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README CONTRIBUTING Posts Inbox Trash Contributors

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Contributing Guidelines

Here is the most important information for contributing to the Morrowind Screenshots project. If you don't find the answer to your question, please let administrator know in any convenient way.

Ways to contribute

There are several ways to contribute to the project.

Propose your work

Before you can propose your screenshots, videos or drawings, read the minimum requirements and shooting tips. Then send your work in any convenient way:

Proposed works will be automatically checked and will go to inbox. After editing, your works will be published or rejected.

Warning

When uploading files via Issues, GitHub file size restrictions apply. If you need to get around this, please add a link to the file uploaded to other hosting in the Issue.

Important

By submitting your work, you agree that it will be stored in the project archive and may be used in any sources related to the project, with attribution to you.

Tip

Provide your profile addresses if you want a link to you in the post when the work is published.

Request a screenshot or video

To ask the authors of the project to make a certain screenshot or video, leave a free-form message in any convenient way:

Your request will be added to inbox and will remain there, waiting for the appropriate material.

Warning

The request may be rejected if it does not meet the minimum requirements.

Suggest shooting location

If the location of shooting the screenshot or video is not specified in the post, use one of the options:

  • Click 📍 Locate in the post description to suggest a location via Issues.
  • Write a comment on the post with the suggested shooting location.

The project administrator will check the suggested shooting location and add it to the post if the location is correct.

Improve the repository

Any suggestions for improving and fixing the repository are welcome:

Minimum requirements for works

To expect your work to be accepted into the project, a few minimum requirements must be met.

In a suitable format

Screenshots should be initially captured and drawings saved in PNG graphic format (uncompressed). For videos, MP4 or AVI format with a high bitrate is suitable. Files can be folded into a ZIP archive for easy transfer. File requirements for automatic verification:

Resource type Format       Height Width   Duration Framerate     Size
Image         PNG        ≥ 800   ≥ 800                       ≤ 5 MB
Video         MP4 AVI ≥ 1080  ≥ 1080 ≥ 10 sec  ≥ 30 fps ≤ 200 MB
Archive       ZIP                                           ≤ 100 MB

No interface elements

All interface elements (crosshair, map, health bars, menu, console, etc.) should be hidden from the screen. You can disable the interface with the console command tm or ToggleMenus. In the OpenMW engine, you can use the F11 key for the same purpose.

No modifications

There should be no content or graphical modifications to the game, except for official modifications from Bethesda Softworks. Work will be rejected if there are textures, models, objects, or situations that could not have been in the original game. Currently, the use of official addons Tribunal and Bloodmoon and auxiliary plugins is allowed.

Important

Remember that mysterious fog, an understated color scheme, and strange angular shapes are important parts of the atmosphere of our favorite game. Your goal is not to demonstrate the possibilities of mods but to show how beautiful the game can be without them.

Unprocessed

Screenshots and videos that have been processed in a graphic editor beforehand will not be accepted. Minor processing is allowed only during the editing process. If you still want to offer your own variant of processing, be sure to send the original image as well.

Shooting tips

To make it easier to take high-quality pictures, follow these tips.

Game engine and utilities

Preferably use the latest version of the OpenMW engine or the vanilla Morrowind engine with MGE. You need to set high resolution and enable anti-aliasing. You can enable slight graphical enhancements, such as water shaders. You can increase the number of loadable cells in exteriors, but using distant land is not recommended.

To take screenshots in the vanilla engine, use the PrtScn key, and in the OpenMW engine, use the F12 key. To capture video, you can use screen capture programs such as OBS Studio.

Aspect ratio

Keep in mind that your screenshot may be cropped before publishing, so all the important objects should stay in the final format and the composition should remain balanced. To simplify things, you can purposely launch the game in a window with the desired aspect ratio. A common scenario is to run the game in a window with resolution 1080x1080.

Field of view

You can change the field of view in the game settings on the fly, increasing it to get more objects in the frame or, vice versa, decreasing it to get a close-up. Be sure to do so within reasonable limits and avoid distorting the perspective too much.

Drawing distance and fog

Control the viewing distance in the game settings, depending on your artistic intent. Sometimes it's better to cover the distant background with haze to keep the viewer's attention on the main foreground objects. For shooting distant backgrounds, you can slightly increase the drawing distance. Make sure that the look of the game remains close to vanilla.

Free camera

The console command tcl or ToggleCollision enables the free camera mode, in which you can levitate freely and walk through walls. This helps you get interesting shots from hard-to-reach angles.

God mode

The tgm or ToggleGodMode console command protects you from falling damage and character attacks, allowing you to concentrate on shooting without worrying about the protagonist's health. The NoFightNoHello plugin can also protect you from character attacks, but it will be harder to shoot battle scenes with it.

Quick travel

To travel to an exterior without a name, type its coordinates in the console:

coe 10 -5

To travel to an exterior with a name or to an interior, type its name:

coc "Ald-ruhn, Manor District"

Movement speed

To speed up your character a lot, type in the console:

player->setspeed 500

You can set higher values. This helps you move around the world faster while looking for shooting locations. Once you find a shooting location, you'll want to get a more accurate angle by slowing down your movement. To make your character as slow as possible, type:

player->setspeed 0

Time of day

When shooting exteriors, it can be useful to adjust the lighting or moon position by changing the time of day. For example, if you want to shoot during sunset at 7:00 PM, you need to type in the console:

set gamehour to 19

Auxiliary plugins

The listed plugins give you additional options when shooting.

