Thoughts on switching the led to red when the battery goes bellow X percent #81
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Removed for future research |
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Sorry, but I haven't studied the system so deeply. I compile everything that I am reading and I do not remember something related to the management of the LED. I thought the LED would start flashing when the battery was low. At least stock did. As I hardly play with the console and I have it almost always connected to the computer to access the terminal by SSH, I have not been able to see if ODbeta does the same, but I am almost sure that it does. Doesn't it? |
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Thanks for your answer. I am not sure either, maybe that is a feature that has been lost with open dingux updates. I am doing some tests on a Rogue image - kernel 3.12.75-dingux+ and went to arount 20% without led flashing. Maybe I should go lower to be sure. |
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Well, the same battery charging level (the real physical one) can be interpreted differently in ROGUE than in ODbeta, so the test would have to be taken beyond, yes. |
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Simplemenu is great for launching a game at boot. However when the emulation app is not retroarch, we loose track on the battery state.
Do you know if we can trigger the led color with a linux command so a simple background script could do the trick ? I know how to retrieve the battery percentage into the filesystem.
It can be another notification like the vibration motor.
If there are no easy way to do this, should I look into Paul Ceucueil code (his shortcut deamons seems quite deep into the system) or directly into the open dingux kernel ?
I am mainly playing on reGBA, another idea would be to add this info into its system screen.
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