 3ac38d8 Forward targets specification to the code generator in impellerc. * 0b63e2c Shader data can now be compiled into the binary. * 86c91dc Fix pipeline library issue related to not tracking pending futures. * 687f189 Don't waste space on an unnecessary depth buffer. * 8748c76 Setup default pixel formats. * f282f41 Remove support for the weird 5 byte pixel format. * 7e5364a Minor: Account for macro namespacing. * c66b7fb IOS macros have not been namespaced yet. * f700873 Gate the minimum iOS deployment versions in the generated shaders. * 819b033 Cross reference issues and add additional tracing. * 169abed Add a README. * c251e07 Fixup minor Markdown formatting issues in the README. * 6d520d2 Add an image overview of the shader compilation pipeline. * a449707 Link to the shader pipeline from the README. * 844d400 Enable playgrounds in all tests and fix default sample counts. * 9c53695 Update tests to account for sample count defaults. * 14bf827 Back out changes to the Impeller dispatcher stub that depend on WIP interface changes. (flutter/engine#3) * 2a6bb6e create scorecards-analysis.yml (flutter/engine#4) * fec0355 Use -M0 instead of -frecord-sources (flutter/engine#5) * e982526 Compensate for change to saveLayer (flutter/engine#6) * 14ec50a Adds a GN flag for playgrounds (flutter/engine#7) * 3d422b2 Wrap all MD files at 80 cols, minor cleanup of headers/indenting (flutter/engine#8) * ca3433d Fix Rect::Compare bugs (flutter/engine#10) * e768f4d adopt new DlColorFilter objects (flutter/engine#12) * 88f4c24 Support 16bit index buffers (flutter/engine#11) * dde655f Add viewport and scissor support (flutter/engine#9) * 4220ef3 Add cull mode to command (flutter/engine#13) * 9b2cbc1 Support nested clips & clip state restoration (flutter/engine#14) * a2f7555 Fix bug introduced in a476b92 which broke a bunch of tests (flutter/engine#15) * e7f9073 changes for new DlMaskFilter objects (flutter/engine#17) * ba1ecb6 Add baseVertex (flutter/engine#16) * 542b8c4 Fix index size check to respect 16 bit buffers (flutter/engine#19) * 26090e4 Add mixed type specializations on algebraic ops in TPoint (flutter/engine#21) * cb9997a Respect TextureContents/Canvas::DrawImageRect source rect (flutter/engine#22) * 9ecbb76 Add an ImGui backend targetting Impeller to the playground (flutter/engine#20) * 604a93f Fix prod build (flutter/engine#23) * 6cd7a45 Bad cubic tests (flutter/engine#24) * e94acaa Match skia's path param ordering (flutter/engine#25) * b26c6ac Do not include the leading point for cubic polylines (flutter/engine#29) * bafa73b Add assignment operators to point (flutter/engine#26) * 2373da8 Add entity playground callback (flutter/engine#27) * 2dceced adopt new DlAttributeType enum naming (flutter/engine#30) * f41c0a9 Support subcontours in strokes, lay groundwork for fills (flutter/engine#31) * 4be3053 Add immediate mode manipulator widget macros for the playground (flutter/engine#28) * f0a7b4e Fix MoveTo for fills (flutter/engine#32) * df2485c Add dot and cross product to Point (flutter/engine#33) * 3cff1a9 Remove duplicate points between connected components when generating polylines (flutter/engine#34) * 451f93e Handle all corner cases for stroke geometry, add bevel join & cap/join enums (flutter/engine#35) * 0dae5ad Add `//impeller/typographer`. (flutter/engine#36) * e1a9ae8 Remove schedule runs of scorecards. (flutter/engine#38) * 8d79ce6 Bump ossf/scorecard-action from 1.0.3 to 1.0.4 (flutter/engine#40) * 137fa48 Fix license to make the license script happy (flutter/engine#37) * 91ec4c2 Bump github/codeql-action from 1.0.26 to 1.1.3 (flutter/engine#39) * 62135be Remove break corner cases, simplify strokes, and generate closed path joins (flutter/engine#41) * 9f9c557 Account for glyph extents in the atlas. (flutter/engine#42) * 4e323c6 Relay text color from Paint. (flutter/engine#43) * c11f408 Account for updated macro name in //flutter/fml/build_config.h (flutter/engine#44) * a781e2f Setup join/cap proc (flutter/engine#45) * 555faba Avoid depending on STB in //flutter/impeller/image. (flutter/engine#47) * d84a831 Add square cap (flutter/engine#48) * 75e83ff Point: Add reflect and make scalar ops more flexible (flutter/engine#51) * d9e7927 Add miter join (flutter/engine#49) * 9058956 Add round caps and joins (flutter/engine#52) * c81fbbd Move Contents classes into separate translation units (flutter/engine#53) * 