NoFightNoHello

Turns off greeting phrases and removes aggression from all NPCs and creatures. Allows you to take screenshots without distracting from gameplay.

Download

MannequinChallenge

Applies a permanent paralysis effect to an NPC or creature. Allows you to lock a character in one place to make shooting easier.

Download

To apply the effect, you need to open the console, select the character, and type:

addspell mannequinchallenge

To remove the effect:

removespell mannequinchallenge

TrackPath

Allows you to record the player's movement along three coordinates and play it back smoothly later. Suitable for preparing smooth movement through the game world when shooting video. Works well only on the OpenMW engine.

Download

To start recording the player's movement, open the console and type:

set trackPath to 1

A message will appear that the recording of path PATH_NUMBER has started. You need to memorize this number to be able to play the recorded path later. Move your character around the game world. You can move between locations by activating doors; the recording of movement will continue.

To stop the recording of the player's movement, you need to type in the console:

set trackPath to 0

Before playing the recorded path, you need to move the character to the original location, where the beginning of the path is located. To play the recorded path PATH_NUMBER, type in the console:

set playPath to PATH_NUMBER

The path will start playing, smoothly moving your character through the world. The transition between locations is not automatic. You need to manually activate the doors when you are close to them to continue playing the path. You can interrupt playing the path with the command:

set playPath to 0

Editing

Editing is performed by the project administrator. You can follow the process on the pages of the Inbox section. If you have any questions, write to administrator in any convenient way.

Search for violations

The content of the post is manually checked, and if any violations are found, the post is moved to trash. Possible violations:

  • Inappropriate content
  • Graphic issues
  • Non-vanilla look
  • Uses or requires mods
  • UI is visible
  • JPEG artifacts
  • No anti-aliasing
  • Unclear request

Merging posts

Multiple variants of the same work are merged into a single post to make it easier to choose which variant to publish. This is done using merging issue.

If the work is a response to one of the pending requests, it is merged with the original request into a single post.

File processing

Files added to store:/inbox are processed with the graphics editor, which may include:

  • cropping;
  • brightness adjustment;
  • correction of technical errors in shooting (in rare cases);
  • duration trimming (for video).

Processing is intended to improve the perception of the original work while preserving the original content as much as possible.

Caution

It is forbidden to change the color scheme, apply filters, add, change, or distort objects.

During processing, the original files remain intact, and each new variant is saved to a separate file with the variant number appended to the file name. For example:

dehero.2024-02-17-10-53-36.png
dehero.2024-02-17-10-53-36.1.png
dehero.2024-02-17-10-53-36.2.png

Processed versions will be added to inbox the next time files are imported from the storage.

Preparing a post

Use editing issue to fill in the post fields.

Type and content

Depending on the content of the post and its characteristics, the appropriate post type is selected:

Type       Ratio  Files  Best size Min. size Duration Additional requirements
shot      1:1     1 1080x1080  800x800            
shot‑set  1:1     4 1080x1080  800x800             All images must have been previously published with the shot type.
redrawing    1:1     2 1080x1080  800x800             The second image must have been previously published with the shot type.
wallpaper 16:9     1 1920x1080 1920x1080
wallpaper-v 9:19.5     1 1080x2340 1080x2340
clip       1:1      1 1080x1080  800x800    ≤ 1 min
video     16:9     1 1920x1080 1920x1080 ≤ 60 min

The content is adjusted to the selected post type, and any rejected files go into the post's trash.

Title

The title of the post is chosen according to its content and can either simply describe what is shown or expand the perception of the post by using analogies, references, and other techniques. The title suggested by the author of the work is also taken into account.

The title should be filled in English and translated into Russian (for publication in VK).

Author

The project contributor who proposed the original work for publication. For redrawing type posts, the first author is the author of the drawing, and the second author is the author of the original post. For `shot-set' posts, the authors of all images in the set are listed.

Each of these authors must be added to the project contributors list beforehand.

Tags

Tags are filled in based on the content of the post in Latin letters separated by a space. Posts with similar content should receive similar tags to make it easier to find posts on the same subject. Information that is specified in other fields of the post should be avoided in tags.

Game engine

Specifies the game engine used for the capture:

  • OpenMW
  • Vanilla

Addon

Specifies one of the allowed game addons explicitly involved in the post:

  • Tribunal
  • Bloodmoon

Location

Specifies the game location according to location list. If the exact location cannot be determined, the region of shooting is specified (for exterior shots).

Selecting an editor's mark

The editor's mark helps to filter proposed works and monitor the overall quality of the project's post feed. To set a mark review issue is used.

The mark is subjective, but the general guidelines for selecting it are described here:

Indicator         A1 A2 B1 B2 C D E F Evaluated                            
Artistry         +     +     ±                   ±       Beauty, intent.                      
Neatness         +     +     ±     +                     Graphics, framing.                    
Composition       +     ±     +     ±     ±       ±       Foreshortening, placement of objects.
Lighting         +     ±     +     ±     ±       ±       Light and colors.                    
Experiment                                       +       Unconventional view.                  
Fail                                                 +   Potential for reshooting or revisiting.              
Publishable    ✓   ✓   ✓     ✓     ✓       ✓                                            

A work will receive the mark given in the title of the column if:

  1. All indicators marked + are completed;
  2. At least one of the indicators marked ± is filled in.

If the selected mark is not publishable, such work is moved to trash.