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There are currently no checks in place to make sure that created textures are within the texture size limit. Someone using a graphics card with a limit of 64x64 texture will be unable to use this toolkit, for example.
To remedy this, the texture size limit should be recorded on initialisation, and textures should:
Be resized to fit within the texture size limits.
Create multiple textures for a single image if required.
There are currently no checks in place to make sure that created textures are within the texture size limit. Someone using a graphics card with a limit of 64x64 texture will be unable to use this toolkit, for example.
To remedy this, the texture size limit should be recorded on initialisation, and textures should:
Related to #31.
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