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Grounds.tres
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[gd_resource type="TileSet" load_steps=3 format=2]
[ext_resource path="res://Tiles/Dungeon_Tileset.png" type="Texture" id=1]
[sub_resource type="ConvexPolygonShape2D" id=1]
points = PoolVector2Array( 23.1529, 28.3326, 7.47968, 28.3326, 7.47968, 2.61243, 22.751, 3.01434 )
[resource]
0/name = "Dungeon_Tileset.png 0"
0/texture = ExtResource( 1 )
0/tex_offset = Vector2( 0, 0 )
0/modulate = Color( 1, 1, 1, 1 )
0/region = Rect2( 128, 416, 32, 32 )
0/tile_mode = 0
0/occluder_offset = Vector2( 0, 0 )
0/navigation_offset = Vector2( 0, 0 )
0/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 1 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
0/z_index = 0
1/name = "Dungeon_Tileset.png 1"
1/texture = ExtResource( 1 )
1/tex_offset = Vector2( 0, 0 )
1/modulate = Color( 1, 1, 1, 1 )
1/region = Rect2( 0, 576, 64, 64 )
1/tile_mode = 0
1/occluder_offset = Vector2( 0, 0 )
1/navigation_offset = Vector2( 0, 0 )
1/shapes = [ ]
1/z_index = 0
2/name = "Dungeon_Tileset.png 2"
2/texture = ExtResource( 1 )
2/tex_offset = Vector2( 0, 0 )
2/modulate = Color( 1, 1, 1, 1 )
2/region = Rect2( 64, 576, 64, 64 )
2/tile_mode = 0
2/occluder_offset = Vector2( 0, 0 )
2/navigation_offset = Vector2( 0, 0 )
2/shapes = [ ]
2/z_index = 0
3/name = "Dungeon_Tileset.png 3"
3/texture = ExtResource( 1 )
3/tex_offset = Vector2( 0, 0 )
3/modulate = Color( 1, 1, 1, 1 )
3/region = Rect2( 160, 256, 160, 160 )
3/tile_mode = 1
3/autotile/bitmask_mode = 0
3/autotile/bitmask_flags = [ Vector2( 0, 1 ), 256, Vector2( 0, 2 ), 260, Vector2( 0, 3 ), 4, Vector2( 1, 0 ), 256, Vector2( 1, 1 ), 324, Vector2( 1, 2 ), 325, Vector2( 1, 3 ), 261, Vector2( 1, 4 ), 4, Vector2( 2, 0 ), 320, Vector2( 2, 1 ), 325, Vector2( 2, 2 ), 325, Vector2( 2, 3 ), 325, Vector2( 2, 4 ), 5, Vector2( 3, 0 ), 64, Vector2( 3, 1 ), 321, Vector2( 3, 2 ), 325, Vector2( 3, 3 ), 69, Vector2( 3, 4 ), 1, Vector2( 4, 1 ), 64, Vector2( 4, 2 ), 65, Vector2( 4, 3 ), 1 ]
3/autotile/icon_coordinate = Vector2( 0, 0 )
3/autotile/tile_size = Vector2( 32, 32 )
3/autotile/spacing = 0
3/autotile/occluder_map = [ ]
3/autotile/navpoly_map = [ ]
3/autotile/priority_map = [ ]
3/autotile/z_index_map = [ ]
3/occluder_offset = Vector2( 0, 0 )
3/navigation_offset = Vector2( 0, 0 )
3/shapes = [ ]
3/z_index = 0