The types of the C# language are divided into two main categories: reference types and value types. Both value types and reference types may be generic types, which take one or more type parameters. Type parameters can designate both value types and reference types.
type
: reference_type
| value_type
| type_parameter
| pointer_type // unsafe code support
;
pointer_type (§22.3) is available only in unsafe code (§22).
Value types differ from reference types in that variables of the value types directly contain their data, whereas variables of the reference types store references to their data, the latter being known as objects. With reference types, it is possible for two variables to reference the same object, and thus possible for operations on one variable to affect the object referenced by the other variable. With value types, the variables each have their own copy of the data, and it is not possible for operations on one to affect the other.
Note: When a variable is a ref or out parameter, it does not have its own storage but references the storage of another variable. In this case, the ref or out variable is effectively an alias for another variable and not a distinct variable. end note
C#’s type system is unified such that a value of any type can be treated as an object. Every type in C# directly or indirectly derives from the object
class type, and object
is the ultimate base class of all types. Values of reference types are treated as objects simply by viewing the values as type object
. Values of value types are treated as objects by performing boxing and unboxing operations (§8.3.12).
For convenience, throughout this specification, some library type names are written without using their full name qualification. Refer to §C.5 for more information.
A reference type is a class type, an interface type, an array type, a delegate type, or the dynamic
type.
reference_type
: class_type
| interface_type
| array_type
| delegate_type
| 'dynamic'
;
class_type
: type_name
| 'object'
| 'string'
;
interface_type
: type_name
;
array_type
: non_array_type rank_specifier+
;
non_array_type
: value_type
| class_type
| interface_type
| delegate_type
| 'dynamic'
| type_parameter
| pointer_type // unsafe code support
;
rank_specifier
: '[' ','* ']'
;
delegate_type
: type_name
;
pointer_type is available only in unsafe code (§22.3).
A reference type value is a reference to an instance of the type, the latter known as an object. The special value null
is compatible with all reference types and indicates the absence of an instance.
A class type defines a data structure that contains data members (constants and fields), function members (methods, properties, events, indexers, operators, instance constructors, finalizers, and static constructors), and nested types. Class types support inheritance, a mechanism whereby derived classes can extend and specialize base classes. Instances of class types are created using object_creation_expressions (§11.7.15.2).
Class types are described in §14.
Certain predefined class types have special meaning in the C# language, as described in the table below.
Class type | Description |
---|---|
System.Object |
The ultimate base class of all other types. See §8.2.3. |
System.String |
The string type of the C# language. See §8.2.5. |
System.ValueType |
The base class of all value types. See §8.3.2. |
System.Enum |
The base class of all enum types. See §18.5. |
System.Array |
The base class of all array types. See §16.2.2. |
System.Delegate |
The base class of all delegate types. See §19.1. |
System.Exception |
The base class of all exception types. See §20.3. |
The object
class type is the ultimate base class of all other types. Every type in C# directly or indirectly derives from the object
class type.
The keyword object
is simply an alias for the predefined class System.Object
.
The dynamic
type, like object
, can reference any object. When operations are applied to expressions of type dynamic
, their resolution is deferred until the program is run. Thus, if the operation cannot legitimately be applied to the referenced object, no error is given during compilation. Instead, an exception will be thrown when resolution of the operation fails at run-time.
The dynamic
type is further described in §8.7, and dynamic binding in §11.3.1.
The string
type is a sealed class type that inherits directly from object
. Instances of the string
class represent Unicode character strings.
Values of the string
type can be written as string literals (§6.4.5.6).
The keyword string
is simply an alias for the predefined class System.String
.
An interface defines a contract. A class or struct that implements an interface shall adhere to its contract. An interface may inherit from multiple base interfaces, and a class or struct may implement multiple interfaces.
Interface types are described in §17.
An array is a data structure that contains zero or more variables, which are accessed through computed indices. The variables contained in an array, also called the elements of the array, are all of the same type, and this type is called the element type of the array.
Array types are described in §16.
A delegate is a data structure that refers to one or more methods. For instance methods, it also refers to their corresponding object instances.
Note: The closest equivalent of a delegate in C or C++ is a function pointer, but whereas a function pointer can only reference static functions, a delegate can reference both static and instance methods. In the latter case, the delegate stores not only a reference to the method’s entry point, but also a reference to the object instance on which to invoke the method. end note
Delegate types are described in §19.
