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require "./setup"
Engine = require "./engine"
TouchCanvas = require "touch-canvas"
{applyStylesheet, extend} = require "./util"
module.exports = init: (options={}) -> applyStylesheet(require("./style"), "dust")
{width, height} = options width ?= 640 height ?= 480 canvas = TouchCanvas width: width height: height $("body").append $ "<div>", class: "main center" $(".main").append(canvas.element()) .css width: width height: height engine = Engine extend canvas: canvas , options engine.start() return engine Collision: require "/lib/collision" Engine: Engine GameObject: require "./game_object" GameState: require "./game_state" Resource: require "resource" Util: require "./util"
if PACKAGE.name is "ROOT" engine = module.exports.init()
x = 320 y = 460 bullets = [] engine.bind "update", -> if keydown.left x -= 5 if keydown.right x += 5 if keydown.space bullets.push x: x y: y bullets.forEach (b) -> b.y -= 10 bullets = bullets.filter ({y}) -> y > -10 engine.bind "draw", (canvas) -> canvas.drawCircle x: x y: y color: "blue" radius: 5 bullets.forEach ({x, y}) -> canvas.drawCircle x: x y: y color: "white" radius: 2