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Add Support for Player Spawned Event #39

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EthanC opened this issue Dec 10, 2022 · 2 comments
Open

Add Support for Player Spawned Event #39

EthanC opened this issue Dec 10, 2022 · 2 comments

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@EthanC
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EthanC commented Dec 10, 2022

Local players without an authenticated Microsoft account do not fire the Player Connected event, meaning minecraft-webhook is currently unable to log when these types of players connect to the server. There are a couple different ways to join as a local player:

  • Split-screen play on PlayStation and Xbox
  • Play on Mobile without a Microsoft account (ONLINE_MODE: "false")

To solve this issue, this package would need to support the Player Spawned event that fires in this case.

Here is an example log event for a local player spawn (xuid is blank):

Player Spawned: Steve xuid: 
@edward3h
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How do you set up the minecraft server to allow unauthenticated users? I thought they must always be authenticated.

@EthanC
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EthanC commented May 20, 2023

Bedrock servers allow this. The only two methods I'm aware of are via console or mobile devices.

  • Split-screen play on PlayStation and Xbox (requires a second controller)
  • Play on Mobile without a Microsoft account (requires ONLINE_MODE: "false" on the server)

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