A value type is either a struct type or an enumeration type. C# provides a set of predefined struct types called the simple types. The simple types are identified through keywords.
value_type
: non_nullable_value_type
| nullable_value_type
;
non_nullable_value_type
: struct_type
| enum_type
;
struct_type
: type_name
| simple_type
;
simple_type
: numeric_type
| 'bool'
;
numeric_type
: integral_type
| floating_point_type
| 'decimal'
;
integral_type
: 'sbyte'
| 'byte'
| 'short'
| 'ushort'
| 'int'
| 'uint'
| 'long'
| 'ulong'
| 'char'
;
floating_point_type
: 'float'
| 'double'
;
enum_type
: type_name
;
nullable_value_type
: non_nullable_value_type '?'
;
Unlike a variable of a reference type, a variable of a value type can contain the value null
only if the value type is a nullable value type (§8.3.11). For every non-nullable value type there is a corresponding nullable value type denoting the same set of values plus the value null
.
Assignment to a variable of a value type creates a copy of the value being assigned. This differs from assignment to a variable of a reference type, which copies the reference but not the object identified by the reference.
All value types implicitly inherit from the class
System.ValueType
, which, in turn, inherits from class object
. It is not possible for any type to derive from a value type, and value types are thus implicitly sealed (§14.2.2.3).
Note that System.ValueType
is not itself a value_type. Rather, it is a class_type from which all value_types are automatically derived.
All value types implicitly declare a public parameterless instance constructor called the default constructor. The default constructor returns a zero-initialized instance known as the default value for the value type:
- For all simple_types, the default value is the value produced by a bit pattern of all zeros:
- For
sbyte
,byte
,short
,ushort
,int
,uint
,long
, andulong
, the default value is0
. - For
char
, the default value is'\x0000'
. - For
float
, the default value is0.0f
. - For
double
, the default value is0.0d
. - For
decimal
, the default value is0m
(that is, value zero with scale 0). - For
bool
, the default value isfalse
. - For an enum_type
E
, the default value is0
, converted to the typeE
.
- For
- For a struct_type, the default value is the value produced by setting all value type fields to their default value and all reference type fields to
null
. - For a nullable_value_type the default value is an instance for which the
HasValue
property is false. The default value is also known as the null value of the nullable value type. Attempting to read theValue
property of such a value causes an exception of typeSystem.InvalidOperationException
to be thrown (§8.3.11).
Like any other instance constructor, the default constructor of a value type is invoked using the new
operator.
Note: For efficiency reasons, this requirement is not intended to actually have the implementation generate a constructor call. For value types, the default value expression (§11.7.19) produces the same result as using the default constructor. end note
Example: In the code below, variables
i
,j
andk
are all initialized to zero.class A { void F() { int i = 0; int j = new int(); int k = default(int); } }end example
Because every value type implicitly has a public parameterless instance constructor, it is not possible for a struct type to contain an explicit declaration of a parameterless constructor. A struct type is however permitted to declare parameterized instance constructors (§15.4.9).
A struct type is a value type that can declare constants, fields, methods, properties, events, indexers, operators, instance constructors, static constructors, and nested types. The declaration of struct types is described in §15.
C# provides a set of predefined struct
types called the simple types. The simple types are identified through keywords, but these keywords are simply aliases for predefined struct
types in the System
namespace, as described in the table below.
Keyword | Aliased type |
---|---|
sbyte |
System.SByte |
byte |
System.Byte |
short |
System.Int16 |
ushort |
System.UInt16 |
int |
System.Int32 |
uint |
System.UInt32 |
long |
System.Int64 |
ulong |
System.UInt64 |
char |
System.Char |
float |
System.Single |
double |
System.Double |
bool |
System.Boolean |
decimal |
System.Decimal |
Because a simple type aliases a struct type, every simple type has members.