9d6048a Expose C API for tessellator, move to own subdir (flutter/engine#18) * 2a1b560 Fix ScalarNearlyEqual test (flutter/engine#56) * 845c3bc Add color premultiply/unpremultiply (flutter/engine#57) * 6f9fa60 Add pipeline blend modes & demo (flutter/engine#55) * 0936dfa Bump github/codeql-action from 1.1.3 to 1.1.4 (flutter/engine#58) * 6da61e7 Remove FML dependency on geometry, tessellator (flutter/engine#59) * b14fb96 Make Path::Polyline::GetContourPointBounds safe for OOB (flutter/engine#60) * 24d7083 Add LICENSE file. (flutter/engine#61) * 841bb99 Move impeller::Comparable to //impeller/base. (flutter/engine#62) * 74dff11 Add a script that checks that all source files have a valid license block. (flutter/engine#63) * ec27727 Correct polyline bounds test (flutter/engine#64) * 0084668 Bump actions/upload-artifact from 2.3.1 to 3 (flutter/engine#54) * b816f8f Bump actions/checkout from 2.4.0 to 3 (flutter/engine#50) * e5fc548 [tessellator]Expose and document smoothing approximation via the C/Dart API. Minor refactor of tessellator to supply fill type to method rather than to object. (flutter/engine#65) * 24e249a Fix top-level build group to not include the compiler and fixup headers. (flutter/engine#66) * 9c3cbf8 Hack to prevent back-to-back playground tests from hanging (flutter/engine#68) * 1828c4c Correct default blend mode, fix solid stroke shader to respect premultiplied source colors (flutter/engine#69) * b3cbf05 Chainable texture filters (flutter/engine#67) * f3a6b3e Document GN rules and make targets that cannot be built on the platform be no-ops. (flutter/engine#70) * 597c10e Fix diagnostic on iOS simulators. (flutter/engine#71) * e46345d Only depend on FML for tracing when building executables. (flutter/engine#72) * d0c5928 Fix loop-range-construct warnings added in newer versions of Clang. (flutter/engine#75) * b97e965 Add remaining additive blends (flutter/engine#76) * ec1dd96 Fix issues with constexpr correctness. (flutter/engine#77) * 47cb97c Add case necessary on 32-bit arm builds. (flutter/engine#79) * f5db75a Use new DlColorSource objects (flutter/engine#73) * 75a9853 update the linear gradient code to the new accessor names (flutter/engine#80) * e381974 Impelement DisplayListDispatcher::transformReset. (flutter/engine#82) * 8784ff4 Don't use `Add[Thing]` operations when emulating Skia path components (flutter/engine#86) * 9e33c6f Transform clips by the entity's transform (flutter/engine#87) * d916e2c Add blend filter support for advanced blends (flutter/engine#81) * 396ef7d Bump github/codeql-action from 1.1.4 to 1.1.5 (flutter/engine#83) * 503dff6 Add directional + 2D gaussian blur (flutter/engine#84) * 6e77886 Add ClearContents to apply specified contents to the entire render target. (flutter/engine#88) * 6883215 Add blend mode setting to Entity, Aiks paint, and the dispatcher (flutter/engine#89) * 1d6dc1e Forward blend mode from the dispatchers drawColor call. (flutter/engine#90) * 5b1b9df Apply Aiks transforms in the canvas space, not world space (flutter/engine#91) * b32a65f Use new DlBlendMode object (flutter/engine#78) * 47ff8db switch dispatcher methods to new DlImageFilter objects (flutter/engine#92) * 3235eac Separate filters into different TUs (flutter/engine#93) * f2d2351 Implement impeller::DisplayListDispatcher::drawTextBlob. (flutter/engine#94) * a6b0939 Add support for instanced rendering and shader storage buffers. (flutter/engine#95) * 47e9b08 Use 8bpp glyph atlases. (flutter/engine#96) * 86c5ea4 Draw all glyphs in a text run using a single draw call. (flutter/engine#97) * 32b5a8d Batch all draw calls in the entire text frame. (flutter/engine#100) * 39f4ebd Make the filter DAG render all textures at the correct resolution (flutter/engine#99) * 0aaa84e Render glyphs at the correct resolution with respect to the current transform (flutter/engine#101) * eb7b7d1 Add difference clipping (flutter/engine#104) * 6f02b89 Wire up stroke cap/join/miter limit display list ops (flutter/engine#105) * cbd14ba Premultiply gradient colors (flutter/engine#106) * 9886da8 Use display list images. (flutter/engine#102) * 82a3403 Make filter inputs lazy and sharable (flutter/engine#103) * 69334fd Implement drawArc (flutter/engine#109) * 6de2c9c support new DlVertices object in dispatcher (flutter/engine#108) * 31812de Bump github/codeql-action from 1.1.5 to 2.1.6 (flutter/engine#110) * 78eb5d6 Add blur styles to gaussian blur (flutter/engine#107) * c4f1a59 Fix solid stroke contour switching + round cap smoothing, and add transparent path overdraw example (flutter/engine#112) * f2bf47d Fix SaveLayer/entity subpass behavioral problems (flutter/engine#111) * 2dd3797 Wire up enhanced command buffer error reporting. (flutter/engine#113) * 6e8368c Remove extra point from DrawRect; skip over duplicate contour points when generating polylines (flutter/engine#114) * 93c5919 Explicitly wait for subpass buffers to be scheduled. (flutter/engine#115) * f2e297c Bump github/codeql-action from 2.1.6 to 2.1.7 (flutter/engine#116) * e09b0ed Add static thread safety analysis ready synchronization primitives. (flutter/engine#117) * 8075d38 Standardize around "coverage" terminology; make coverage optional everywhere (flutter/engine#118) * 685ae23 Add explicit scaling methods for Point/Vector2 (flutter/engine#119) * af922f9 Ignore the stencil in the imgui pipeline (flutter/engine#120) * 4248b5d Use the stencil buffer to avoid overdraw when rendering non-opaque solid strokes. (flutter/engine#121) * 93035a4 Remove base.h from base/BUILD (flutter/engine#122) * 20148b2 Standardize around blur sigma<->radius conversion factor (flutter/engine#123) * 533b86d No newline in depfile output, which seems to confuse ninja (flutter/engine#125) * 0ed6d4c Fix Path::GetBoundingBox crash for cubics with no local min/max (flutter/engine#126) * 1a055b0 Add solid stroke coverage override (flutter/engine#127) * 3bc1f33 Allow building targets that do not create metal shaders on all platforms. (flutter/engine#133) * 43a7508 Move rendering TUs behind own flag (flutter/engine#134) * 3c9f0e1 Build fixes for roll (flutter/engine#135) * f6508c1 Remove extra premultiply from solid stroke/fill (flutter/engine#124) * 999978f Fix enum typedef for older mac SDKs (flutter/engine#136) * 9c4018f Filters: Replace Snapshot position with a full transform (flutter/engine#130) * ca3cd7f Move static methods to anonymous namespace (flutter/engine#137) * f1c1b68 Adds --sksl target to impellerc (flutter/engine#131) * fa68eb6 Bump github/codeql-action from 2.1.7 to 2.1.8 (flutter/engine#128) * a08cb8b Border mask blur (flutter/engine#132) * a4599bf Add impellerc options to compile OpenGL Desktop and ES variant shaders. (flutter/engine#139) * 8b881c6 Compute text coverage; use blend mode in savelayer; conservative pass collapse/elision behavior (flutter/engine#129) * 3b1dfc4 Add an OpenGL ES stub and parameterize all playgrounds on rendering backend. (flutter/engine#141) * 4d50315 Fix subpass ordering (flutter/engine#143) * 80bb5f9 Windows (flutter/engine#144) * 79f2e86 Compile and package all shaders for the OpenGL ES backend. (flutter/engine#146) * f86c9b7 Implement mask blur in display list dispatcher (flutter/engine#142) * 01e81ef Fix Mac compilation issue. (flutter/engine#147) * 2b48a80 Fix up build/test issues when building on or off of mac (flutter/engine#148) * 68d88ae Filters: Add local transforms (flutter/engine#140) * df261f9 Fix minor mask blur issues (flutter/engine#149) * c5474f6 Untie paths from entities (flutter/engine#145) * 69b676c Bump actions/checkout from 3.0.0 to 3.0.2 (flutter/engine#151) * 8679fe7 Remove dependency on Dart, add crash handler to impellerc (flutter/engine#150) * 5605635 Use New DlPathEffect Object (flutter/engine#98) * cd1a5a3 implement drawDisplayList in impeller dispatcher (flutter/engine#153) * 5ec32d7 Revert "Use New DlPathEffect Object (flutter#98)" (flutter/engine#154) * da9cfb3 Separate FilterInput variants into their own TUs (flutter/engine#152) * 3ebfe9e Another coverage fix for border mask blur (flutter/engine#158) * 86fdc79 Make it an error for a stage input to take more than one slot. (flutter/engine#161) * 120c0b6 Avoid instancing/SSBOs for text to support GLES (flutter/engine#160) * 4c75fe6 Set path for linear gradient contents; don't fail renders for failed tessellations (flutter/engine#162) * dd4d705 Check if sub_command_buffer is null before setting label (flutter/engine#163) * d5f9781 format * e676fd7 Missing files * 89a30a7 temporarily increase clang_tidy test limits * 7f0e95b Delete DartIsolateTest::ValidLoadingUnitSucceeds (flutter/engine#32970) * 80c04d7 Delete AppLifecycleTests testDismissedFlutterViewControllerNotRespondingToApplicationLifecycle (flutter/engine#32971)
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