diff --git a/documentation/wiki/MSBuild-Environment-Variables.md b/documentation/wiki/MSBuild-Environment-Variables.md index 39daa716718..1a1ddac8187 100644 --- a/documentation/wiki/MSBuild-Environment-Variables.md +++ b/documentation/wiki/MSBuild-Environment-Variables.md @@ -26,7 +26,7 @@ Some of the env variables listed here are unsupported, meaning there is no guara * Launches debugger on build start. Works on Windows operating systems only. * Setting the value of 2 allows for manually attaching a debugger to a process ID. This works on Windows and non-Windows operating systems. * `MSBUILDDEBUGSCHEDULER=1` & `MSBUILDDEBUGPATH=` - * Dumps scheduler state at specified directory (`MSBUILDDEBUGSCHEDULER` is implied by `MSBuildDebugEngine`). + * Dumps scheduler state at specified directory. * `MsBuildSkipEagerWildCardEvaluationRegexes` * If specified, overrides the default behavior of glob expansion. During glob expansion, if the path with wildcards that is being processed matches one of the regular expressions provided in the [environment variable](#msbuildskipeagerwildcardevaluationregexes), the path is not processed (expanded). diff --git a/src/Framework/Traits.cs b/src/Framework/Traits.cs index 2558de02b41..9180690cd73 100644 --- a/src/Framework/Traits.cs +++ b/src/Framework/Traits.cs @@ -30,7 +30,7 @@ public Traits() { EscapeHatches = new EscapeHatches(); - DebugScheduler = DebugEngine || !string.IsNullOrEmpty(Environment.GetEnvironmentVariable("MSBUILDDEBUGSCHEDULER")); + DebugScheduler = !string.IsNullOrEmpty(Environment.GetEnvironmentVariable("MSBUILDDEBUGSCHEDULER")); DebugNodeCommunication = DebugEngine || !string.IsNullOrEmpty(Environment.GetEnvironmentVariable("MSBUILDDEBUGCOMM")); }