Example:
int
has the members declared inSystem.Int32
and the members inherited fromSystem.Object
, and the following statements are permitted:int i = int.MaxValue; // System.Int32.MaxValue constant string s = i.ToString(); // System.Int32.ToString() instance method string t = 123.ToString(); // System.Int32.ToString() instance methodend example
Note: The simple types differ from other struct types in that they permit certain additional operations:
- Most simple types permit values to be created by writing literals (§6.4.5), although C# makes no provision for literals of struct types in general. Example:
123
is a literal of typeint
and'a'
is a literal of typechar
. end example- When the operands of an expression are all simple type constants, it is possible for the compiler to evaluate the expression at compile-time. Such an expression is known as a constant_expression (§11.20). Expressions involving operators defined by other struct types are not considered to be constant expressions
- Through
const
declarations, it is possible to declare constants of the simple types (§14.4). It is not possible to have constants of other struct types, but a similar effect is provided by static readonly fields.- Conversions involving simple types can participate in evaluation of conversion operators defined by other struct types, but a user-defined conversion operator can never participate in evaluation of another user-defined conversion operator (§10.5.3).
end note.
C# supports nine integral types: sbyte
, byte
, short
, ushort
, int
, uint
, long
, ulong
, and char
. The integral types have the following sizes and ranges of values:
- The
sbyte
type represents signed 8-bit integers with values from-128
to127
, inclusive. - The
byte
type represents unsigned 8-bit integers with values from0
to255
, inclusive. - The
short
type represents signed 16-bit integers with values from-32768
to32767
, inclusive. - The
ushort
type represents unsigned 16-bit integers with values from0
to65535
, inclusive. - The
int
type represents signed 32-bit integers with values from-2147483648
to2147483647
, inclusive. - The
uint
type represents unsigned 32-bit integers with values from0
to4294967295
, inclusive. - The
long
type represents signed 64-bit integers with values from-9223372036854775808
to9223372036854775807
, inclusive. - The
ulong
type represents unsigned 64-bit integers with values from0
to18446744073709551615
, inclusive. - The
char
type represents unsigned 16-bit integers with values from0
to65535
, inclusive. The set of possible values for thechar
type corresponds to the Unicode character set.Note: Although
char
has the same representation asushort
, not all operations permitted on one type are permitted on the other. end note
All signed integral types are represented using two’s complement format.
The integral_type unary and binary operators always operate with signed 32-bit precision, unsigned 32-bit precision, signed 64-bit precision, or unsigned 64-bit precision, as detailed in §11.4.7.
The char
type is classified as an integral type, but it differs from the other integral types in two ways:
- There are no predefined implicit conversions from other types to the
char
type. In particular, even though thebyte
andushort
types have ranges of values that are fully representable using thechar
type, implicit conversions from sbyte, byte, orushort
tochar
do not exist. - Constants of the
char
type shall be written as character_literals or as integer_literals in combination with a cast to type char.
Example:
(char)10
is the same as'\x000A'
. end example
The checked
and unchecked
operators and statements are used to control overflow checking for integral-type arithmetic operations and conversions (§11.7.18). In a checked
context, an overflow produces a compile-time error or causes a System.OverflowException
to be thrown. In an unchecked
context, overflows are ignored and any high-order bits that do not fit in the destination type are discarded.
C# supports two floating-point types: float
and double
. The float
and double
types are represented using the 32-bit single-precision and 64-bit double-precision IEC 60559 formats, which provide the following sets of values:
- Positive zero and negative zero. In most situations, positive zero and negative zero behave identically as the simple value zero, but certain operations distinguish between the two (§11.9.3).
- Positive infinity and negative infinity. Infinities are produced by such operations as dividing a non-zero number by zero.
Example:
1.0 / 0.0
yields positive infinity, and–1.0 / 0.0
yields negative infinity. end example - The Not-a-Number value, often abbreviated NaN. NaNs are produced by invalid floating-point operations, such as dividing zero by zero.
- The finite set of non-zero values of the form s × m × 2ᵉ, where s is 1 or −1, and m and e are determined by the particular floating-point type: For
float
, 0 < m < 2²⁴ and −149 ≤ e ≤ 104, and fordouble
, 0 < m < 2⁵³ and −1075 ≤ e ≤ 970. Denormalized floating-point numbers are considered valid non-zero values. C# neither requires nor forbids that a conforming implementation support denormalized floating-point numbers.
The float
type can represent values ranging from approximately 1.5 × 10⁻⁴⁵ to 3.4 × 10³⁸ with a precision of 7 digits.
