Releases: dysphie/nmrih-backpack2
Releases · dysphie/nmrih-backpack2
2.0.8
-
Added support for 1.12.2 custom ammo weights 🔮
-
Re-enabled placing barricade boards in backpacks
-
Objective items no longer lose their glow after being put in a backpack
-
Fixed being unable to use backpacks dropped by zombies (#8)
-
Backpack now shows a hint when trying to grab ammo with a full inventory
-
Removed
sm_backpack_glow
to determine highlight type. Backpacks can now glow and blink at the same time- Use
sm_backpack_glow_distance
to control a backpack's outline (0 to disable) - Use
sm_backpack_blink
to toggle brightness pulse
- Use
-
Tweaked backpacks to mimic inventory item glow
sm_backpack_glow_distance
is now 90 by default.- Glow outline is always green (no longer inherits backpack color)
-
Dropped support for compass blips (
sm_backpack_glow_blip
). This confused players
2.0.7
2.0.6
2.0.5
2.0.4
- Prevent boards from being added to backpacks (due to nmrih/source-game#1232)
Note: If you really need boards in backpacks, you can change their column from "none" to a valid type in the config file, but their icon will be replaced with the barricade hammer's
2.0.3
2.0.2
2.0.1
- Added support for overriding item placement via configs. This adds a lot of flexibility! See Item Configs
2.0.0
- NMRiH 1.12.1 support
- Removed gamedata and DHooks dependency, the plugin should be less prone to breaking on new updates
- Zombies can spawn with backpacks. The backpacks can contain loot (configurable via cvars)
- Improved edict usage. Backpacks now consume 1 entity when created instead of 2 or 3
- Added screen hints for carrying/using backpacks, can be toggled via /settings
- Fixed dropped items colliding with the player
- Fixed potential infinite ammo exploit
- Increased color range of backpacks
- This is a complete rewrite of the plugin so some old functionality is still missing, check what's missing
1.5.3
- Rare chance for zombies to spawn with a backpack. Controlled via
sm_backpack_zombie_chance
([0,1]
where1.0
is 100%. Default is0.01
which is twice as rare as crawlers)- Added
zombies_can_wear
override to backpack types - Added
backpack_npcs
section to backpack CFG that controls which zombie models can carry backpacks
- Added
- New backpack glow mode
sm_backpack_glow 2
. If enabled it replaces glow outlines with a more subtle pulse. - Reduced gamedata dependency