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Local players without an authenticated Microsoft account do not fire the Player Connected event, meaning minecraft-webhook is currently unable to log when these types of players connect to the server. There are a couple different ways to join as a local player:
Split-screen play on PlayStation and Xbox
Play on Mobile without a Microsoft account (ONLINE_MODE: "false")
To solve this issue, this package would need to support the Player Spawned event that fires in this case.
Here is an example log event for a local player spawn (xuid is blank):
Player Spawned: Steve xuid:
The text was updated successfully, but these errors were encountered:
Local players without an authenticated Microsoft account do not fire the Player Connected event, meaning
minecraft-webhook
is currently unable to log when these types of players connect to the server. There are a couple different ways to join as a local player:ONLINE_MODE: "false"
)To solve this issue, this package would need to support the Player Spawned event that fires in this case.
Here is an example log event for a local player spawn (
xuid
is blank):The text was updated successfully, but these errors were encountered: