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player.go
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player.go
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// Copyright 2021 The Oto Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package oto
import (
"github.com/ebitengine/oto/v3/internal/mux"
)
// Player is a PCM (pulse-code modulation) audio player.
type Player struct {
player *mux.Player
}
// Pause pauses its playing.
func (p *Player) Pause() {
p.player.Pause()
}
// Play starts its playing if it doesn't play.
func (p *Player) Play() {
p.player.Play()
}
// IsPlaying reports whether this player is playing.
func (p *Player) IsPlaying() bool {
return p.player.IsPlaying()
}
// Reset clears the underyling buffer and pauses its playing.
//
// Deprecated: use Pause or Seek instead.
func (p *Player) Reset() {
p.player.Reset()
}
// Volume returns the current volume in the range of [0, 1].
// The default volume is 1.
func (p *Player) Volume() float64 {
return p.player.Volume()
}
// SetVolume sets the current volume in the range of [0, 1].
func (p *Player) SetVolume(volume float64) {
p.player.SetVolume(volume)
}
// BufferedSize returns the byte size of the buffer data that is not sent to the audio hardware yet.
func (p *Player) BufferedSize() int {
return p.player.BufferedSize()
}
// Err returns an error if this player has an error.
func (p *Player) Err() error {
return p.player.Err()
}
// SetBufferSize sets the buffer size.
// If 0 is specified, the default buffer size is used.
func (p *Player) SetBufferSize(bufferSize int) {
p.player.SetBufferSize(bufferSize)
}
// Seek implements io.Seeker.
//
// Seek returns an error when the underlying source doesn't implement io.Seeker.
func (p *Player) Seek(offset int64, whence int) (int64, error) {
return p.player.Seek(offset, whence)
}
// Close implements io.Closer.
func (p *Player) Close() error {
return p.player.Close()
}