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Add SV_AllowPhysent hook #951
Conversation
@s1lentq time to push a rehlds release? |
s1lentq was in his usual process of hibernation but a strike from Ukraine near his city woke him up! PS: He should also merge all the +1 year pending hooks in ReGameDLL_CS & cie! Almost seems like only the hooks related to functions the approvers "got a personal interest" are merged! I am wondering why some (like API stuff) are so long to be merged, there are modified files section, a control (approvers know that files should be modified for a new hook addition as example), all O.K., a check on "Actions" if this compile fine, all O.K., at the best, use a testing Metamod module with the new hook, and, with debug print/log inside the new hook (tested with the compiled bin from "Actions"), then if works, direct merge... |
edit: it's called, working well. Ignore this comment @justgo97 |
What are you trying to achieve? This hook is mostly used for collision between players, for player - entity stuff you can use |
Well, the entity is SOLID_TRIGGER. That's why RH_SV_AllowPhysent not called. I'm trying to be the entity fully semiclip with other players. See on: https://imgur.com/iDzh5ar When you are closer to the player, more reflection. |
Hooking
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After a few days testing. The problem was using get_user_origin with mode 3 to get the end of the trace. Solved by using Traceline with IGNORE_MONSTERS parameter. |
Can be used to create a custom semiclip without needing a module
Ex: