You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I want to build a simple vehicle with a chassis and wheels, but I'm facing many issues. This is where I've gotten so far.
The rear wheels are simple, just a revolute joint connected to the chassis. But simply using joints for the front wheels is causing me to overengineer solutions. I'm sure there's a better way to do it.
Currently, I first used:
Wheel -> Revolute Joint (X-axis: for wheel spin) -> Box -> Revolute Joint (Y-axis: For steer).
This still caused weird behavior with the wheels tipping in an axis I don't want, so I played around with Mass properties to no avail. I then added two steering racks (red and blue in the image) to limit the tipping, but that didn't help either.
reacted with thumbs up emoji reacted with thumbs down emoji reacted with laugh emoji reacted with hooray emoji reacted with confused emoji reacted with heart emoji reacted with rocket emoji reacted with eyes emoji
-
I want to build a simple vehicle with a chassis and wheels, but I'm facing many issues. This is where I've gotten so far.
The rear wheels are simple, just a revolute joint connected to the chassis. But simply using joints for the front wheels is causing me to overengineer solutions. I'm sure there's a better way to do it.
Currently, I first used:
Wheel -> Revolute Joint (X-axis: for wheel spin) -> Box -> Revolute Joint (Y-axis: For steer).
This still caused weird behavior with the wheels tipping in an axis I don't want, so I played around with Mass properties to no avail. I then added two steering racks (red and blue in the image) to limit the tipping, but that didn't help either.
How can I solve this wheel tipping issue?
Beta Was this translation helpful? Give feedback.
All reactions