The double
type can represent values ranging from approximately 5.0 × 10⁻³²⁴ to 1.7 × 10³⁰⁸ with a precision of 15-16 digits.
If either operand of a binary operator is a floating-point type then standard numeric promotions are applied, as detailed in §11.4.7, and the operation is performed with float
or double
precision.
The floating-point operators, including the assignment operators, never produce exceptions. Instead, in exceptional situations, floating-point operations produce zero, infinity, or NaN, as described below:
- The result of a floating-point operation is rounded to the nearest representable value in the destination format.
- If the magnitude of the result of a floating-point operation is too small for the destination format, the result of the operation becomes positive zero or negative zero.
- If the magnitude of the result of a floating-point operation is too large for the destination format, the result of the operation becomes positive infinity or negative infinity.
- If a floating-point operation is invalid, the result of the operation becomes NaN.
- If one or both operands of a floating-point operation is NaN, the result of the operation becomes NaN.
Floating-point operations may be performed with higher precision than the result type of the operation. To force a value of a floating-point type to the exact precision of its type, an explicit cast (§11.8.7) can be used.
Example: Some hardware architectures support an “extended” or “long double” floating-point type with greater range and precision than the
double
type, and implicitly perform all floating-point operations using this higher precision type. Only at excessive cost in performance can such hardware architectures be made to perform floating-point operations with less precision, and rather than require an implementation to forfeit both performance and precision, C# allows a higher precision type to be used for all floating-point operations. Other than delivering more precise results, this rarely has any measurable effects. However, in expressions of the formx * y / z
, where the multiplication produces a result that is outside thedouble
range, but the subsequent division brings the temporary result back into thedouble
range, the fact that the expression is evaluated in a higher range format can cause a finite result to be produced instead of an infinity. end example
The decimal
type is a 128-bit data type suitable for financial and monetary calculations. The decimal
type can represent values including those in the range at least -7.9 × 10⁻²⁸ to 7.9 × 10²⁸, with at least 28-digit precision.
The finite set of values of type decimal
are of the form (–1)ᵛ × c × 10⁻ᵉ, where the sign v is 0 or 1, the coefficient c is given by 0 ≤ c < Cmax, and the scale e is such that Emin ≤ e ≤ Emax, where Cmax is at least 1 × 10²⁸, Emin ≤ 0, and Emax ≥ 28. The decimal
type does not necessarily support signed zeros, infinities, or NaN’s.
A decimal
is represented as an integer scaled by a power of ten. For decimal
s with an absolute value less than 1.0m
, the value is exact to at least the 28th decimal place. For decimal
s with an absolute value greater than or equal to 1.0m
, the value is exact to at least 28 digits. Contrary to the float
and double
data types, decimal fractional numbers such as 0.1
can be represented exactly in the decimal representation. In the float
and double
representations, such numbers often have non-terminating binary expansions, making those representations more prone to round-off errors.
If either operand of a binary operator is of decimal
type then standard numeric promotions are applied, as detailed in §11.4.7, and the operation is performed with double
precision.
The result of an operation on values of type decimal
is that which would result from calculating an exact result (preserving scale, as defined for each operator) and then rounding to fit the representation. Results are rounded to the nearest representable value, and, when a result is equally close to two representable values, to the value that has an even number in the least significant digit position (this is known as “banker’s rounding”). That is, results are exact to at least the 28th decimal place. Note that rounding may produce a zero value from a non-zero value.
If a decimal
arithmetic operation produces a result whose magnitude is too large for the decimal
format, a System.OverflowException
is thrown.
The decimal
type has greater precision but may have a smaller range than the floating-point types. Thus, conversions from the floating-point types to decimal
might produce overflow exceptions, and conversions from decimal
to the floating-point types might cause loss of precision or overflow exceptions. For these reasons, no implicit conversions exist between the floating-point types and decimal
, and without explicit casts, a compile-time error occurs when floating-point and decimal
operands are directly mixed in the same expression.
The bool
type represents Boolean logical quantities. The possible values of type bool
are true
and false
.
No standard conversions exist between bool
and other value types. In particular, the bool
type is distinct and separate from the integral types, a bool
value cannot be used in place of an integral value, and vice versa.
