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Texture.cpp
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Texture.cpp
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#include "stdafx.h"
#include "Texture.h"
#include "freeimage.h"
BaseTexture* BaseTexture::CreateFromFreeImage(FIBITMAP* dib)
{
// check if Textures exceed the maximum texture dimension
int maxTexDim = LoadValueIntWithDefault("Player", "MaxTexDimension", 0); // default: Don't resize textures
if (maxTexDim <= 0)
maxTexDim = 65536;
const int pictureWidth = FreeImage_GetWidth(dib);
const int pictureHeight = FreeImage_GetHeight(dib);
FIBITMAP* dib32;
BaseTexture* tex = NULL;
// do loading in a loop, in case memory runs out and we need to scale the texture down due to this
bool success = false;
while (!success)
{
// the mem is so low that the texture won't even be able to be rescaled -> return
if (maxTexDim <= 0)
return NULL;
FIBITMAP* dibResized = dib;
if ((pictureHeight > maxTexDim) || (pictureWidth > maxTexDim))
{
int newWidth = max(min(pictureWidth, maxTexDim), MIN_TEXTURE_SIZE);
int newHeight = max(min(pictureHeight, maxTexDim), MIN_TEXTURE_SIZE);
/*
* The following code tries to maintain the aspect ratio while resizing.
*/
if (pictureWidth - newWidth > pictureHeight - newHeight)
newHeight = min(pictureHeight * newWidth / pictureWidth, maxTexDim);
else
newWidth = min(pictureWidth * newHeight / pictureHeight, maxTexDim);
dibResized = FreeImage_Rescale(dib, newWidth, newHeight, FILTER_BILINEAR); //!! use a better filter in case scale ratio is pretty high?
}
else if (pictureWidth < MIN_TEXTURE_SIZE || pictureHeight < MIN_TEXTURE_SIZE)
{
// some drivers seem to choke on small (1x1) textures, so be safe by scaling them up
const int newWidth = max(pictureWidth, MIN_TEXTURE_SIZE);
const int newHeight = max(pictureHeight, MIN_TEXTURE_SIZE);
dibResized = FreeImage_Rescale(dib, newWidth, newHeight, FILTER_BOX);
}
// failed to get mem?
if (!dibResized)
{
maxTexDim /= 2;
while ((maxTexDim > pictureHeight) && (maxTexDim > pictureWidth))
maxTexDim /= 2;
continue;
}
const FREE_IMAGE_TYPE img_type = FreeImage_GetImageType(dibResized);
const bool rgbf = (img_type == FIT_FLOAT) || (img_type == FIT_DOUBLE) || (img_type == FIT_RGBF) || (img_type == FIT_RGBAF); //(FreeImage_GetBPP(dibResized) > 32);
dib32 = rgbf ? FreeImage_ConvertToRGBF(dibResized) : FreeImage_ConvertTo32Bits(dibResized);
if (dibResized != dib) // did we allocate a rescaled copy?
FreeImage_Unload(dibResized);
// failed to get mem?
if (!dib32)
{
maxTexDim /= 2;
while ((maxTexDim > pictureHeight) && (maxTexDim > pictureWidth))
maxTexDim /= 2;
continue;
}
try
{
tex = new BaseTexture(FreeImage_GetWidth(dib32), FreeImage_GetHeight(dib32), rgbf ? RGB_FP : RGBA);
success = true;
}
// failed to get mem?
catch (...)
