Added locked_axes()
and set_locked_axes()
methods for (some) joints
#416
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Implemented
locked_axes(&self)
for all of these structs:FixedJoint
PrismaticJoint
RevoluteJoint
RopeJoint
SphericalJoint
locked_axes(&self)
returns all of the axes that are currently locked by the joint.Implemented
set_locked_axes(&mut self, axes: JointAxesMask)
for all of these structs:PrismaticJoint
RevoluteJoint
RopeJoint
SphericalJoint
set_locked_axes(&mut self, axes: JointAxesMask)
allows you to lock axes that aren't already locked by the default axes.implemented
lock_axes(&mut self, axes: JointAxesMask)
for all of these structs:PrismaticJointBuilder
RevoluteJointBuilder
RopeJointBuilder
SphericalJointBuilder
lock_axes(&mut self, axes: JointAxesMask)
works exactly the same asset_locked_axes()
, but is only implemented for Joint builders.Made
JointAxesMask
andJointAxis
publicly available, rather than having to import them through rapier.