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To implement FSR Frame Generation, a swapchain proxy is required. This means that the d3d11 swapchain is a proxy which forwards all commands to a d3d12 swapchain instead. When Present is called, the current fake d3d11 swapchain buffer is copied into the d3d12 swapchain buffer and presented.
The text was updated successfully, but these errors were encountered:
To implement FSR Frame Generation, a swapchain proxy is required. This means that the d3d11 swapchain is a proxy which forwards all commands to a d3d12 swapchain instead. When Present is called, the current fake d3d11 swapchain buffer is copied into the d3d12 swapchain buffer and presented.
The text was updated successfully, but these errors were encountered: