-
Notifications
You must be signed in to change notification settings - Fork 0
/
references.txt
106 lines (66 loc) · 4.87 KB
/
references.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
Sprites and backgrounds' references:
I downloaded sprites and backgrounds from the following sources:
0x72. (2017). 16x16 dungeon tileset by 0x72. 0x72. Retrieved November 30, 2021, from
https://0x72.itch.io/16x16-dungeon-tileset.
ansimuz. (2017, April 10). Caverns environment by Ansimuz. ansimuz. Retrieved November
30, 2021, from https://ansimuz.itch.io/caverns-environment.
BlackSpire Studio. (2018). Medieval pixel art asset free by Blackspire Studio. BlackSpire
Studio. Retrieved November 30, 2021, from
https://blackspirestudio.itch.io/medieval-pixel-art-asset-free. This sprite
pack is licensed under CC BY-SA 4.0: https://creativecommons.org/licenses/by-sa/4.0/
greatdocbrown. (2020, July 21). Coins & Gems & Chests & etc by Greatdocbrown.
greatdocbrown. Retrieved November 30, 2021, from https://greatdocbrown.itch.io/coins-gems-etc.
Kyrise. (2018). Kyrise's free 16x16 RPG icon pack by Kyrise. Kyrise's Game Assets. Retrieved
November 30, 2021, from https://kyrise.itch.io/kyrises-free-16x16-rpg-icon-pack. This sprite
pack is licensed under CC BY 4.0: https://creativecommons.org/licenses/by/4.0/?ref=chooser-v1
Lil Cthulhu. (2021, May 21). Animated pixel character by Lil Cthulhu. Lil Cthulhu. Retrieved
November 30, 2021, from https://lil-cthulhu.itch.io/animated-pixel-charackter.
Raou. (2020, June 8). Free dungeon mini-tileset by Raou. Raou. Retrieved November 30, 2021,
from https://raou.itch.io/free-dungeon-mini-tileset.
RottingPixels. (2019, July 1). Cave platformer tileset [16x16][free] by RottingPixels.
RottingPixels. Retrieved November 30, 2021, from
https://rottingpixels.itch.io/cave-platformer-tileset-16x16free.
RottingPixels. (2019, June 23). Dungeon platformer tileset [16x16][free] by RottingPixels.
RottingPixels. Retrieved November 30, 2021, from
https://rottingpixels.itch.io/platformer-dungeon-tileset.
===========================================================================
Code references:
I took code snippets or anything else related to code from these sources:
(2018). Breakout - Lecture 2 - CS50's Introduction to Game Development 2018. Retrieved
November 30, 2021, from https://www.youtube.com/watch?v=F86edI_EF3s.
(2018). Flappy Bird - Lecture 1 - CS50's Introduction to Game Development 2018.
Retrieved November 30, 2021, from https://youtu.be/3IdOCxHGMIo.
Ensayia . (2012). Default Screen Size. LÖVE - Free 2D Game Engine. Retrieved November
30, 2021, from
https://love2d.org/forums/viewtopic.php?t=8995#:~:text=Re%3A%20Default%20Screen%20Size&text=With%20no%20config%20file%20specifying,is%20the%201344x768%20widescreen%20variant. I learned Love2D's default window resolution thanks to Ensayia's post.
Jasoco. (2012). Bugs When Window Is Moved. LÖVE - Free 2D Game Engine. Retrieved November
30, 2021, from https://love2d.org/forums/viewtopic.php?t=8740. I used a code snippet from
Jasoco's post.
Jasoco. (2013, December 23). Game runs too fast on a laptop? LÖVE - Free 2D Game Engine.
Retrieved November 30, 2021, from https://love2d.org/forums/viewtopic.php?t=76758. I learned
how to use delta time thanks to Jasoco's post.
Kankaanpaa, H. (2015). Doing game gravity right. OpenArena. Retrieved November 30, 2021,
from http://openarena.ws/board/index.php?topic=5100.0. I used "delta time / 2" in my code
thanks to GrosBedo's post citing Hannu Kankaanpaa about how to use delta time.
KeyConstant. LOVE. (2021, March 2). Retrieved November 30, 2021, from
https://love2d.org/wiki/KeyConstant. I learned how to access the space bar key in Love2D
from here.
love.graphics.rectangle. LOVE. (2021, August 21). Retrieved December 3, 2021, from
https://love2d.org/wiki/love.graphics.rectangle.
love.graphics.setFont. LOVE. (2020, June 19). Retrieved December 3, 2021, from
https://love2d.org/wiki/love.graphics.setFont.
Richter, M. (2018). class.lua. CS50’s Introduction to Game Development. computer software.
Retrieved November 30, 2021, from http://cdn.cs50.net/games/2018/spring/lectures/1/src1.zip.
Sheepolution. (n.d.). Chapter 5 - Moving a rectangle. Sheepolution. Retrieved December 3,
2021, from https://sheepolution.com/learn/book/5.
Sheepolution. (n.d.). Chapter 7 - Tables and for-loops. Sheepolution. Retrieved November 30,
2021, from https://sheepolution.com/learn/book/7.
Sheepolution. (n.d.). Chapter 8 - Objects. Sheepolution. Retrieved November 30, 2021, from
https://sheepolution.com/learn/book/8.
Sheepolution. (n.d.). Chapter 12 - Images. Sheepolution. Retrieved December 3, 2021, from
https://sheepolution.com/learn/book/12.
Sheepolution. (n.d.). Chapter 23 - Resolving collision. Sheepolution. Retrieved November
30, 2021, from https://sheepolution.com/learn/book/23.
Sheepolution. (n.d.). Chapter 24 - Platformer. Sheepolution. Retrieved November 30, 2021,
from https://sheepolution.com/learn/book/24.
=============================================================================