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Copy pathDeformationTransferSameTopology.vcxproj.filters
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DeformationTransferSameTopology.vcxproj.filters
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
<Filter Include="algorithm">
<UniqueIdentifier>{2aecd36f-7fe8-42dc-90a5-b0efdfde4cd7}</UniqueIdentifier>
</Filter>
<Filter Include="algorithm\Renderable">
<UniqueIdentifier>{cd16f2c8-d15a-4719-b84b-33733ba9610f}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<Text Include="ReadMe.txt" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="algorithm\Renderable\bmesh.cpp">
<Filter>algorithm\Renderable</Filter>
</ClCompile>
<ClCompile Include="algorithm\Renderable\ObjMesh.cpp">
<Filter>algorithm\Renderable</Filter>
</ClCompile>
<ClCompile Include="algorithm\MeshTransfer.cpp">
<Filter>algorithm</Filter>
</ClCompile>
<ClCompile Include="main.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="algorithm\Renderable\bmesh.h">
<Filter>algorithm\Renderable</Filter>
</ClInclude>
<ClInclude Include="algorithm\Renderable\bmesh_private.h">
<Filter>algorithm\Renderable</Filter>
</ClInclude>
<ClInclude Include="algorithm\Renderable\ObjMesh.h">
<Filter>algorithm\Renderable</Filter>
</ClInclude>
<ClInclude Include="algorithm\Renderable\Renderable.h">
<Filter>algorithm\Renderable</Filter>
</ClInclude>
<ClInclude Include="algorithm\MeshTransfer.h">
<Filter>algorithm</Filter>
</ClInclude>
<ClInclude Include="algorithm\ParameterConfig.h">
<Filter>algorithm</Filter>
</ClInclude>
</ItemGroup>
</Project>