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mariotracks.h
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mariotracks.h
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/*
This project has been released under a Modified MIT License, the text
of which is presented in the accopanying file LICENSE.md.
Future versions of the MIT license may not automatically apply.
*/
// The track for mario underworld
#include "notes.h"
int mariotimes2[] = { \
\
200, 200, 200, 200, 200, 200, 1000, \
200, 200, 200, 200, 200, 200, 1000, \
\
200, 200, 200, 200, 200, 200, 1000, \
200, 200, 200, 200, 200, 200, 1000, \
\
100, 100, 100, 200, 250, 200, 250, 200, 250, \
200, 250, 200, 250, 200, 250, 100, 100, 100, 100, \
100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 3000};
int marionotes2[] = { \
\
NOTE_C3, NOTE_C4, NOTE_A2, NOTE_A3, NOTE_GS2, NOTE_AS3, 0,\
NOTE_C3, NOTE_C4, NOTE_A2, NOTE_A3, NOTE_GS1, NOTE_AS3, 0,\
\
NOTE_G2, NOTE_G3, NOTE_E2, NOTE_E3, NOTE_F2, NOTE_F3, 0,\
NOTE_G2, NOTE_G3, NOTE_E2, NOTE_E3, NOTE_F2, NOTE_F3, 0,\
\
NOTE_F3, NOTE_E3, NOTE_DS3, NOTE_D3, 0, NOTE_F3, 0, NOTE_E3, 0,\
NOTE_AS2, 0, NOTE_A2, 0, NOTE_DS3, 0, NOTE_D3, NOTE_GS3, NOTE_G3, NOTE_FS3, \
NOTE_C4, NOTE_B3, NOTE_AS3, 0, NOTE_F3, 0, NOTE_CS3, 0, NOTE_C3, 0, NOTE_B2, 0, NOTE_AS2, 0};
int funkynotes[] = {\
\
NOTE_C4, 0, NOTE_C4, 0, NOTE_AS3, 0, NOTE_C4, 0, 0, 0, NOTE_G3, 0, 0, 0, NOTE_G3, 0, NOTE_C4, 0, NOTE_F4, 0, NOTE_E4, 0, NOTE_C4, 0,\
0,\
NOTE_C4, 0, NOTE_C4, 0, NOTE_AS3, 0, NOTE_C4, 0, 0, 0, NOTE_G3, 0, 0, 0, NOTE_G3, 0, NOTE_C4, 0, NOTE_F4, 0, NOTE_E4, 0, NOTE_C4, 0,\
0,\
\
NOTE_C3, 0, NOTE_C3, 0, NOTE_C3, 0, NOTE_C3, 0, NOTE_E3, 0, NOTE_E3, 0, NOTE_E3, 0, NOTE_G3, 0, NOTE_G3, 0, NOTE_E4, 0, 0, 0, NOTE_D4, 0, NOTE_C4, 0,\
0,\
\
NOTE_C4, 0, NOTE_C4, 0, NOTE_AS3, 0, NOTE_C4, 0, 0, 0, NOTE_G3, 0, 0, 0, NOTE_G3, 0, NOTE_C4, 0, NOTE_F4, 0, NOTE_E4, 0, NOTE_C4, 0,\
0,\
\
NOTE_C3, 0, NOTE_C3, 0, NOTE_C3, 0, NOTE_C3, 0, NOTE_E3, 0, NOTE_E3, 0, NOTE_E3, 0, NOTE_G3, 0, NOTE_G3, 0, NOTE_E4, 0, 0, 0, NOTE_D4, 0, NOTE_C4, 0,\
0,\
\
NOTE_C4, 0, NOTE_C4, 0, NOTE_AS3, 0, NOTE_C4, 0, 0, 0, NOTE_G3, 0, 0, 0, NOTE_G3, 0, NOTE_C4, 0, NOTE_F4, 0, NOTE_E4, 0, NOTE_C4, 0,\
0,\
\
NOTE_C4, 0, NOTE_C4, 0, NOTE_D4, 0, NOTE_D4, 0, NOTE_D4, 0, NOTE_D4, 0, NOTE_C4, 0, NOTE_C4, 0, NOTE_C4, 0, NOTE_C4, 0,\
NOTE_B3, 0, NOTE_B3, 0, NOTE_B3, 0, NOTE_B3, 0, NOTE_A3, 0, NOTE_A3, 0, NOTE_A3, 0,\
\
NOTE_G3, 0, NOTE_G3, 0, NOTE_F3, 0, NOTE_G3, 0, 0, 0, NOTE_D3, 0, 0, 0, NOTE_D3, 0, NOTE_G3, 0, NOTE_C4, 0, NOTE_B3, 0, NOTE_G3, 0,\
0,\
\
NOTE_D4, 0, 0, 0, NOTE_D4, 0, NOTE_D4, 0, 0, 0, NOTE_C4, 0, NOTE_C4, 0, NOTE_C4, 0, 0, 0, \
NOTE_B3, 0, NOTE_B3, 0, NOTE_B3, 0, 0, 0, NOTE_B3,\
\
NOTE_C4, 0, 0, 0, NOTE_C4, 0, NOTE_AS3, 0, NOTE_C4, 0, 0, 0, NOTE_G3, 0, 0, 0, NOTE_G3, 0, NOTE_C4, 0, NOTE_F4, 0, NOTE_E4, 0, NOTE_C4, 0,\
0,\
NOTE_C4, 0, NOTE_C4, 0, NOTE_AS3, 0, NOTE_C4, 0, 0, 0, NOTE_G3, 0, 0, 0, NOTE_G3, 0, NOTE_C4, 0, NOTE_F4, 0, NOTE_E4, 0, NOTE_C4, 0,\
0,\
\
0, 0, NOTE_G3, 0, 0, 0, NOTE_G3, 0, 0, 0, NOTE_F3, 0, 0, 0, NOTE_F3, 0, 0, 0, NOTE_E3, 0, 0, 0, NOTE_E3, 0, 0, 0,
NOTE_D3, NOTE_C3,\
\
0};
//int funkytimes[] = { \
// \
// 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, \
// 800, \
// 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, \
// 600, \
// \
// 300, 100, 100, 100, 100, 100, 100, 100, 300, 100, 100, 100, 100, 100, 300, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, \
// 200, \
// \
// 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, \
// 600, \
// \
// 300, 100, 100, 100, 100, 100, 100, 100, 300, 100, 100, 100, 100, 100, 300, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, \
// 200, \
// \
// 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, \
// 200, \
// \
// 300, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, \
// 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, \
// \
// 300, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, \
// 700, \
// \
// 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, \
// 100, 100, 100, 100, 100, 100, 100, 100, 100, 600,\
// \
// 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, \
// 800, \
// 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, \
// 800, \
// \
// 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, \
// 600, 800,\
// \
//3000};
int funkylength = 50+27+25+27+25+34+24+27+28+52+28+1;