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ExampleMod.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
<AssemblyName>ExampleMod</AssemblyName>
<Description>An example mod for the Inscryption API</Description>
<Version>2.4.0</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>Latest</LangVersion>
</PropertyGroup>
<ItemGroup>
<Resource Include="art\Gramophone Tracks\Example.wav" />
</ItemGroup>
<ItemGroup>
<Resource Include="art\Gramophone Tracks\Example.mp3" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="BepInEx-MonoMod_Loader_Inscryption" Version="1.0.0" />
<PackageReference Include="BepInEx.Analyzers" Version="1.*" PrivateAssets="all" />
<PackageReference Include="BepInEx.Core" Version="5.*" />
<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*" />
<PackageReference Include="UnityEngine.Modules" Version="2019.4.24" IncludeAssets="compile" />
<PackageReference Include="Inscryption.GameLibs" Version="1.9.0-r.0" />
</ItemGroup>
<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all" />
</ItemGroup>
<ItemGroup>
<Reference Include="InscryptionAPI">
<HintPath>lib\InscryptionAPI.dll</HintPath>
</Reference>
<Reference Include="InscryptionCommunityPatch">
<HintPath>lib\InscryptionCommunityPatch.dll</HintPath>
</Reference>
<Reference Include="Sirenix.Serialization">
<HintPath>lib\Sirenix.Serialization.dll</HintPath>
</Reference>
</ItemGroup>
</Project>