👋 #9
Replies: 7 comments 12 replies
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Awesome, looking forward to the public beta! |
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public beta pls 🥺 |
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The best part about Fusion is that it's going to be so easy for everyone to pick it up. It's intuitive at a basic level, and has a high ceiling for more complex usage. When I first started using Fusion, I was able to start writing my game after just 2 minutes of reading the code sample snippets from the Fusion homepage. A month later, and I was writing complex applications in Fusion. A couple weeks after that, I was finding ways to rewrite some of my advanced components to better take advantage of Fusion's potential and powers. You become more familiar with it as you go, and consequently become a better Fusion developer. It's an excellent learning curve, and as @Elttob adds documentation and tutorials it will be even easier to climb up that curve to being experienced Fusion dev. |
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What I'm most excited to get my hands on is the Spring component. As soon as I heard Elttob announce his idea for simplifying animations on the dev stream, I immediately became very interested in the project. I've never used Roact not only because I'm already very familiar with the (admittedly somewhat annoying) Roblox UI tools but also because it really didn't seem to offer enough benefits to motivate me to learn its library. As boatbomber eluded to in his comment and from my experience with reading the previews of the documentation, it seems quite easy to get started with. I can't wait for the public beta. |
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It looks so good🥵 I really need this!! You know you want to give me early access ;) |
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I'll gonna use this when released |
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Hello UI designers, developers, and anyone who's curious!
...and a warm welcome to the Fusion community 🙂
As we gear up for a public beta very soon (no solid dates yet!) I'm opening up a discussion section for everything Fusion.
Let's make this the most open and welcoming place for everyone to learn and talk about Fusion, from novices to nerds!
Hope to see you guys soon 🤠
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