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List.doc
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List.doc
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{\rtf1\ansi\ansicpg1252\deff0\deflang2057{\fonttbl{\f0\fswiss\fcharset0 Arial;}}
{\*\generator Msftedit 5.41.15.1507;}\viewkind4\uc1\pard\f0\fs20 .:Armour:.\par
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Giant Plate Armour, Chest needs to be like the Humans, so it fits over the Chain Mail, like how the Humans Plate does. - Gold, Iron, Copper.\par
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Stahlite Plate Armour, same as Giant and Human. - Gold, Iron, Copper.\par
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Maybe Steel versions of all Armour and Weapons.\par
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.:Monsters:.\par
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Orge - Look for "Warhammer Orge", as an example.\par
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Better Yeti - The one currenty in the games not the best.\par
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Lesser Demon - A Smaller version of the Demon and Greater Demon.\par
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Flying monsters, maybe a Giant Vampire Bat, or Massive Bird creature, no idea.\par
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Giant Sea Monster, anywhere from 2-4 tiles big.\par
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Queen Spider\par
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Titan - Like a Giant, but with a Iron tint to their skin, glazed over eyes, ect. World of Warcraft Style.\par
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Undead Flesh Beast, basically like the ones in game, but with a pale, dead flesh look to them.\par
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Giant Demon, 4 tiles if possible.\par
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Dragon, 2+ tiles, do whenever.\par
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.:Misc:.\par
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Large Chaos and Blood portals, in the same kinda style as in game.\par
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Dark Stone cave walls and floors.\par
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Dark Stone man made walls and floors.\par
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If possible, smooth transactions from one area to another, as an example, at the moment, when you cross into the desert, it instantly goes Grass - Desert, which looks ugly. If you can make them sorta semi-overlap naturally, they would look better. Some tiles already do this in the game, like the Snow and Grass.\par
}