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Examples
Below are example games and tech demos created with Scage. You can run any of this games using the link "Launch Demo" in the footer of each game. Demos are in format of Java Webstart (jnlp launch files), so only Java is required to run them.
###Tetris
Simple tetris clone. Controls: arrow keys, spacetab - pause.
###Snake
The Snake clone. Controls: arrow keys.
###Arcanoid
The physics demo. Bounce ball to blocks to make them disappear and bring you points. Controls: left and right arrow keys.
###Life
The "Tracers"-framework example. Conway's Game of Life, the model of "glider gun". Press spacetab to start the process.
###Uke
The physics and texture handling demo. Run and jump avoiding abysses and obstacles. Controls: Z to jump, X to destroy obstacle, down arrow key to fast land after high jump.
###Runnegun
Some kind of a top-down shooter. Shoot down circles and avoid enemy bullets. Controls: WASD to move, left mouse button to shoot.
###Jet Flight
The texture handling example. Control a plane against very simple AI bot. Fly with left and right arrows, speed-up with up-arrow, shoot with left control.
###Net Flight: A Network Game Example
This is a modification of the game above to support multiple players to play on one server. Players can control their planes with right and left arrow keys and shoot with left ctrl key. There are health bars on the field which increase player's health when player grab them. When player dies he respawns in a random position.
###Blases
Shoot bubbles to reach the finish point. The game demonstrates i18n, resolution changing, one way to create game interfaces and some other things.
###Pong
A very simple clone of Classic Pong (of its realization in Nicol Examples actually). Control paddles with mouse. The ball speed is slightly increased as you bounce it from the paddles.
###Space War
A game about conquering planets with starships to rule the entire universe!
Very simple Tower Defence game. Place towers with the left mouse button and delete them with the right. Enemies are going from the top to the bottom and they use a pathfinding algorithm to avoid towers.