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Adds setters and getters for things related to the player, setting up the previously established structs as classes, ready for member variables to be made private once functions have been updated to use the new methods.
This is a step towards finishing: #7397
Currently I'm having difficulty getting Lua to be able to access and modify the
Player
struct. I believe by accessing members with setters and getters, we can avoid this problem utilizing a core aspect of object oriented programming.I've begun to apply usage of these setters and getters within
player.cpp
, but decided to rather submit this with just the header files changes first so changes can be applied incrementally to avoid having a 100,000 line count diff 🗡️