Diesel gets rid of the boilerplate for database interaction and eliminates runtime errors, without sacrificing performance. It takes full advantage of Rust's type system to create a low overhead query builder that "feels like Rust".
We are not feature complete, nor do I think we've covered all use cases. If you've found something difficult to accomplish, please open an issue.
Before you can do anything, you'll first need to set up your table. You'll want
to specify the columns and tables that exist using the table!
macro
Once you've done that, you can already start using the query builder, and
pulling out primitives.
Much of the behavior in diesel comes from traits, and it is recommended that you
import diesel::*
. We avoid exporting generic type names, or any bare functions
at that level.
#[macro_use]
extern crate diesel;
use diesel::*;
table! {
users {
id -> Serial,
name -> VarChar,
favorite_color -> Nullable<VarChar>,
}
}
fn users_with_name(connection: &Connection, target_name: &str)
-> QueryResult<Vec<(i32, String, Option<String>)>>
{
use self::users::dsl::*;
users.filter(name.eq(target_name)).load(connection)
.map(|x| x.collect())
}
Note that we're importing users::dsl::*
here. This allows us to deal with
only the users table, and not have to qualify everything. If we did not have
this import, we'd need to put users::
before each column, and reference the
table as users::table
.
You can also use
diesel_codegen to
call table!
for you automatically, based on your existing database
schema. See the diesel_codegen
README for details
on how to get started. Here's the same code with Diesel Codegen.
#[macro_use] extern crate diesel;
use diesel::*;
infer_schema!(dotenv!("DATABASE_URL"));
fn users_with_name(connection: &Connection, target_name: &str)
-> QueryResult<Vec<(i32, String, Option<String>)>>
{
use self::users::dsl::*;
users.filter(name.eq(target_name)).load(connection)
.map(|x| x.collect())
}
If you want to be able to query for a struct, you'll need to implement the
Queriable
trait Luckily,
diesel_codegen can do
this for us automatically.
#[derive(Queriable, Debug)]
pub struct User {
id: i32,
name: String,
favorite_color: Option<String>,
}
fn main() {
let connection = Connection::establish(env!("DATABASE_URL"))
.unwrap();
let users: Vec<User> = users::table.load(&connection)
.unwrap().collect();
println!("Here are all the users in our database: {:?}", users);
}
Diesel CLI is a tool that aids in managing your database schema. Migrations are bi-directional changes to your database that get applied sequentially. You can use it on your project like so:
cargo install diesel_cli
mkdir migrations
diesel migration generate create_users_table
You'll see that two files were generated for you,
migrations/{current_timestamp}_create_users_table/up.sql
and
migrations/{current_timestamp}_create_users_table/down.sql
. You should edit
these files to show how to update your schema, and how to undo that change.
-- up.sql
CREATE TABLE users (
id SERIAL PRIMARY KEY,
name VARCHAR NOT NULL,
favorite_color VARCHAR
);
-- down.sql
DROP TABLE USERS;
You can then run your new migration by running diesel migration run
. Make sure
that you set the DATABASE_URL
environment variable first, or pass it directly
by doing diesel migration run --database-url="postgres://localhost/your_database"
Alternatively, you can call
diesel::migrations::run_pending_migrations
from
build.rs
.
Diesel will automatically keep track of which migrations have already been run, ensuring that they're never run twice.
If you ever need to revert or make changes to your migrations, the commands
diesel migration revert
and diesel migration redo
. Type diesel migration --help
for more information.
Inserting data requires implementing the Insertable
trait Once
again, we can have this be automatically implemented for us by the compiler.
#[insertable_into(users)]
struct NewUser<'a> {
name: &'a str,
favorite_color: Option<&'a str>,
}
fn create_user(connection: &Connection, name: &str, favorite_color: Option<&str>)
-> QueryResult<User>
{
let new_user = NewUser {
name: name,
favorite_color: favorite_color,
};
insert(&new_user).into(users::table).get_result(connection)
}
insert
can return any struct which implements
Queriable
for the right type. If you don't actually want to use
the results, you should call execute
instead, or the compiler will complain that it can't infer what type you meant
to return. You can use the same struct for inserting and querying if you'd like,
but you'll need to make columns that are not present during the insert optional
(e.g. id
and timestamps). For this reason, you probably want to create a new
struct instead.
You might notice that we're having to manually grab the first record that was
inserted. This is because insert
can also take a slice or Vec
of
records, and will insert them in a single query. For this reason,
insert
will always return an Iterator
. A helper for this common
case will likely be added in the future.
For both #[derive(Queriable)]
and #[insertable_into]
, you can annotate any
single field with #[column_name="name"]
, if the name of your field differs
from the name of the column. This annotation is required on all fields of tuple
structs. This cannot be used, however, to work around name collisions with
keywords that are reserved in Rust, as you cannot have a column with that name.
This may change in the future.
#[insertable_into(users)]
struct NewUser<'a>(
#[column_name="name"]
&'a str,
#[column_name="favorite_color"]
Option<&'a str>,
)
fn create_user(connection: &Connection, name: &str, favorite_color: Option<&str>)
-> QueryResult<User>
{
let new_user = NewUser(name, favorite_color);
insert(&new_user).into(users::table).get_result(connection)
}
To update a record, you'll need to call the update
function. Unlike
insert
(which may change to use this pattern in the future),
update
is a top level function which creates a query that you'll
later pass to the Connection
. Here's a simple example.
fn change_users_name(connection: &Connection, target: i32, new_name: &str) -> QueryResult<User> {
use diesel::query_builder::update;
use users::dsl::*;
update(users.filter(id.eq(target))).set(name.eq(new_name))
.get_result(&connection)
}
As with insert
, we can return any type which implements
Queriable
for the right types. If you do not want to use the
returned record(s), you should call execute
instead of
run
or run_all
.
You can also use a struct to represent the changes, if it implements
AsChangeset
. Again, diesel_codegen
can generate this for us
automatically.
#[changeset_for(users)]
pub struct UserChanges {
name: String,
favorite_color: Option<String>,
}
fn save_user(connection: &Connection, id: i32, changes: &UserChanges) -> QueryResult<User> {
update(users::table.filter(users::id.eq(id))).set(changes)
.get_result(&connection)
}
Note that even though we've implemented AsChangeset
, we still
need to specify what records we want to update. If the struct has the primary
key on it, a method called save_changes
will also be added.
#[changeset_for(users)]
pub struct User {
id: i32,
name: String,
favorite_color: Option<String>,
}
fn change_name_to_jim(connection: &Connection, user: &mut User) -> QueryResult<()> {
user.name = "Jim".into();
user.save_changes(connection)
}
This method will update the model with any fields that are updated in the database (for example, if you have timestamps which are updated by triggers).
delete
works very similarly to update
, but does not
support returning a record.
fn delete_user(connection: &Connection, user: User) -> QueryResult<()> {
use diesel::query_builder::delete;
use users::dsl::*;
let deleted_rows = try!(delete(users.filter(id.eq(user.id))).execute(&connection));
debug_assert!(deleted_rows == 1);
Ok(())
}
Take a look at the various files named on what you're trying to do in https://github.com/sgrif/diesel/tree/master/diesel_tests/tests. See https://github.com/sgrif/diesel/blob/master/diesel_tests/tests/schema.rs for how you can go about getting the data structures set up.