{
delete tex;
FreeImage_Unload(dib32);
maxTexDim /= 2;
while ((maxTexDim > pictureHeight) && (maxTexDim > pictureWidth))
maxTexDim /= 2;
}
}
tex->m_realWidth = pictureWidth;
tex->m_realHeight = pictureHeight;
BYTE * const psrc = FreeImage_GetBits(dib32), *pdst = tex->data();
const int pitchdst = FreeImage_GetPitch(dib32), pitchsrc = tex->pitch();
const int height = tex->height();
for (int y = 0; y < height; ++y)
memcpy(pdst + (height - y - 1)*pitchdst, psrc + y * pitchsrc, pitchsrc);
FreeImage_Unload(dib32);
return tex;
}
BaseTexture* BaseTexture::CreateFromFile(const char *szfile)
{
if (szfile == NULL || szfile[0] == '\0')
return NULL;
FREE_IMAGE_FORMAT fif;
// check the file signature and deduce its format
fif = FreeImage_GetFileType(szfile, 0);
if (fif == FIF_UNKNOWN) {
// try to guess the file format from the file extension
fif = FreeImage_GetFIFFromFilename(szfile);
}
// check that the plugin has reading capabilities ...
if ((fif != FIF_UNKNOWN) && FreeImage_FIFSupportsReading(fif)) {
// ok, let's load the file
FIBITMAP * const dib = FreeImage_Load(fif, szfile, 0);
if (!dib)
return NULL;
BaseTexture* const mySurface = BaseTexture::CreateFromFreeImage(dib);
FreeImage_Unload(dib);
//if (bitsPerPixel == 24)
// mySurface->SetOpaque();
return mySurface;
}
else
return NULL;
}
BaseTexture* BaseTexture::CreateFromData(const void *data, const size_t size)
{
// check the file signature and deduce its format
FIMEMORY * const dataHandle = FreeImage_OpenMemory((BYTE*)data, size);
if (!dataHandle)
return NULL;
const FREE_IMAGE_FORMAT fif = FreeImage_GetFileTypeFromMemory(dataHandle, size);
// check that the plugin has reading capabilities ...
if ((fif != FIF_UNKNOWN) && FreeImage_FIFSupportsReading(fif)) {
// ok, let's load the file
FIBITMAP * const dib = FreeImage_LoadFromMemory(fif, dataHandle, 0);
FreeImage_CloseMemory(dataHandle);
if (!dib)
return NULL;
BaseTexture* const mySurface = BaseTexture::CreateFromFreeImage(dib);
FreeImage_Unload(dib);
//if (bitsPerPixel == 24)
// mySurface->SetOpaque();
return mySurface;
}
else {
FreeImage_CloseMemory(dataHandle);
return NULL;
}
}
void BaseTexture::CopyTo_ConvertAlpha(BYTE* const bits) // premultiplies alpha (as Win32 AlphaBlend() wants it like that) OR converts rgb_fp format to 32bits
{
if (m_format == RGB_FP) // Tonemap for 8bpc-Display
{
unsigned int o = 0;
for (int j = 0; j < m_height; ++j)
for (int i = 0; i < m_width; ++i, ++o)
{
const float r = ((float*)m_data.data())[o * 3];
const float g = ((float*)m_data.data())[o * 3 + 1];
const float b = ((float*)m_data.data())[o * 3 + 2];
const float l = r * 0.176204f + g * 0.812985f + b * 0.0108109f;
const float n = (l*0.25f + 1.0f) / (l + 1.0f); // overflow is handled by clamp
bits[o * 4] = (BYTE)(clamp(b*n, 0.f, 1.f) * 255.f);
bits[o * 4 + 1] = (BYTE)(clamp(g*n, 0.f, 1.f) * 255.f);
bits[o * 4 + 2] = (BYTE)(clamp(r*n, 0.f, 1.f) * 255.f);
bits[o * 4 + 3] = 255;
}
}
else
{
if (GetWinVersion() >= 2600) // For everything newer than Windows XP: use the alpha in the bitmap, thus RGB needs to be premultiplied with alpha, due to how AlphaBlend() works
{
unsigned int o = 0;
for (int j = 0; j < m_height; ++j)
for (int i = 0; i < m_width; ++i, ++o)
{
const unsigned int alpha = m_data[o * 4 + 3];
if (alpha == 0) // adds a checkerboard where completely transparent (for the image manager display)
{
const BYTE c = ((((i >> 4) ^ (j >> 4)) & 1) << 7) + 127;
bits[o * 4] = c;
bits[o * 4 + 1] = c;
bits[o * 4 + 2] = c;
bits[o * 4 + 3] = 0;
}
else if (alpha != 255) // premultiply alpha for win32 AlphaBlend()
{
bits[o * 4] = ((unsigned int)m_data[o * 4] * alpha) >> 8;
bits[o * 4 + 1] = ((unsigned int)m_data[o * 4 + 1] * alpha) >> 8;
bits[o * 4 + 2] = ((unsigned int)m_data[o * 4 + 2] * alpha) >> 8;
bits[o * 4 + 3] = alpha;
}
else
((DWORD*)bits)[o] = ((DWORD*)m_data.data())[o];
}
}
else // adds a checkerboard pattern where alpha is set to output bits
{
unsigned int o = 0;
for (int j = 0; j < m_height; ++j)
for (int i = 0; i < m_width; ++i, ++o)
{
const unsigned int alpha = m_data[o * 4 + 3];
if (alpha != 255)
{
const unsigned int c = (((((i >> 4) ^ (j >> 4)) & 1) << 7) + 127) * (255 - alpha);
bits[o * 4] = ((unsigned int)m_data[o * 4] * alpha + c) >> 8;
bits[o * 4 + 1] = ((unsigned int)m_data[o * 4 + 1] * alpha + c) >> 8;
bits[o * 4 + 2] = ((unsigned int)m_data[o * 4 + 2] * alpha + c) >> 8;
bits[o * 4 + 3] = alpha;
}
else
((DWORD*)bits)[o] = ((DWORD*)m_data.data())[o];
}
}
}
}
// from the FreeImage FAQ page
static FIBITMAP* HBitmapToFreeImage(HBITMAP hbmp)
{
BITMAP bm;
GetObject(hbmp, sizeof(BITMAP), &bm);
FIBITMAP* dib = FreeImage_Allocate(bm.bmWidth, bm.bmHeight, bm.bmBitsPixel);
if (!dib)
return NULL;
// The GetDIBits function clears the biClrUsed and biClrImportant BITMAPINFO members (dont't know why)
// So we save these infos below. This is needed for palettized images only.
const int nColors = FreeImage_GetColorsUsed(dib);
const HDC dc = GetDC(NULL);
const int Success = GetDIBits(dc, hbmp, 0, FreeImage_GetHeight(dib),
FreeImage_GetBits(dib), FreeImage_GetInfo(dib), DIB_RGB_COLORS);
ReleaseDC(NULL, dc);
// restore BITMAPINFO members
FreeImage_GetInfoHeader(dib)->biClrUsed = nColors;
FreeImage_GetInfoHeader(dib)->biClrImportant = nColors;
return dib;
}
BaseTexture* BaseTexture::CreateFromHBitmap(const HBITMAP hbm)
{
FIBITMAP* const dib = HBitmapToFreeImage(hbm);
if (!dib)
return NULL;
BaseTexture* const pdds = BaseTexture::CreateFromFreeImage(dib);
FreeImage_Unload(dib);
return pdds;
}
////////////////////////////////////////////////////////////////////////////////
Texture::Texture()
{
m_pdsBuffer = NULL;
m_hbmGDIVersion = NULL;
m_ppb = NULL;
m_alphaTestValue = 1.0f;
