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noticed in real world testing on teh testnet the burn calculation does not give back the correct amount.
burn
I think this line
uint256 _liquidityBurned = burnAmount.mul(_totalSupply) / _liquidity;
in the burn method, should in fact be:
uint256 _liquidityBurned = burnAmount.mul(_liquidity) / _totalSupply;
The text was updated successfully, but these errors were encountered:
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noticed in real world testing on teh testnet the
burn
calculation does not give back the correct amount.I think this line
uint256 _liquidityBurned = burnAmount.mul(_totalSupply) / _liquidity;
in the burn method, should in fact be:
uint256 _liquidityBurned = burnAmount.mul(_liquidity) / _totalSupply;
The text was updated successfully, but these errors were encountered: