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Describe the bug
Setting .process_mode=Node.PROCESS_MODE_ALWAYS for a timeline node and Dialogic singleton, starting timeline, then immediately pausing prevents timeline from starting. I replicated the simple code from This old ticket to try and pause my game but not the dialogic timeline. It doesn't seem to work. The following is my code:
So _on_timeline_started() executes and pauses the game. Then nothing happens, the dialog doesn't popup.
To Reproduce
Steps to reproduce the behavior:
Set up a basic Dialogic Timeline
Reproduce something similar to my code (see above) to start the timeline while also attempting to pause the game
Observe that the dialog doesn't appear
Expected behavior
The dialog should appear
Screenshots
N/A
System (please complete the following information):
OS:Linux
Godot Version: 4.3 Stable
Dialogic Version: Dialogic 2.0 - Alpha 15
Workaround
HOWEVER a bizzare workaround is waiting like 0.1s in the timeline (sufficient time for the dialog open animation to run I assume), then sending a signal that pauses the game.
func _on_dialogic_signal(action: String):
if action == "pause":
get_tree().paused = true
What you tried to get the feature working
N/A
The text was updated successfully, but these errors were encountered:
The problem
Describe the bug
Setting .process_mode=Node.PROCESS_MODE_ALWAYS for a timeline node and Dialogic singleton, starting timeline, then immediately pausing prevents timeline from starting. I replicated the simple code from This old ticket to try and pause my game but not the dialogic timeline. It doesn't seem to work. The following is my code:
So _on_timeline_started() executes and pauses the game. Then nothing happens, the dialog doesn't popup.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
The dialog should appear
Screenshots
N/A
System (please complete the following information):
Workaround
HOWEVER a bizzare workaround is waiting like 0.1s in the timeline (sufficient time for the dialog open animation to run I assume), then sending a signal that pauses the game.
What you tried to get the feature working
N/A
The text was updated successfully, but these errors were encountered: