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Migrate_v4.md

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Changelog and migration guild from version 3 to 4.x

4.1

  • Fixed issue that when a game object will reach the last destination it has a minor flicker.
  • ROUTETYPE members onetime, shuffle and cycle are changed to ONETIME, SHUFFLE and CYCLE.
  • Lots of code quality and style improvements and optimized memory and speed consumption.

4.0

  • Added ability to specify multiple destination node id as destination_list and type of route that the game object has to walk as route_type in move_initialize function.
  • Support 3 routing method when there is more than one destination: onetime, shuffle and cycle.
  • Added destination_id to move result table that returned from function move_player and you can get node id of current destination from it.
  • Fixed bug when game object failed to react when destination get inaccessible in middle of the way.
  • version 4 is tagged as v4 in GitHub repository.