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Releases: dysphie/nmrih-backpack2

2.0.8

25 Jan 15:15
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  • Added support for 1.12.2 custom ammo weights 🔮

  • Re-enabled placing barricade boards in backpacks

  • Objective items no longer lose their glow after being put in a backpack

  • Fixed being unable to use backpacks dropped by zombies (#8)

  • Backpack now shows a hint when trying to grab ammo with a full inventory

  • Removed sm_backpack_glow to determine highlight type. Backpacks can now glow and blink at the same time

    • Use sm_backpack_glow_distance to control a backpack's outline (0 to disable)
    • Use sm_backpack_blink to toggle brightness pulse
  • Tweaked backpacks to mimic inventory item glow

    • sm_backpack_glow_distance is now 90 by default.
    • Glow outline is always green (no longer inherits backpack color)
  • Dropped support for compass blips (sm_backpack_glow_blip). This confused players

2.0.7

17 Dec 13:31
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  • Fix custom model downloads not working (thanks kaezyc for reporting!)
  • Fix hud hints being shown to dead players

2.0.6

28 Nov 03:00
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  • Fix game thinking player has a backpack when they do not

2.0.5

27 Nov 16:43
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  • Fix exception when arrow is fired at backpack
  • Fix potential exception when listening for commands

2.0.4

24 Nov 16:14
b58fbf1
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  • Prevent boards from being added to backpacks (due to nmrih/source-game#1232)
    Note: If you really need boards in backpacks, you can change their column from "none" to a valid type in the config file, but their icon will be replaced with the barricade hammer's

2.0.3

24 Nov 01:56
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  • Fixed infinite ammo bug (reported by Flammable, thank you)

2.0.2

19 Nov 05:18
289d035
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  • Fix backpack vanishing unloaded weapons (reported by newpsw)
  • Add translation support for hints and improve display

2.0.1

16 Nov 14:16
3016259
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  • Added support for overriding item placement via configs. This adds a lot of flexibility! See Item Configs

2.0.0

15 Nov 23:12
ed376b5
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  • NMRiH 1.12.1 support
  • Removed gamedata and DHooks dependency, the plugin should be less prone to breaking on new updates
  • Zombies can spawn with backpacks. The backpacks can contain loot (configurable via cvars)
  • Improved edict usage. Backpacks now consume 1 entity when created instead of 2 or 3
  • Added screen hints for carrying/using backpacks, can be toggled via /settings
  • Fixed dropped items colliding with the player
  • Fixed potential infinite ammo exploit
  • Increased color range of backpacks
  • This is a complete rewrite of the plugin so some old functionality is still missing, check what's missing

1.5.3

03 Sep 19:31
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  • Rare chance for zombies to spawn with a backpack. Controlled via sm_backpack_zombie_chance ([0,1] where 1.0 is 100%. Default is 0.01 which is twice as rare as crawlers)
    • Added zombies_can_wear override to backpack types
    • Added backpack_npcs section to backpack CFG that controls which zombie models can carry backpacks
  • New backpack glow mode sm_backpack_glow 2. If enabled it replaces glow outlines with a more subtle pulse.
  • Reduced gamedata dependency