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VisualPinball.net2017.vcxproj.user
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VisualPinball.net2017.vcxproj.user
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<RemoteDebuggerWorkingDirectory>C:\Games\Visual PinballX</RemoteDebuggerWorkingDirectory>
<LocalDebuggerWorkingDirectory>C:\Games\Visual PinballX\</LocalDebuggerWorkingDirectory>
<LocalDebuggerCommand>C:\Games\Visual PinballX\VPinballX.exe</LocalDebuggerCommand>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<RemoteDebuggerWorkingDirectory>C:\Games\Visual PinballX</RemoteDebuggerWorkingDirectory>
<LocalDebuggerWorkingDirectory>C:\Games\Visual PinballX\</LocalDebuggerWorkingDirectory>
<LocalDebuggerCommand>C:\Games\Visual PinballX\VPinballX_GL64.exe</LocalDebuggerCommand>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LocalDebuggerWorkingDirectory>C:\Games\Visual PinballX\</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<LocalDebuggerCommand>C:\Games\Visual PinballX\VPinballX.exe</LocalDebuggerCommand>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">
<LocalDebuggerWorkingDirectory>C:\Games\Visual PinballX\</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<LocalDebuggerCommand>C:\Games\Visual PinballX\VPinballX_GL.exe</LocalDebuggerCommand>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LocalDebuggerCommand>C:\Games\Visual PinballX\VPinballX.exe</LocalDebuggerCommand>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<LocalDebuggerWorkingDirectory>C:\Games\Visual PinballX\</LocalDebuggerWorkingDirectory>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">
<LocalDebuggerCommand>C:\Games\Visual PinballX\VPinballX_GL.exe</LocalDebuggerCommand>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<LocalDebuggerWorkingDirectory>C:\Games\Visual PinballX\</LocalDebuggerWorkingDirectory>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LocalDebuggerCommand>C:\Games\Visual PinballX\VPinballX.exe</LocalDebuggerCommand>
<LocalDebuggerWorkingDirectory>C:\Games\Visual PinballX\</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">
<LocalDebuggerCommand>C:\Games\Visual PinballX\VPinballX_GL64.exe</LocalDebuggerCommand>
<LocalDebuggerWorkingDirectory>C:\Games\Visual PinballX\</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
</Project>