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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="OctoBreakout"
config/version="1.0.2"
run/main_scene="res://scenes/menu/menu.tscn"
config/features=PackedStringArray("4.3")
boot_splash/bg_color=Color(0, 0, 0, 1)
boot_splash/image="res://assets/sprites/main_icon.png"
boot_splash/fullsize=false
config/icon="res://assets/sprites/main_icon.png"
[autoload]
DebugShortcuts="*res://addons/ggt-debug-shortcuts/autoload/debug_shortcuts.tscn"
Game="*res://addons/ggt-core/game.gd"
Transitions="*res://addons/ggt-core/transitions/transitions.tscn"
Scenes="*res://addons/ggt-core/scenes/scenes.gd"
Utils="*res://addons/ggt-core/utils/utils.gd"
EventBus="*res://globals/event_bus.gd"
TriangulaDistribution="*res://globals/triangular_distribution.gd"
SaveGame="*res://globals/save_game.gd"
GameManager="*res://globals/game_manager.gd"
[category]
property_name=1
[debug]
gdscript/warnings/unused_signal=0
[display]
window/size/viewport_width=960
window/size/viewport_height=2133
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
window/handheld/orientation=1
window/name="godot-game-template"
[editor]
version_control/plugin_name="GitPlugin"
[editor_plugins]
enabled=PackedStringArray("res://addons/ggt-core/plugin.cfg", "res://addons/ggt-debug-shortcuts/plugin.cfg")
[gui]
theme/custom="res://resources/theme/theme-main.tres"
theme/custom_font="res://assets/fonts/Kenney/Kenney Bold.ttf"
[input]
ui_accept={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194309,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194310,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":32,"physical_keycode":0,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
]
}
pause={
"deadzone": 0.5,
"events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":6,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194305,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
debug_restart_game={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":82,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
debug_pause_game={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":80,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
debug_quit_game={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":81,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
[layer_names]
2d_physics/layer_1="wall"
2d_physics/layer_2="brick"
2d_physics/layer_3="ball"
2d_physics/layer_4="raycast"
[rendering]
renderer/rendering_method="mobile"
textures/vram_compression/import_etc2_astc=true