Note: In the C and C++ languages, a zero integral or floating-point value, or a null pointer can be converted to the Boolean value
false
, and a non-zero integral or floating-point value, or a non-null pointer can be converted to the Boolean valuetrue
. In C#, such conversions are accomplished by explicitly comparing an integral or floating-point value to zero, or by explicitly comparing an object reference tonull
. end note
An enumeration type is a distinct type with named constants. Every enumeration type has an underlying type, which shall be byte
, sbyte
, short
, ushort
, int
, uint
, long
or ulong
. The set of values of the enumeration type is the same as the set of values of the underlying type. Values of the enumeration type are not restricted to the values of the named constants. Enumeration types are defined through enumeration declarations (§18.2).
A nullable value type can represent all values of its underlying type plus an additional null value. A nullable value type is written T?
, where T
is the underlying type. This syntax is shorthand for System.Nullable<T>
, and the two forms can be used interchangeably.
Conversely, a non-nullable value type is any value type other than System.Nullable<T>
and its shorthand T?
(for any T
), plus any type parameter that is constrained to be a non-nullable value type (that is, any type parameter with a value type constraint (§14.2.5)). The System.Nullable<T>
type specifies the value type constraint for T
, which means that the underlying type of a nullable value type can be any non-nullable value type. The underlying type of a nullable value type cannot be a nullable value type or a reference type. For example, int??
and string?
are invalid types.
An instance of a nullable value type T?
has two public read-only properties:
- A
HasValue
property of typebool
- A
Value
property of typeT
An instance for which HasValue
is true
is said to be non-null. A non-null instance contains a known value and Value
returns that value.
An instance for which HasValue
is false
is said to be null. A null instance has an undefined value. Attempting to read the Value
of a null instance causes a System.InvalidOperationException
to be thrown. The process of accessing the Value property of a nullable instance is referred to as unwrapping.
In addition to the default constructor, every nullable value type T?
has a public constructor with a single parameter of type T
. Given a value x
of type T
, a constructor invocation of the form
new T?(x)
creates a non-null instance of T?
for which the Value
property is x
. The process of creating a non-null instance of a nullable value type for a given value is referred to as wrapping.
Implicit conversions are available from the null
literal to T?
(§10.2.7) and from T
to T?
(§10.2.6).
The nullable type T?
implements no interfaces (§17). In particular, this means it does not implement any interface that the underlying type T
does.
The concept of boxing and unboxing provide a bridge between value_types and reference_types by permitting any value of a value_type to be converted to and from type object
. Boxing and unboxing enables a unified view of the type system wherein a value of any type can ultimately be treated as an object
.
Boxing is described in more detail in §10.2.9 and unboxing is described in §10.3.6.
A generic type declaration, by itself, denotes an unbound generic type that is used as a “blueprint” to form many different types, by way of applying type arguments. The type arguments are written within angle brackets (<
and >
) immediately following the name of the generic type. A type that includes at least one type argument is called a constructed type. A constructed type can be used in most places in the language in which a type name can appear. An unbound generic type can only be used within a typeof_expression (§11.7.16).
Constructed types can also be used in expressions as simple names (§11.7.4) or when accessing a member (§11.7.6).
When a namespace_or_type_name is evaluated, only generic types with the correct number of type parameters are considered. Thus, it is possible to use the same identifier to identify different types, as long as the types have different numbers of type parameters. This is useful when mixing generic and non-generic classes in the same program.
Example:
namespace Widgets { class Queue {...} class Queue<TElement> {...} } namespace MyApplication { using Widgets; class X { Queue q1; // Non-generic Widgets.Queue Queue<int> q2; // Generic Widgets.Queue } }end example
The detailed rules for name lookup in the namespace_or_type_name productions is described in §7.8. The resolution of ambiguities in these productions is described in §6.2.5. A type_name might identify a constructed type even though it doesn’t specify type parameters directly. This can occur where a type is nested within a generic class
declaration, and the instance type of the containing declaration is implicitly used for name lookup (§14.3.9.7).
Example:
class Outer<T> { public class Inner {...} public Inner i; // Type of i is Outer<T>.Inner }end example
A non-enum constructed type shall not be used as an unmanaged_type (§8.8).
