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Spectra.podspec
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Spectra.podspec
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#
# Be sure to run `pod lib lint Spectra.podspec' to ensure this is a
# valid spec before submitting.
#
# Any lines starting with a # are optional, but their use is encouraged
# To learn more about a Podspec see http://guides.cocoapods.org/syntax/podspec.html
#
Pod::Spec.new do |s|
s.name = "Spectra"
s.version = "0.0.1.alpha"
s.summary = "A library building on top of Metal for iOS and OSX"
s.description = <<-DESC
This is a library for building on top of Metal for iOS and OSX.
This is one of my first forays into graphics programming, so
you've been warned.
DESC
s.homepage = "http://appistack.com/"
# s.screenshots = "www.example.com/screenshots_1", "www.example.com/screenshots_2"
s.license = 'MIT'
s.author = { "David Conner" => "[email protected]" }
s.source = { :git => "https://github.com/<GITHUB_USERNAME>/Spectra.git", :tag => s.version.to_s }
s.social_media_url = "http://twitter.com/dcunit3d"
s.ios.deployment_target = "9.0"
s.osx.deployment_target = "10.11"
s.requires_arc = true
s.dependency "Ono", "~> 1.2.2"
s.ios.frameworks = "MetalKit", "Metal", "Accelerate"
s.osx.frameworks = "MetalKit", "Metal", "Accelerate"
s.source_files = [
'Pod/Classes/**/*',
'Pod/Node/**/*',
'Pod/S3DXML/**/*',
'Pod/MeshGenerators/**/*']
s.resource_bundles = {
'Spectra' => ['Pod/Assets/*.png', 'Pod/Assets/Spectra3D.xsd']
}
# s.module_map = 'Pod/Spectra.modulemap'
# s.exclude_files = "Classes/Exclude"
# s.xcconfig = { "HEADER_SEARCH_PATHS" => "$(SDKROOT)/usr/include/libxml2" }
# s.public_header_files = 'Pod/Classes/**/*.h'
end