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Burn calculation incorrect #2

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kassandraoftroy opened this issue May 6, 2021 · 0 comments
Open

Burn calculation incorrect #2

kassandraoftroy opened this issue May 6, 2021 · 0 comments

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@kassandraoftroy
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noticed in real world testing on teh testnet the burn calculation does not give back the correct amount.

I think this line

uint256 _liquidityBurned = burnAmount.mul(_totalSupply) / _liquidity;

in the burn method, should in fact be:

uint256 _liquidityBurned = burnAmount.mul(_liquidity) / _totalSupply;

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