Each argument in a type argument list is simply a type.
type_argument_list
: '<' type_arguments '>'
;
type_arguments
: type_argument (',' type_argument)*
;
type_argument
: type
;
A type_argument shall not be a pointer type (§22). Each type argument shall satisfy any constraints on the corresponding type parameter (§14.2.5).
All types can be classified as either open types or closed types. An open type is a type that involves type parameters. More specifically:
- A type parameter defines an open type.
- An array type is an open type if and only if its element type is an open type.
- A constructed type is an open type if and only if one or more of its type arguments is an open type. A constructed nested type is an open type if and only if one or more of its type arguments or the type arguments of its containing type(s) is an open type.
A closed type is a type that is not an open type.
At run-time, all of the code within a generic type declaration is executed in the context of a closed constructed type that was created by applying type arguments to the generic declaration. Each type parameter within the generic type is bound to a particular run-time type. The run-time processing of all statements and expressions always occurs with closed types, and open types occur only during compile-time processing.
Each closed constructed type has its own set of static variables, which are not shared with any other closed constructed types. Since an open type does not exist at run-time, there are no static variables associated with an open type. Two closed constructed types are the same type if they are constructed from the same unbound generic type, and their corresponding type arguments are the same type.
The term unbound type refers to a non-generic type or an unbound generic type. The term bound type refers to a non-generic type or a constructed type.
An unbound type refers to the entity declared by a type declaration. An unbound generic type is not itself a type, and cannot be used as the type of a variable, argument or return value, or as a base type. The only construct in which an unbound generic type can be referenced is the typeof
expression (§11.7.16).
Whenever a constructed type or generic method is referenced, the supplied type arguments are checked against the type parameter constraints declared on the generic type or method (§14.2.5). For each where
clause, the type argument A
that corresponds to the named type parameter is checked against each constraint as follows:
- If the constraint is a
class
type, an interface type, or a type parameter, letC
represent that constraint with the supplied type arguments substituted for any type parameters that appear in the constraint. To satisfy the constraint, it shall be the case that typeA
is convertible to typeC
by one of the following: - If the constraint is the reference type constraint (
class
), the typeA
shall satisfy one of the following:A
is an interface type, class type, delegate type, array type or the dynamic type.
Note:
System.ValueType
andSystem.Enum
are reference types that satisfy this constraint. end noteA
is a type parameter that is known to be a reference type (§8.2).
- If the constraint is the value type constraint (
struct
), the typeA
shall satisfy one of the following:A
is astruct
type orenum
type, but not a nullable value type.
Note:
System.ValueType
andSystem.Enum
are reference types that do not satisfy this constraint. end noteA
is a type parameter having the value type constraint (§14.2.5).
- If the constraint is the constructor constraint
new()
, the typeA
shall not beabstract
and shall have a public parameterless constructor. This is satisfied if one of the following is true:A
is a value type, since all value types have a public default constructor (§8.3.3).A
is a type parameter having the constructor constraint (§14.2.5).A
is a type parameter having the value type constraint (§14.2.5).A
is aclass
that is not abstract and contains an explicitly declared public constructor with no parameters.A
is notabstract
and has a default constructor (§14.11.5).
A compile-time error occurs if one or more of a type parameter’s constraints are not satisfied by the given type arguments.
Since type parameters are not inherited, constraints are never inherited either.
Example: In the following,
D
needs to specify the constraint on its type parameterT
so thatT
satisfies the constraint imposed by the baseclass
B<T>
. In contrast,class
E
need not specify a constraint, becauseList<T>
implementsIEnumerable
for anyT
.class B<T> where T: IEnumerable {...} class D<T> : B<T> where T: IEnumerable {...} class E<T> : B<List<T>> {...}end example
A type parameter is an identifier designating a value type or reference type that the parameter is bound to at run-time.
type_parameter
: identifier
;
Since a type parameter can be instantiated with many different type arguments, type parameters have slightly different operations and restrictions than other types.
Note: These include:
- A type parameter cannot be used directly to declare a base class (§14.2.4.2) or interface (§17.2.4).
- The rules for member lookup on type parameters depend on the constraints, if any, applied to the type parameter. They are detailed in §11.5.
- The available conversions for a type parameter depend on the constraints, if any, applied to the type parameter. They are detailed in §10.2.12 and §10.3.8.
- The literal
null
cannot be converted to a type given by a type parameter, except if the type parameter is known to be a reference type (§10.2.12). However, a default expression (§11.7.19) can be used instead. In addition, a value with a type given by a type parameter can be compared with null using==
and!=
(§11.11.7) unless the type parameter has the value type constraint.- A
new
expression (§11.7.15.2) can only be used with a type parameter if the type parameter is constrained by a constructor_constraint or the value type constraint (§14.2.5).- A type parameter cannot be used anywhere within an attribute.
- A type parameter cannot be used in a member access (§11.7.6) or type name (§7.8) to identify a static member or a nested type.
- A type parameter cannot be used as an unmanaged_type (§8.8).
end note
As a type, type parameters are purely a compile-time construct. At run-time, each type parameter is bound to a run-time type that was specified by supplying a type argument to the generic type declaration. Thus, the type of a variable declared with a type parameter will, at run-time, be a closed constructed type §8.4.3. The run-time execution of all statements and expressions involving type parameters uses the type that was supplied as the type argument for that parameter.
Expression trees permit lambda expressions to be represented as data structures instead of executable code. Expression trees are values of expression tree types of the form System.Linq.Expressions.Expression<TDelegate>
, where TDelegate
is any delegate type. For the remainder of this specification we will refer to these types using the shorthand Expression<TDelegate>
.
If a conversion exists from a lambda expression to a delegate type D
, a conversion also exists to the expression tree type Expression<TDelegate>
. Whereas the conversion of a lambda expression to a delegate type generates a delegate that references executable code for the lambda expression, conversion to an expression tree type creates an expression tree representation of the lambda expression. More details of this conversion are provided in §10.7.3.
Example: The following program represents a lambda expression both as executable code and as an expression tree. Because a conversion exists to
Func<int,int>
, a conversion also exists toExpression<Func<int,int>>
:Func<int,int> del = x => x + 1; // Code Expression<Func<int,int>> exp = x => x + 1; // DataFollowing these assignments, the delegate
del
references a method that returnsx + 1
, and the expression tree exp references a data structure that describes the expressionx => x + 1
.end example
Expression<TDelegate>
provides an instance method Compile
which produces a delegate of type TDelegate
:
Func<int,int> del2 = exp.Compile();
Invoking this delegate causes the code represented by the expression tree to be executed. Thus, given the definitions above, del
and del2
are equivalent, and the following two statements will have the same effect:
int i1 = del(1);
int i2 = del2(1);
After executing this code, i1
and i2
will both have the value 2
.
The API surface provided by Expression<TDelegate>
is implementation-specific beyond the requirement for a Compile
method described above.
Note: While the details of the API provided for expression trees are implementation-specific, it is expected that an implementation will:
- Enable code to inspect and respond to the structure of an expression tree created as the result of a conversion from a lambda expression
- Enable expression trees to be created programatically within user code
end note
The type dynamic
uses dynamic binding, as described in detail in §11.3.2, as opposed to static binding which is used by all other types.
dynamic
is considered identical to object
except in the following respects:
- Operations on expressions of type
dynamic
can be dynamically bound (§11.3.3). - Type inference (§11.6.3) will prefer
dynamic
overobject
if both are candidates. dynamic
cannot be used as- the type in an object_creation_expression (§11.7.15.2)
- a predefined_type in a member_access (§11.7.6.1)
- the operand of the
typeof
operator - an attribute argument
- a constraint
- an extension method type
- any part of a type argument within struct_interfaces (§15.2.4) or interface_type_list (§14.2.4.1).
Because of this equivalence, the following holds:
- There is an implicit identity conversion between
object
anddynamic
, and between constructed types that are the same when replacingdynamic
withobject
. - Implicit and explicit conversions to and from
object
also apply to and fromdynamic
. - Signatures that are the same when replacing
dynamic
withobject
are considered the same signature. - The type
dynamic
is indistinguishable fromobject
at run-time. - An expression of the type
dynamic
is referred to as a dynamic expression.
unmanaged_type
: value_type
| pointer_type // unsafe code support
;
An unmanaged_type is any type that isn’t a reference_type, a type_parameter, or a constructed type, and contains no fields whose type is not an unmanaged_type. In other words, an unmanaged_type is one of the following: