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MeshSequenceAnimRenderer.pro
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QT -= gui
CONFIG += c++17 console
CONFIG -= app_bundle
# You can make your code fail to compile if it uses deprecated APIs.
# In order to do so, uncomment the following line.
#DEFINES += QT_DISABLE_DEPRECATED_BEFORE=0x060000 # disables all the APIs deprecated before Qt 6.0.0
LIBS += -L/media/liusheng/Programfiles/Programs/libs/libpng/libpng-1.6.37/.libs
LIBS += -ldl -lglfw -lpng -lvulkan
LIBS+= /media/liusheng/Programfiles/Programs/VulkanSDK/1.2.148.1/ubuntu/x86_64/lib/libvulkan.so
LIBS+= /media/liusheng/Programfiles/Programs/libs/glfw/glfw-3.3.2/src/libglfw.so
LIBS+= /usr/lib64/glibc-2.32/lib/libm.so.6
LIBS+= /usr/lib/x86_64-linux-gnu/libxcb.so.1
HEADERS += \
3rdparty/stb_image/stb_image.h \
3rdparty/tinyobj/tiny_obj_loader_me.h \
3rdparty/utils/util.hpp \
3rdparty/utils/util_init.hpp
SOURCES += \
3rdparty/utils/util.cpp \
3rdparty/utils/util_init.cpp \
examples/11_Texture_Me/Texture_Me.cpp
# Default rules for deployment.
qnx: target.path = /tmp/$${TARGET}/bin
else: unix:!android: target.path = /opt/$${TARGET}/bin
!isEmpty(target.path): INSTALLS += target
INCLUDEPATH += /usr/include \
/usr/include/c++/9 \
/usr/local/include \
/media/liusheng/Programfiles/Programs/libs/glfw/glfw-3.3.2/include \
/media/liusheng/Programfiles/Programs/libs/glm/0.9.9.8 \
/media/liusheng/Programfiles/Programs/VulkanSDK/1.2.148.1/ubuntu/x86_64/include \
/media/liusheng/Programfiles/ubuntu/18.04.5/opt/Qt/5.15.1/gcc_64/include \
/media/liusheng/Programfiles/Programs/libs/libpng/libpng-1.6.37 \
3rdparty \
3rdparty/utils \
Engine \
Engine/Monkey \
external \
external/assimp/include \
external/imgui \
CONFIG += debug_and_release
CONFIG(debug, debug|release){
TARGET = MeshSequenceAnimRenderer
DESTDIR = QT_Creator/x64/Debug
# DESTDIR = ../x64/Debug
}else{
TARGET = MeshSequenceAnimRenderer
DESTDIR = QT_Creator/x64/Release
# DESTDIR = ../x64/Release
}
DISTFILES += \
3rdparty/utils/CMakeLists.txt \
Engine/CMakeLists.txt \
external/SPIRV-Cross/CMakeLists.txt \
external/SPIRV-Cross/CODE_OF_CONDUCT.md \
external/SPIRV-Cross/LICENSE \
external/SPIRV-Cross/README.md \
external/SPIRV-Cross/appveyor.yml \
external/SPIRV-Cross/build_glslang_spirv_tools.sh \
external/SPIRV-Cross/checkout_glslang_spirv_tools.sh \
external/SPIRV-Cross/format_all.sh \
external/SPIRV-Cross/gn/BUILD.gn