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Perf.Encoders.cs
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Perf.Encoders.cs
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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using BenchmarkDotNet.Attributes;
using MicroBenchmarks;
using System.Buffers;
using System.Collections.Generic;
namespace System.Text.Encodings.Web.Tests
{
[BenchmarkCategory(Categories.Libraries)]
public class Perf_Encoders
{
public IEnumerable<object> GetEncoderArguments()
{
foreach (int size in new[] { 16, 512 })
{
yield return new EncoderArguments("no escaping required", size, JavaScriptEncoder.Default);
yield return new EncoderArguments("&Hello+<World>!", size, JavaScriptEncoder.Default);
yield return new EncoderArguments("no <escaping /> required", size, JavaScriptEncoder.UnsafeRelaxedJsonEscaping);
yield return new EncoderArguments("hello \"there\"", size, JavaScriptEncoder.UnsafeRelaxedJsonEscaping);
yield return new EncoderArguments("&lorem ipsum=dolor sit amet", size, UrlEncoder.Default);
yield return new EncoderArguments("©2020", size, UrlEncoder.Default);
}
}
[Benchmark]
[ArgumentsSource(nameof(GetEncoderArguments))]
public OperationStatus EncodeUtf8(EncoderArguments arguments) => arguments.EncodeUtf8();
[Benchmark]
[ArgumentsSource(nameof(GetEncoderArguments))]
public OperationStatus EncodeUtf16(EncoderArguments arguments) => arguments.EncodeUtf16();
public class EncoderArguments
{
private readonly string _sourceString;
// pads the string with a pseudorandom number of non-escapable characters
private readonly int _paddingSize;
private readonly TextEncoder _encoder;
private readonly string _sourceBufferUtf16;
private readonly char[] _destinationBufferUtf16;
private readonly byte[] _sourceBufferUtf8;
private readonly byte[] _destinationBufferUtf8;
public EncoderArguments(string sourceString, int paddingSize, TextEncoder encoder)
{
_sourceString = sourceString;
_paddingSize = paddingSize;
_encoder = encoder;
_sourceBufferUtf16 = BuildSourceString();
_destinationBufferUtf16 = new char[paddingSize + 10 * sourceString.Length];
_sourceBufferUtf8 = Encoding.UTF8.GetBytes(_sourceBufferUtf16);
_destinationBufferUtf8 = new byte[paddingSize + 10 * sourceString.Length];
string BuildSourceString()
{
var sb = new StringBuilder();
// pad the string with `paddingSize` non-escapable ascii characters
var random = new Random(42);
for (int i = 0; i < paddingSize; i++)
{
sb.Append((char)random.Next('a', 'z' + 1));
}
sb.Append(sourceString);
return sb.ToString();
}
}
public override string ToString() => $"{GetShortEncoderName()},{_sourceString},{_paddingSize}";
// the name is displayed in the results in console, we want it as short as possible
private string GetShortEncoderName()
{
if (_encoder.Equals(JavaScriptEncoder.Default))
return "JavaScript";
if (_encoder.Equals(JavaScriptEncoder.UnsafeRelaxedJsonEscaping))
return "UnsafeRelaxed";
if (_encoder.Equals(UrlEncoder.Default))
return "Url";
throw new NotSupportedException("Unknown encoder.");
}
public OperationStatus EncodeUtf8() => _encoder.EncodeUtf8(_sourceBufferUtf8, _destinationBufferUtf8, out int _, out int _);
public OperationStatus EncodeUtf16() => _encoder.Encode(_sourceBufferUtf16, _destinationBufferUtf16, out int _, out int _);
}
}
}