- Fixed issue that when a game object will reach the last destination it has a minor flicker.
ROUTETYPE
membersonetime
,shuffle
andcycle
are changed toONETIME
,SHUFFLE
andCYCLE
.- Lots of code quality and style improvements and optimized memory and speed consumption.
- Added ability to specify multiple destination node id as
destination_list
and type of route that the game object has to walk asroute_type
inmove_initialize
function. - Support 3 routing method when there is more than one destination: onetime, shuffle and cycle.
- Added
destination_id
to move result table that returned from functionmove_player
and you can get node id of current destination from it. - Fixed bug when game object failed to react when destination get inaccessible in middle of the way.
- version 4 is tagged as
v4
in GitHub repository.