This directory contains a build configuration for WASI support, plus a basic sample. This is not intended for production use, nor is it currently supported. This is a step towards possible future support.
Here is a quick overview of how to consume published artifacts. Assuming .NET SDK is already installed, you should run:
dotnet workload install wasi-experimental
This will install workload for building .NET based WASI apps + basic template. Now you can create a new .NET application that targets WASI
dotnet new wasiconsole
And run it with
dotnet run
The runtimeconfig.template.json
contains perHostConfig
section where wasm hosts can be configured
The workload for the time being doesn't include Wasi SDK, which is responsible for native compilation. If you don't need to modify runtime configuration, you can omit this step. In case you get:
error : Could not find wasi-sdk. Either set $(WASI_SDK_PATH), or use workloads to get the sdk. SDK is required for building native files.
you will need to separately download a WASI SDK from https://github.com/WebAssembly/wasi-sdk and point an environment variable WASI_SDK_PATH
to a location where you extract it.
WasmSingleFileBundle
- bundle all assets into the.wasm
. The output file name will match the project name.InvariantGlobalization
- remove globalization support, decrease the publish size.- More details can be found at https://github.com/dotnet/runtime/blob/main/src/mono/wasm/build/WasmApp.Common.targets and https://github.com/dotnet/runtime/blob/main/src/mono/wasi/build/WasiApp.targets
The mechanism for executing .NET code in a WASI runtime environment is equivalent to how dotnet.wasm
executes .NET code in a browser environment. That is, it runs the Mono interpreter to execute .NET bytecode that has been built in the normal way. It should also work with AOT but this is not yet attempted.
on Linux:
./build.sh -bl -os wasi -subset mono+libs -c Debug
or for just native rebuild
./build.sh -bl -os wasi -subset mono.runtime+libs.native+mono.wasiruntime -c Debug
You can enable full assertion messages for local release builds using
-p:MonoEnableAssertMessages=true
And you can use that runtime pack when building outside of the dotnet/runtime
tree by overriding the runtime pack via
<PropertyGroup>
<DotnetRuntimeRepoRoot>../path/to/dotnet/runtime</DotnetRuntimeRepoRoot>
</PropertyGroup>
<ItemGroup>
<!-- update runtime pack to local build -->
<ResolvedRuntimePack PackageDirectory="$(DotnetRuntimeRepoRoot)/artifacts/bin/microsoft.netcore.app.runtime.wasi-wasm/Release"
Condition="'%(ResolvedRuntimePack.FrameworkName)' == 'Microsoft.NETCore.App'" />
</ItemGroup>
Finally, you can build and run the sample:
./dotnet.sh build /p:TargetOS=wasi /p:Configuration=Debug /t:RunSample src/mono/sample/wasi/console
Also, you can build and debug the sample:
cd sample/console
make debug
Using Visual Studio code, add a breakpoint on Program.cs line 17. Download the Mono Debug extension and configure a launch.json like this:
{
"version": "0.2.0",
"configurations": [
{
"name": "Attach",
"type": "mono",
"request": "attach",
"address": "localhost",
"port": 64000
}
]
}