memset(m_szName, 0, MAXTOKEN);
}
Texture::Texture(BaseTexture * const base)
{
m_pdsBuffer = base;
SetSizeFrom(base);
m_hbmGDIVersion = NULL;
m_ppb = NULL;
m_alphaTestValue = 1.0f;
memset(m_szName, 0, MAXTOKEN);
}
Texture::~Texture()
{
FreeStuff();
}
HRESULT Texture::SaveToStream(IStream *pstream, PinTable *pt)
{
BiffWriter bw(pstream, NULL);
bw.WriteString(FID(NAME), m_szName);
bw.WriteString(FID(INME), m_szInternalName);
bw.WriteString(FID(PATH), m_szPath);
bw.WriteInt(FID(WDTH), m_width);
bw.WriteInt(FID(HGHT), m_height);
if (!m_ppb)
{
bw.WriteTag(FID(BITS));
// 32-bit picture
LZWWriter lzwwriter(pstream, (int *)m_pdsBuffer->data(), m_width * 4, m_height, m_pdsBuffer->pitch());
lzwwriter.CompressBits(8 + 1);
}
else // JPEG (or other binary format)
{
if (!pt->GetImageLink(this))
{
bw.WriteTag(FID(JPEG));
m_ppb->SaveToStream(pstream);
}
else
bw.WriteInt(FID(LINK), 1);
}
bw.WriteFloat(FID(ALTV), m_alphaTestValue);
bw.WriteTag(FID(ENDB));
return S_OK;
}
HRESULT Texture::LoadFromStream(IStream *pstream, int version, PinTable *pt)
{
BiffReader br(pstream, this, pt, version, NULL, NULL);
br.Load();
return ((m_pdsBuffer != NULL) ? S_OK : E_FAIL);
}
bool Texture::LoadFromMemory(BYTE* const data, const DWORD size)
{
if (m_pdsBuffer)
FreeStuff();
FIMEMORY * const hmem = FreeImage_OpenMemory(data, size);
if (!hmem)
return false;
const FREE_IMAGE_FORMAT fif = FreeImage_GetFileTypeFromMemory(hmem, 0);
FIBITMAP * const dib = FreeImage_LoadFromMemory(fif, hmem, 0);
FreeImage_CloseMemory(hmem);
if (!dib)
return false;
m_pdsBuffer = BaseTexture::CreateFromFreeImage(dib);
SetSizeFrom(m_pdsBuffer);
FreeImage_Unload(dib);
return true;
}
BOOL Texture::LoadToken(int id, BiffReader *pbr)
{
if (id == FID(NAME))
{
pbr->GetString(m_szName);
}
else if (id == FID(INME))
{
pbr->GetString(m_szInternalName);
}
else if (id == FID(PATH))
{
pbr->GetString(m_szPath);
}
else if (id == FID(WDTH))
{
pbr->GetInt(&m_width);
}
else if (id == FID(HGHT))
{
pbr->GetInt(&m_height);
}
else if (id == FID(ALTV))
{
pbr->GetFloat(&m_alphaTestValue);
}
else if (id == FID(BITS))
{
if (m_pdsBuffer)
FreeStuff();
m_pdsBuffer = new BaseTexture(m_width, m_height);
SetSizeFrom(m_pdsBuffer);
// 32-bit picture
LZWReader lzwreader(pbr->m_pistream, (int *)m_pdsBuffer->data(), m_width * 4, m_height, m_pdsBuffer->pitch());
lzwreader.Decoder();
const int lpitch = m_pdsBuffer->pitch();
// Assume our 32 bit color structure
// Find out if all alpha values are zero
BYTE * const pch = (BYTE *)m_pdsBuffer->data();
bool allAlphaZero = true;
for (int i = 0; i < m_height; i++)
{
for (int l = 0; l < m_width; l++)
{
if (pch[i*lpitch + 4 * l + 3] != 0)
{
allAlphaZero = false;
goto endAlphaCheck;
}
}
}
endAlphaCheck:
// all alpha values are 0: set them all to 0xff
if (allAlphaZero)
for (int i = 0; i < m_height; i++)
for (int l = 0; l < m_width; l++)
pch[i*lpitch + 4 * l + 3] = 0xff;
}
else if (id == FID(JPEG))
{
m_ppb = new PinBinary();
m_ppb->LoadFromStream(pbr->m_pistream, pbr->m_version);
// m_ppb->m_szPath has the original filename
// m_ppb->m_pdata() is the buffer
// m_ppb->m_cdata() is the filesize
return LoadFromMemory((BYTE*)m_ppb->m_pdata, m_ppb->m_cdata);
}
else if (id == FID(LINK))
{
int linkid;
PinTable * const pt = (PinTable *)pbr->m_pdata;
pbr->GetInt(&linkid);
m_ppb = pt->GetImageLinkBinary(linkid);
return LoadFromMemory((BYTE*)m_ppb->m_pdata, m_ppb->m_cdata);
}
return fTrue;
}
void Texture::FreeStuff()
{
delete m_pdsBuffer;
m_pdsBuffer = NULL;
if (m_hbmGDIVersion)
{
DeleteObject(m_hbmGDIVersion);
m_hbmGDIVersion = NULL;
}
if (m_ppb)
{
delete m_ppb;
m_ppb = NULL;
}
}
void Texture::EnsureHBitmap()
{
if (!m_hbmGDIVersion)
CreateGDIVersion();
}
void Texture::CreateGDIVersion()
{
HDC hdcScreen = GetDC(NULL);
m_hbmGDIVersion = CreateCompatibleBitmap(hdcScreen, m_width, m_height);
HDC hdcNew = CreateCompatibleDC(hdcScreen);
HBITMAP hbmOld = (HBITMAP)SelectObject(hdcNew, m_hbmGDIVersion);
BITMAPINFO bmi;
ZeroMemory(&bmi, sizeof(bmi));
bmi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
bmi.bmiHeader.biWidth = m_width;
bmi.bmiHeader.biHeight = -m_height;
bmi.bmiHeader.biPlanes = 1;
bmi.bmiHeader.biBitCount = 32;
bmi.bmiHeader.biCompression = BI_RGB;
bmi.bmiHeader.biSizeImage = 0;
BYTE *tmp = new BYTE[m_width*m_height * 4];
m_pdsBuffer->CopyTo_ConvertAlpha(tmp);
SetStretchBltMode(hdcNew, COLORONCOLOR);
StretchDIBits(hdcNew,
0, 0, m_width, m_height,
0, 0, m_width, m_height,
tmp, &bmi, DIB_RGB_COLORS, SRCCOPY);
delete[] tmp;
SelectObject(hdcNew, hbmOld);
DeleteDC(hdcNew);
ReleaseDC(NULL, hdcScreen);
}
void Texture::GetTextureDC(HDC *pdc)
{
EnsureHBitmap();
*pdc = CreateCompatibleDC(NULL);
m_oldHBM = (HBITMAP)SelectObject(*pdc, m_hbmGDIVersion);
}
void Texture::ReleaseTextureDC(HDC dc)
{
SelectObject(dc, m_oldHBM);
DeleteDC(dc);
}
void Texture::CreateFromResource(const int id)
{
const HBITMAP hbm = (HBITMAP)LoadImage(g_hinst, MAKEINTRESOURCE(id), IMAGE_BITMAP, 0, 0, LR_CREATEDIBSECTION);
if (m_pdsBuffer)
FreeStuff();
if (hbm == NULL)
return;
m_pdsBuffer = CreateFromHBitmap(hbm);
}
BaseTexture* Texture::CreateFromHBitmap(const HBITMAP hbm)
{
BaseTexture* const pdds = BaseTexture::CreateFromHBitmap(hbm);
SetSizeFrom(pdds);
return pdds;
}
void Texture::CreateTextureOffscreen(const int width, const int height)
{
if (m_pdsBuffer)
FreeStuff();
m_pdsBuffer = new BaseTexture(width, height);
SetSizeFrom(m_pdsBuffer);
}
void BaseTexture::SetOpaque()
{
if (m_format == BaseTexture::RGB_FP)
return;
// Assume our 32 bit color structure
BYTE *pch = data();
for (int i = 0; i < height(); i++)
{
unsigned int offs = 3;
for (int l = 0; l < width(); l++, offs += 4)
pch[offs] = 0xff;
pch += pitch();
}
}